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My ace team will give you some advice.

Now come to the open wilderness and start the first step of urban construction. In the past, when playing Caesar III, a temple was always built at the beginning to please the gods, and of course it was the same when I came to ancient Egypt. It is said that people believed in fifteen gods at that time, but we mainly worshipped five gods:

Osiris is the god of agriculture, in charge of agriculture and the flood of the Nile;

Ra is in charge of business and kingdom contribution;

Path is responsible for handicrafts;

Seth is the god of war;

Buster is in charge of hygiene.

These gods look scary and scary when they are angry. Therefore, to serve them well and please them, in addition to avoiding God's punishment, you can get some small favors if you are lucky. And these gods are jealous of each other, so we should treat them equally ... find a suitable place as the center and give a temple a "person" Under the menu item "Supervisor", the supervisor of the temple is the religious director, where you can check the religious situation. There are shrines (shrines, no workers), temples and temples Comlex (mayor of Templo). The month since the last sacrifice is the time from the last sacrifice to the present; Despair is God's mood. Anger will be cursed below, and indifference will have a chance to be blessed above. (Indifference means indifference and indifference in the dictionary, and Egypt is really easy to coax when "excitement" is mentioned in Caesar. The button at the bottom of the interface is to hold a sacrifice, which can be done in the name of a god to please him or her, and the effect is very good. Don't waste it. Just keep sacrificing anyway. However, if you want to sacrifice in Pharaoh, you must first build a festival square in your city. It should be noted that this square can only be built at the crossroads.

After the temple is completed, the gods will not be angry for a while, so start building in full swing (with the expansion of the city, the temple will have to be built continuously)!

Of course, urban construction cannot be without funds. The main sources of income include the export of industrial and agricultural products, taxes and gold mining.

Look at production first. After all, this is the biggest income, and the development of the city also needs it. There are dozens of Lao Wang's products of workers and peasants, which absolutely dazzle you. In addition to stones and crops, many products need raw materials for production. Besides self-production, it can also be processed with imported materials. Of course, you can't build a fishing ground in the ravine. Every original product must have a specific place to build. At the same time, it will take some time for farms, mines or workshops to operate normally.

Agriculture: Because the background of the game is in ancient Egypt, the periodic flooding of the Nile brought fertile land to Egypt at that time, so farmland can only be built on the land with yellow flowers on the river bank (a green box appears on the ground after clicking the building with the mouse, indicating that land can be built). Moreover, in the arid climate of ancient Egypt, canal irrigation is needed to grow crops, which requires the construction of a perfect irrigation system when reclaiming farms. Build a water lift (water diversion equipment) on a flat shore, then use irrigation canals to draw water from the front or back of the water lift (remember, it must be in the front and back, that is, parallel to the direction of the pilot's spoon), and then connect the canals to the farm. If successful, right-click the farm, and in the lower part of the information window, you will see that the farm has been irrigated (the farm has been connected to the irrigation canal). It's not over yet (much more troublesome than Caesar, after all, the era of the Roman Empire is two thousand years after the Pharaoh). Because the Nile floods regularly, and agriculture was not very developed at that time, Pharaoh's crops need to grow for nine months or even longer, which means that crops can only be harvested once a year. In order to let farmers have something to do during the slack season, it is necessary to build a shed on the edge of the farm to let these people have a rest and entertainment (the role of the shed is even greater, and it will be explained alternately in the "improvement", so it is not necessary here). Generally four to six farms need a shed. If you find that there is always no one working on the farm, remember to see if the shed is enough.

Industrial production is relatively simple. As long as there are raw materials, factories can produce products. In addition, mud pits must be built at the water's edge; The logging yard must be close to the main forest area; Reed gatherers (if I remember correctly, it should be translated as "papyrus" harvesting field) should be built next to the papyrus field, with dark green outside and light green in the middle, dotted with yellow flowers.

In Pharaoh, mines were built next to gray rocks. It should be noted that gold mine (gold mine), copper mine (copper mine) and plain stone mien (flat stone mine) must all be built on gold granular rocks. Similarly, if there is such a mineral deposit in the construction destination, there will be a green prompt. Among minerals, gold and copper are the most useful. The former can be converted into capital, while the latter is quite expensive and is the main product of earning foreign exchange. Other ores are used for miracles or large-scale engineering construction and are useless to the general public. If you put it in the warehouse and take up space, you won't make much money. It's up to you (import it if you want to work miracles).

