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What is the function of the architecture of each country in "Red Alert for the Glory of the Republic"? Ask god for help

(1) economic articles In actual combat, everyone should have encountered such a situation: when the enemy attacks on a large scale, maybe your base camp has almost no defense force. Then why does the enemy produce more attack power and faster speed than you? Of course, in the final analysis, the economic strength is stronger than you! To put it bluntly, there is more money than you! Then why are you poorer than the enemy when the starting point is 10000 yuan? Generally speaking, the enemy will earn more money than you! It is not excluded that picking up boxes (2000 yuan/piece) accumulated a lot of money at the beginning, but it is mainly said that harvesters and mines (hereinafter referred to as "ox carts" and "cattle farms" respectively, named after harvesters' resistance to attack, which is an internal name, hehe) and oil wells are the main economic sources! First, let's talk about ox carts. Allies' ox carts can get 500 yuan every time they mine, while the harvesters of the Soviet Union (not only the Soviet Union, but also all socialist countries, the same below) can get 1 000 yuan every time, and they are armed mining vehicles, which can be used as an attack force to attract special firepower! The disadvantage is that it is vulnerable to air strikes, and it moves slowly and is easy to be beaten. Once it enters the spider, it can only be repaired! In contrast, once allied mining vehicles are attacked, they can generally return to cattle farms in time and space, and air strikes and spiders do relatively little harm to them. However, if you are skilled in using the Soviet army, you should give priority to the Soviet army, because at first, the Soviet army was slightly superior in economy and attack power. The following is a comparison of the main means of "collecting money" between the Soviet Union and the African Union: (1) Allies: A. Mines: basic economic model, which novices can understand. However, priority should be given to gem mines. For example, a car full of gem mines is 65,438+0.25% of a car full of gold mines. Generally, 3~4 harvesters are enough, or they are made for the enemy, hehe. B, oil well: seemingly insignificant but extremely important! For those maps with few minerals but oil wells, it is simply the second lifeline! For example, the "field area" and the "Bering Strait" commonly used by PK, especially the former has fewer mines, and oil wells have become very important strategic resources for a protracted war! It's not hard to understand why the American government is willing to be scolded and still makes trouble everywhere in the Middle East, hehe ... C, Time and Space Corps: an easily overlooked way to make money! This is very important. The advantage is that you can find the box as soon as possible. Especially when you chat with people online, there are many boxes, which are easily lost by dogs or tanks. For example, in the "field area" mentioned above, when local mines are lit, oil wells are hit, and the warring sides are still deadlocked, it may be a very effective way for soldiers of Time and Space Corps to pick up boxes, and it is also good if they are lucky enough to pick up the base car or the apocalypse. The cost is 1500 yuan, but you can get 2000 yuan by picking up a box, so you can earn life and death after picking up a box, hehe. Generally need 1~2. D. Replication center: provided that there is a Soviet base, it can be provided by its allies through a temporary alliance. If the alliance doesn't allow it, you can only pick up the box by luck, and it is generally impossible to catch the enemy's tow and use it. After the completion of the Combat Lab, the following weapons will be produced: American soldiers, snipers, spies, Tan Ya and spirit commandos (spies enter the Soviet Combat Lab to steal technology), and the rest will lose money! Methods: The above-mentioned arms were continuously produced and dragged into the replication center for sale. The money sold is as follows: American soldiers: 75% earned: 200 * 0.75 * 2-200 =100; Sniper: 100% gain: 600 *1* 2-600 = 600; Spy: 90% earned:1000 * 0.9 * 2-1000 = 800; Tan Ya: 100% earned:1000 *1* 2-1000 =1000; Psychic special forces: 100% has been obtained:1000 *1* 2-1000 =1000; If there are no psychic special forces, spies are generally the first choice, because there is no sound in the production and sale of spies under the cracks, unless the enemy's line of sight is above you. This can avoid being attacked by the enemy when the funds are insufficient in the early stage, and Tanya will burst into laughter as soon as she comes out, which will easily arouse the enemy's vigilance, so she will try her best to destroy you, and that will fall short! E. Spy: It is best to pretend to be a dog. When the enemy is attacked and has no time to take care of himself, it is generally easier to win! Ha ha. I won't say much about other things, such as dogs or tanks picking up boxes. (2) Soviet army: A. Cattle farm: allied forces, basic operation. B. Oil well: the basic allied forces, because there is no helicopter, can let the air defense crawler take engineers and spiders to seize it, which has a slight advantage over the allied forces. C. Yuri: Use Yuri to control the cattle and sheep on the map and let them enter the replication center. One can sell for 2000 yuan. Of course, crocodiles and monkeys can also be sold. This method can be used in some maps such as "war zone", but it is not used in "Bering Strait" and "Ice and Snow". D. replication center: see the introduction of the former allied forces. (2) The main idea of the defense article is: "Those who make a strong Han will be punished far away"! You must deal a heavy blow to the attacker, otherwise you will be gradually weakened by the constant harassment of the enemy, and eventually you will be annihilated by the enemy at one stroke, especially in the fast attack, the enemy will almost try their best to harass you and constantly develop themselves, so it is very important to "keep the soil intact"! (1) Base camp When your offensive troops are destroyed or there are not enough defensive troops, appropriate defensive skills may hold the base camp. Even if they are destroyed, they can at least kill the enemy to the maximum extent and make a final effort for their allies! Ha ha. First of all, bunkers are very important to prevent enemy engineers or spiders from harassing your base. Secondly, it will attack the enemy by surprise, and once it is discovered, it will attract fire. In order to buy time for counterattack, you should usually set up a backup. Secondly, soldiers can be regarded as a cost-effective defense force! If the United States is chosen, there will be free airborne troops as a defense force, which can even help allies defend and attack after accumulation. Third, giant guns, prism towers, magnetic storm coils, patriot missiles, anti-aircraft guns and so on. Although they have high attack strength, they are generally not recommended to be used in large quantities because of their high cost and high power consumption. Once the power system breaks down, it's a pile of scrap iron that drags you into the water! Fourth, the crack generator, when your attack force is going to "fight a guerrilla war" or attack on a large scale, and there are not many defensive forces at home, it is an important prop for you to "sing an empty plan"! You can stay away from the enemy and dare not make a move! Fifth, the allied air defense should have at least one patriot to cooperate with mobile units such as multi-functional infantry vehicles and rocket pilots, and the Soviet army should cooperate with anti-aircraft guns such as air defense tracked vehicles and apocalypse tanks. Remember that air defense infantry is absolutely cost-effective! There is a replication center with low cost and great power to air-to-ground! (2) Oil wells have spent a lot of money for your economic lifeline! In addition to the correct use mentioned above, dogs are also indispensable and should be placed in a hidden place to alert them. When the enemy wants to steal the oil well while you are not looking, you can also give him a "surprise". Haha, it works every time! (3) It is necessary for allies to build hardware facilities in the base and give appropriate defense forces to help them defend! Remember the truth that "the lips are dead and the teeth are cold"! Generally speaking, when your allies go out to fight, it is good to protect them with mobile power. Of course, you can't catch fire in your backyard. Watch yourself! Hehe ... when you are attacked, you usually protect the ox cart first, such as "ice and snow". If your ox cart is completely hit by the enemy, you will die of poverty, hehe. Even if you are more developed, you will be slower than others. Offense is the best defense. Therefore, when the enemy attacks you or your allies, and your mobile power is too far away, you might as well recruit "the bottom of the pot" and "go straight to Huanglong". Maybe you can kill the enemy before they destroy you. Even if the expected effect is not achieved, the effect of "encircling Wei to save Zhao" can generally be obtained. (3) Main idea of attack: More and more actual combat is fast attack, and it is impossible to build more bullock carts. Generally speaking, when building a cattle farm, you should take one with you. First, build several tanks (the initial number of troops is set to 0), then rebuild 65,438 +0 ~ 2 ox carts, and ensure that attack force is always in production! Because the war of attrition is a waste of time, and the technical content is very low! If you don't make it to the beginning, you will lose the war! (1) Let's