Of course, in order to carry out import and export trade, it is necessary to establish agreements with neighboring cities and open up trade routes. Click Go to World Map to go to Kingdom Map. Cities with flags can be traded. After clicking, you can see the varieties of their import and export commodities, press XXXDDBen to open the land and water trade route, and then click the commodities to be traded on the business consultant screen. Import is import and export is export. You can also choose how many units of goods you want to keep in your city (export at the end) or how many units of goods you want to import to maintain. If it's too much trouble for you, you can also choose to let your supervisor set the import and export level and let the consultant decide how many commodities to import or produce. However, in my experience, this business consultant has a good control over imports, but it is better to let him manage production and easily cause a backlog of goods. Generally, maintaining a reserve of about 4,000 articles for daily use is enough for a city with 20,000 people. Food is naturally inexhaustible, because "you don't panic if you have food in your hand." You don't make money anyway. Take precautions.

Then there is the traditional tax. In order to collect taxes, you must build a city palace in the city besides a tax collector near the residential area. Right-click the city hall or go to the treasury supervision screen to see the percentage of taxpayers in the total population and adjust the tax rate. If the tax payment ratio is too low, it means that you should build more tax offices and don't let those tax evaders go. As for the tax rate, don't raise it too high. It is not a good idea to dry up and fish. However, if we want to increase taxes, we should improve the level of housing, so that the taxes they pay will increase greatly.

In addition to product production and taxes, this time, Pharaoh also added a big source of income-mining gold mines. As long as there are gray rocks dotted with gold grains in your city, congratulations, you already have a money-making machine. Gold bullion mined in gold mines does not appear in the catalogue of commercial supervision, which means that they cannot be imported or exported, but the city hall and the Pharaoh's palace (your own home) can exchange them into money. Hehe, it's so happy to have a gold mine.

The problem of funds has been solved, but all kinds of personnel are still needed to maintain the normal development of the city. Architect post (engineer) can maintain the aging buildings (use D key to check the aging situation of buildings, the higher the columns, the more dangerous), and fire house (fire station) can check all kinds of buildings to reduce the occurrence of fires, and house fires depend on them (use D key to check the probability of fires, and the height of columns indicates that fires are prone to occur here). The police station (yamen, that is, the police station) can not be less (check the crime rate with the C key), and the chief can also take a block when the enemy invades (although it will be cut down after two or three times) to buy time for the troops.

When it comes to fighting, every civilization is indispensable, and so is ancient Egypt. In order to build a strong army, you must first have a recruiter to recruit soldiers, and then you need a weapons blacksmith to make weapons or a chariot maker to produce two-wheeled chariots. The army in Pharaoh is divided into the Yugoslav capital army and the field army. The city defense forces need to be stationed on the tower (a tower can only build more than two walls). In addition, after the city is surrounded by city walls, don't forget to build a gatehouse (gate, adjust the direction with R and L keys). The army is divided into infantry (infantry), archers (archers) and charioteers (chariots, similar to imperial Gong Bing), and must be stationed in their respective fortresses. Next, there will be a college (military academy) for the army to improve its combat effectiveness. The biggest improvement of Pharaoh and Caesar III in military design this time is to increase the navy! Since most cities in Egypt are located on both sides of the Nile, a strong navy is essential to guard against enemy water invasion. There are two kinds of warships that you can build, namely, warship terminal transportation. The former is made in a warship dock and can attack the enemy with bows and arrows or horns. The latter is manufactured at the transport terminal and can load one fortress unit at a time. Please refer to the "Improvement" for the specific operation methods of the troops.

Improve the article

First, residential upgrading.

Thanks to Caesar's engine, Pharaoh will also have a complex residential upgrading system. There are huts (huts), shanty towns (temporary houses), homesteads (farmhouses), bungalows (small houses), apartments (apartments), houses (houses) and manors (garden houses? ) and manor (mansion). Various dwellings have different levels, such as huts, which are divided into simple and solid. There are four kinds of houses: ordinary (ordinary), spacious (huge), luxurious (luxurious) and solemn (solemn) ... There are about thirty kinds of houses, which make people's heads look big ... No, no, this will make people's eyes look bad. However, these houses are beautiful (above Redident), especially the most advanced palace manor, which is really magnificent. If you can live in such a house ... Hehe, I didn't expect that Egyptians lived in such a good house more than 5,000 years ago.