talk about multi-function infantry vehicles first, because I am used to using allies, and I love allies more. A, Time and Space Corps+Infantry Vehicle: It can destroy anything on land, especially in cutting off the enemy's financial resources and attacking ox carts, and it moves very fast, which is usually a headache! B, magnetic storm infantry+infantry fighting vehicle: it has a larger attack range than a single magnetic storm infantry, and it continuously discharges and has a large amount of electricity. I tried. If you fight the tank killer alone, you can kill him! Hey, hey, but you need your Soviet allies to provide geomagnetic infantry unless you have two bases. The following is similar. C, crazy Ivan+infantry car: it will explode when attacking, with nuclear radiation (only when radiating soldiers), shock wave and explosive force, moving faster than a self-explosive truck, and the attack power is self-evident. D, terrorist+infantry vehicle: No shock wave in position C is its attack effect! But you can save 400 yuan! We have successfully destroyed quite a few illusions with it. If the bomb is tied to C and D, it is more powerful, but it is also dangerous. If you are not careful, you will blow yourself up! Hey, hey, e, engineer+infantry vehicle: mainly used to repair chariots, and occasionally used to rob oil wells. F. Sniper+infantry vehicle: It can attack the enemy from a long distance. Its main advantages are higher shooting frequency than a single sniper, and easy to upgrade infantry vehicles. In the war of attrition, it can greatly improve its air defense capability by changing infantry vehicles frequently. G. Tan Ya+Infantry Vehicle: It can be used for the internal defense of the base, mainly for infantry. It is easy to upgrade the infantry vehicle, and it can also quickly break into the enemy's weak defense base camp to carry out a series of measures such as blasting, but be careful of bunkers, sentry guns, etc. (2) I personally think that the air defense crawler can be called a great weapon of the Soviet Union! Its air defense is more powerful, and the multi-functional infantry vehicle is more powerful. It can carry five people and can still be used for air defense after manned, which is superior to the multi-functional infantry vehicle. Take three engineers plus 1 spider and rush to the base first. Whether the enemy closes the base or not, he may be caught, hehe, unless there are more soldiers and sentry guns around his base, hehe. If there are still "surviving" engineers, go to the barracks. After the occupation, mainly produce engineers on the spot, and then "bloom internally" to occupy as many enemy hardware facilities as possible. Occupy the chariot factory and get out of here before Kirov and other supply troops are established. Ha ha, attack the enemy quickly, good luck can be fatal! Because it can carry five people, it can carry Yuri and others to harass the enemy, and it can move quickly and air defense. The general enemy can't help it, hehe, it can alarm the enemy. (3) Basic offensive weapons-grizzly bear and rhinoceros, spiders (that is, terror robots) Grizzly bear is cheaper than rhinoceros, but its attack power is smaller and its fighting intensity is lower! Generally speaking, because of its fast moving speed, it is suitable as a mobile force rather than a defense force. Usually even rocket pilots can't keep up. It can also cooperate with multiple arms, such as ox carts, soldiers and dogs, to attract firepower. It's so powerful that even a large number of rhinos can't help it. This is proved by practice! You can also bring some air defense, which will be better. They can't defend air, which is also a headache for soldiers. Tank killers are a great threat to grizzly bears, while rhinos are slightly better than tank killers in fighting resistance and attack power. Spiders can effectively fight against slow-moving apocalypse, tank killers and so on. They are also good at dealing with grizzly bears and rhinos, especially against effective forces such as Yuri, dogs and loners. It is usually used to attack ox carts, or to "fish in troubled waters" with tank troops in melee, hehe. Its weakness lies in a large number of soldiers, rocket pilots, sentry guns, bunkers, phantom tanks and so on. It's all its deadly power! (4) Advanced weapon A, Allied-Phantom and Smooth Edge are self-evident, especially they must be stormed by the enemy to be destroyed, and it is easy to hide their whereabouts. The advantage of the latter is that it can attack from a distance, refract attacks and kill many places at the same time. Both of them are not resistant to radiation and radiation, and the cost is high! Phantom attacks on the apocalypse are particularly effective. If the two are used together, the general attack effect is better, and the air defense forces are added. B, Soviet troops-Apocalypse and Kirov have strong attack power and can resist