Of course, it is not so easy to turn a small house into a luxurious palace. First of all, we must ensure the supply of water, food and daily necessities. In ancient Egypt, the dry climate combined with low productivity led to the water supply being transported door to door by a special person with a pole. You must set up a water supply room in the residential area to ensure that all residents can drink clean water. Wells (springs) are not suitable for improving people because they are unclean, and can only be used in some places where the water supply is particularly dry and cannot be built. Press the W key to check the water supply situation in a certain area, and pay attention to making all residents have water supply, which is the most basic condition for upgrading. Daily necessities and food must be delivered to residents through Bazaar (bazaar), so there should be bazaars near residential areas. You can check the market supply by using the market button of the overlay. Because the grain is stored in Granaty, and the daily necessities are stored in the storage yard, the aunts in the market have to walk to the above places to pick up the goods, so the two warehouses in the market should not be too far away, usually every eight to nine squares (2x2 squares in the market). When residents upgrade to a solemn manor, they usually ask for another luxury, beer or food. You may find it strange that there is only one kind of these things. How can these unruly people make such demands? In fact, in Pharaoh (Caesar III, too), the same kind of goods, self-produced and imported, are divided into two types (domestic products should be self-reliant). So once the residents have such a request, you just need to import it.

Secondly, there should be entertainment, medical care, education and legal facilities nearby. Entertainment facilities are divided into stalls (juggling), band stands (juggling plus music), pavilions (juggling plus dancing) and SenetHouse (kicking bricks). The first three kinds of recreational facilities need to be built at crossroads or T-junctions, and juggling schools and conservation schools should be built to train talents. Everyone must remember where they left. The final game actually needs beer, and it is the only entertainment facility that will lower the land price. As for medical care, residents in the game need Dentist, Apothelary, doctors (hospitals) and morgues (morgues, mummies, need linen), and the latter two buildings must match. In order to improve the cultural quality of citizens, Scribal Schoole (school) and library (library) are also indispensable. I almost forgot that the ancient Egyptians had strong legal concepts. Remember to build a court in a residential area so that they can find a place to go to court.

The most obvious final effect of upgrading houses is to raise land prices. All buildings will have an impact on land prices, as shown in Table 1 to Table 4. In addition to these buildings, in order to raise land prices, the general method is to build gardens and status, paving the way into squares. When the residential area exceeds 2X2, it can be extended to the garden (only two rows beside the road can be occupied, and the residential area needs 3X3 or 4X4 space higher than the manor), so it is the first choice to use the garden to raise the land price in nearby places with complete facilities. As for those communities with buildings with reduced land prices nearby, it is best to use statues (press R or L to change the shape and orientation of the statues).

Two. Production and trade

After the development of ordinary cities, the biggest problem is the shortage of labor. You can go to the chief supervisor to find out how many workers are missing in this city (XXX employees are missing in this city). There are two reasons for this. First, the population is insufficient. The general solution is to build more houses, or lower the tax rate and raise wages (adjusted in the human resources consultant screen) to attract more young people to settle in cities (generally, new immigrants are young people, and in addition, you can see the age composition of the population on the census table in Supervision of Ganaries). If you want to solve the urgent need, you can adjust the priority of each industry in the supervision. From top to bottom, it is food production and circulation, industry and commerce, entertainment, religion, education, health care, transportation, government agencies and military. Click on one of the industries, and you can set the priority level. Low-level industries can only meet their own labor demand by assigning workers to the next higher level, and so on. Or you can close other industries in business consulting to allocate labor, but these are all robbing Peter to pay Paul. The real solution to the labor problem requires an increase in population. Another reason is that when residential buildings are upgraded to manors, the owners will change from ordinary citizens to scribes (clerks, who are responsible for documents and history in ancient Egypt, equivalent to nobles in Caesar III). Although property buyers are big taxpayers, they will not take part in labor, so once there are too many manors in the city, you can either store your daily necessities and wait for the level of housing to drop; Or you have to consider shoveling supporting buildings around rich areas (for the same purpose). As for unemployment, it is much simpler. Just build more construction sites and municipal facilities. The most poisonous thing is to shovel residential houses for greening, hehe ... (it's simply a tyrant's behavior! In trade, we should pay attention to the efficiency of logistics. General goods will be put in the warehouse. Right-click the warehouse and select Special Order. You can click the button on the right of the goods in the list to place an order for the warehouse (there are similar orders in the granary, so I won't repeat them): do not accept the goods, accept them all (the up and down arrows on the left can adjust the storage space allocated to the goods, which is expressed in proportion) to get the maximum (go to other warehouses). Generally speaking, warehouses near workshops only accept raw materials, and warehouses near houses and docks only accept finished products, so that materials flow in an orderly manner and waste time on the way is reduced. If the material management is not good, the porter will complain: "I have to travel across the city to move such things!" " "

Third, war.