attacks, but they move slowly and cost a lot. However, the apocalypse can be used for air defense, and the effect will be better when used together. In particular, the apocalypse can automatically return blood, which is a three-level function. Hehe, it is very easy to use against rocket pilots. Because we basically don't fight naval battles and have no research, the navy won't say much, but we appreciate the air defense capability of Aegis, hehe, it's simply the nemesis of air power! Generally speaking, when attacking, multi-arms joint attack should be carried out according to the advantages and disadvantages of each combat unit. Generally, you should bring ox carts, dogs and soldiers to attract firepower and minimize your own losses. We can also make a sudden attack during the fast break, such as making rocket pilots crazily, which can destroy the enemy in one fell swoop in the early stage, but it is very risky and exciting, hehe. (5) Effective space-time corps soldiers have been introduced at the front. Let's briefly introduce rocket flying soldiers and geomagnetic storm infantry. First, rocket pilots: a big threat to all weapons without air defense capabilities! Such as light blade, phantom, rhinoceros, grizzly bear, tank killer, etc. , such as aircraft carriers, fearless class, destroyers, etc. But the biggest nemesis is Aegis, and its air defense capability is too strong! Generally, it can be used to harass ox carts and attack oil wells. Moreover, it can invade in large numbers during the fast break and can be sent to any area as a mobile force at any time according to the situation. B, magnetic storm infantry: it was rarely used before, but it was found to be quite powerful recently! The main thing is that it will not be crushed to death like other living forces, and the cost performance is high. Multi-functional infantry vehicles are more powerful, and can be used as an important offensive force without chariots, which is obvious in actual combat! Others, such as Yuri, military dogs and spies, basically have no special operations, but Yuri and military dogs can automatically distinguish the two effective forces of spies. The shock wave generated by Yuri can kill all the living forces nearby, but it is easy to be destroyed because of its long period. Yuri's performance is much superior and the distance is far away, but only two ships can be built at most, which is the disadvantage. (4) National Seal (1) USA: Free Airborne Forces have unique advantages for maps with oil wells, such as "wild war zones". At first, due to the shortage of funds, private soldiers can act as very important basic ground defense forces! It can play an important deterrent role in capturing oil wells in the enemy's counterattack, and it also plays a great role in robbing mines! Another advantage is to harass the enemy's rear and spy on the truth. (2) Britain: Snipers are the bane of effective forces, especially in the United States. When they enter infantry vehicles, they move faster, are not easy to be intercepted, and are easy to upgrade armored vehicles. They can also sell money (as mentioned in the previous economic article), clear the way for the big troops to attack, hehe, and can also be used for harassment. (3) Germany: Tank killers are extremely destructive to enemy chariots. They can cut off the enemy's economic resources mainly by destroying ox carts, especially once they break into the smooth prism group, they can be quickly eliminated. Hehe, they are stronger after upgrading, but because of their slow moving speed, inability to fight and lack of air defense ability, they are powerless and not very good at bunkers, soldiers and buildings. It is recommended to use them on small maps to avoid air strikes. (4) France: Jubao should be used for defense, which has great attack power, so it can deter the enemy to a great extent in the cracks. However, due to its high cost and high power consumption, once the power system is destroyed (such as air strikes by rocket pilots or spies entering the power plant), it will become an expensive scrap iron burden! Generally not recommended. (5) The Soviet Union and Libya: The Soviet Union's magnetic energy tanks did great harm to the enemy's effective forces and tanks, but they were not used much, so I don't know much about them, so I won't say much. Self-explosive trucks are generally not desirable in Libya because of their high cost and slow moving speed, which was also introduced in the previous section. (6) Iraq: desolator in Iraq can be used for defense and mine grabbing. The main problem is that you are vulnerable to air strikes, and if you are not careful, you will hurt your family. Hehe (7) Because China joined: Cuba was covered. The terrorists who created Cuba can only use China to occupy Soviet military camps. So you can have Cuban terrorists, crazy Ivan, China rocket car and computer abuse at the same time.