When you have a strong army, you must learn to command them skillfully. Right-click the troops or ships, and a control box will appear. Click the graphic button in the box to give orders to the troops. The army's orders include: keep close formation, keep loose formation, charge, engage with nearby enemies, and sweep. The transport ship orders include: hold the position (stand by), avoid the enemy (sail around the enemy), board the ship (the operation method is to put the troops on the shore), disembark (the troops disembark and click on the shore), repair (stop for repair) and return (return to the dock). The operation of warships is similar to that of the army, so I won't go into details here.

Fourth, the task is completed.

Some maps or levels will provide players with the tasks and goals of this level. Generally speaking, the population and urban indicators (which can be queried on the rating supervision screen) can pass if they meet the specified conditions. These conditions are not difficult to complete, all that is needed is time. Population? As long as your urban conditions are good enough and your housing is adequate, the population will continue to grow. Culture (cultural index) is related to education and entertainment; The level of urban residential buildings will affect prosperity; And Monument (miracle building) needs you to build large-scale projects such as pyramids. The last kingdom is the contribution of the kingdom. The Pharaoh of Egypt will give you some tasks from time to time, such as providing a certain amount of materials and asking your army to go out. If Pharaoh wants something, you should choose it in the commercial supervision, and then click the button of using and trading this resource to convert it into reserves. When you store enough goods, you can see that the tasks assigned by Pharaoh are displayed as bar buttons by political supervisors. Click the button, and then click here to dispatch. If Pharaoh asks you for an army, you must press the kingdom service button behind the army at the army supervision office. When the tasks assigned by superiors are completed, your kingdom contribution will increase.

Verb (abbreviation for verb) works miracles.

Hehe, this should be what everyone is most interested in. Indeed, the most famous pyramids in ancient Egypt are those that some people still think were built by aliens. In Pharaoh, besides the pyramids, you also have the opportunity to build the Sphinx, the obelisk and the Temple of the Sun. The biggest problem in building these miracles is to leave enough space! Yes, this is the biggest problem. These buildings need more space than you can imagine, especially the pyramids, which often exceed the whole screen. Because most of Pharaoh's cities are located in the Nile Delta, the terrain is scattered, and there are not many places for you to create miracles (because you should consider the development of the city and not ignore the people's lives), especially when cards or maps can create several miracles at the same time, it really needs good planning. Once my city was built, because there was not enough space. As a result, it is difficult to build the Great Pyramid and the Temple of the Sun. After that, the large pyramids had to give up reluctantly. I hope you won't make the same mistake again. When there is enough space, the labor force will come down. To build a miracle, first of all, artisans need to be trained in Capetel Guild and Masons Guild of Const Const Constuction Guild to conduct on-the-spot investigation and guide construction, and then the shed needs to provide labor to transport wood and stones. You may find it strange that you have to move materials to build things in this game? Didn't you click on the build menu and put it on the ground? In fact, this is where the game is loyal to history. You should have seen from history textbooks that it takes decades to build a pyramid, and it often started when the Pharaoh ascended the throne, and it was often not built until his death. In addition to the long construction time, building pyramids also requires a lot of labor. Just like our Great Wall, it was built by hundreds of thousands of migrant workers brick by brick. In the game, you can see a long line of migrant workers dragging stone carts across the city to the construction site, and they have to climb the tall pyramid-it's really tragic. Since it takes so long to build in history, these large buildings are also very time-consuming in the game. Once my Sun Temple and the Great Pyramid were opened at the same time. It took two nights to complete the Sun Temple, and the Great Pyramid only reached the fourth floor. In order to speed up the construction, you should build more sheds and construction unions near the construction site. Then build several warehouses closest to the construction site, and transport the needed stones from other warehouses there with warehouse sheets. Remember to transport them all. Those silly migrant workers like to do stupid things that are known far and wide.

Remember to visit the chief supervisor often. Once there are any problems in the city, you will be reported. You should make corresponding decisions immediately to solve the current problems and make the city develop healthily and continuously. I think your city is already full of high-rise buildings and traffic. At this time, your heart must be full of feelings: I am the king of the earth!

By the way, Pharaoh is not only a game, but also an encyclopedia about ancient Egypt. With its help, it has a very comprehensive introduction to the production, culture and war of ancient Egyptian society. You must not miss this opportunity to learn (although it is all in E key). Now the impression team has made us addicted to being Caesar and being an antique. I don't know whether to take us to the two rivers basin, the Indian plain or the Yellow River basin of our Chinese nation next time. Let's wait and see!