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Sixth grade New Year's Day garden activity game
New Year's Day Garden Activity Plan (1)
I. Background of the event
On the occasion of New Year's Day on 20 18, in order to enliven the campus atmosphere, enhance students' feelings, enrich campus culture, and better embody the purpose of serving students wholeheartedly, we decided to hold a garden activity to welcome the Spring Festival within the Student Union.
Second, the activity time:
Before 65438+February 3 1
Three. Location:
Sports fields and other places
Fourth, pre-meeting arrangements
1, material arrangement, activity expenses
2. Arrangement of articles: all kinds of articles, props and equipment needed for activities.
3. Confirmation of invitation: leaders, members, self-selected hosts and program actors attending the event.
4. Activity duration: It is estimated to be three hours (from 2 pm to 5 pm).
5. Program arrangement: at least 8 performances in each grade.
6. Send people to prepare the site in advance: arrange the site, place the goods and debug the equipment.
7. Arrange personnel to take photos: take photos during the whole activity.
Verb (abbreviation of verb) activity flow
When the time comes, the personnel will be present and the activities will be ready to start.
1, a host announced the start of this activity.
2, the leadership speech
3. Announce the activity safety requirements.
4. Activity Start: Students choose their own places and projects according to their hobbies. Admission with a park card.
The game (1) is finished.
Rules of the game:
A, with a tick, 10 is named as 1 batch, and each person has 4 table tennis balls. Throw (not roll) a porcelain jar 5 meters away, and when you hear 1 time, you will win 1 time and get a lottery ticket. (hence the name: when the heart "rings", things are finished)
B, each group is 2 minutes, 1 group ends before the next group. Never start again.
C. The grade sponsored by the event is responsible for maintaining order and awarding prizes.
The game (2) backwards, such as flow
Rules of the game:
A, with the check mark, 1 people come in to have a one-on-one interview with 10 host.
B, the host should prepare the test questions in advance and take one with some words on it. Every time you say a word, participants should say it backwards, such as "Happy New Year". Players should say "Happy New Year" immediately, and those who say it wrong or cover it up will be eliminated. Each question has four questions, the first two words, the second three words, the third four words and the last five words. If the player answers correctly, he can get a lottery ticket.
C 10 people will come in at the end of a group, and each host will come up with new questions to test. Each moderator should prepare at least 10 sets of test papers. Exchange with other hosts after use. Beware of cheating.
Game (3) "Suction" Related
Rules of the game:
A, there are 10 people, that is 1 batch. Each person 1 table, with 1 bowl at both ends of the table, and one bowl is empty. There are three ping-pong balls in the other bowl. One referee at each table.
B, everyone has a straw in their mouth. Don't touch the straw and the ball with your hands. Move the ball from this bowl to another empty bowl with the straw in your mouth. 1 The winner will receive a lottery ticket (up to 3 lottery tickets). The game ends in three minutes. If the straw or ball falls in the middle, you must start over. Pay attention to the leeward side of the site.
C. If all the balls in the bowl fall to the ground or overtime, it will be regarded as failure and appearance.
Game (4) "Mystery of the Misty Forest"
Rules of the game:
A, pull four basketball stands into a two-meter-high skynet with a string. The rope was covered with riddles. There is a number at the bottom of each puzzle. Many guessers write down numbers and answers in their notes, and then go to the referee's office to check the answers. If they are right, they can get a lottery ticket.
B, all correctly answered riddles should be removed in time to prevent cheating.
C. It is allowed to continue guessing after the wrong answer, and the number of times a person guesses correctly and wins prizes is not limited. Time is unlimited.
Game (5) Willing to take the bait
Activity rules:
A, with hooks and points, every time 10 people, each person holds 1 fishing rod, catching paper fish in the distance, and catching a fish within the specified 3 minutes can get a lottery ticket.
B, end a batch, in another batch, shall not be repeated. One person can get multiple lottery tickets.
The game (6) step by step
Activity rules:
A, prepare 40 equal-height cups and 10 tables for 10 people to operate respectively. Each cup should be filled with water and placed vertically. There are four cups in a row on each table, and a ping-pong ball is put in the first cup.
B, players enter the venue after roll call, 1 person, 1 table. After hearing the password, they will start the game. They should blow table tennis from the first cup to another, one by one, and can't jump cups. If the table tennis is blown off, you won't get the prize. Blow it once and you win the 1 lottery.
C, each batch ends in 2 minutes, and one person can only play once.
Game (7) The apple of your eye
Activity rules:
A, the host should prepare a ping-pong ball and a ping-pong bat for everyone. After hearing the password, the contestants put the ping-pong ball flat on the ping-pong bat and walk along a 5-meter *0.3-meter straight road on the ground. Walk to the finish line in 3 minutes, don't lose the ball, and your feet are not completely out of bounds, so you can get the lottery ticket of 1.
B. participants can not enter the venue until they call the roll. Each batch of 10 people is allowed to walk only once.
Looking for a needle in a haystack (8)
Activity rules:
A, each group 1 table, put 1 washbasin on it, put some water and glass balls in the washbasin, 1 double bamboo chopsticks, and the glass balls will win in the next bowl. Clip it off and you can clip it again. Don't dig bowls along the basin.
B. Participants enter the venue after checking the cards and calling the roll. Each batch has 10 people, and the time limit is 3 minutes. The competition cannot be repeated.
Game (9) My heart is flying
Activity rules:
A, each group has three paper planes: large, medium and small. Three lines are drawn on the ground, one is the take-off line, the second is the sea 3 meters away from the third line, and the take-off line 1 meter goes to the seaside. All three planes flew over the sea in three minutes and won the game.
B. Participants enter the meeting after checking the cards and calling the roll. Each batch 10 people, the game cannot be repeated.
Games (10) Blind people touch the elephant
Activity rules:
A, each group prepares 1 hand-held cloth bags (opaque). Put five white Go pieces and five black Go pieces in it. Let visitors touch it three times. Guess a few whites and blacks at a time. Whoever guesses twice wins. It will be over in three minutes.
B. Participants enter the venue after checking the cards and calling the roll. Each batch has 10, and the competition cannot be repeated.
Game (1 1) idioms solitaire
Activity rules:
A, draw a circle of long rope, hang a string of notes with idioms written on both sides (visitors can stand on both sides of the rope), take the last word of the hung idiom as the first word of the next idiom, and so on. If you can connect five idioms or two-part allegorical sayings, you will win the prize.
B. queue up for admission. There is no limit to the number of people in each batch, and you can participate repeatedly. Take it off in time after guessing to prevent cheating.
The little game (12) is in high spirits.
Activity rules:
A, two tables for each person, placed vertically. Five candles are placed on 1 table, and the distance between each candle is 15cm. 1 People stand one meter away (other 1 table) and blow on five candles. Blowing out a candle is rewarded with 2 points, and the reward is 10.
B. Participants enter the venue after checking the cards and calling the roll. Each batch has 10 people, and the time limit is 3 minutes. The competition cannot be repeated.
Small games (13) cost more money.
Activity rules:
A, each participant has two sandbags, standing 3 meters away, and throwing the sandbags in the five bowls in front. See which score the sandbag falls on. The scores from far to near are 10, 8, 6, 4 and 2 respectively. If the sum of the two scores reaches 12 or above, you can get a lottery ticket. If it falls out of the bowl twice, it will be regarded as zero.
B. Participants will enter the venue after checking their names. Each batch will be 10, and the second sandbag will be thrown within 2 minutes.
The game (14) is uncharacteristic.
Rules of the game:
A, prepare ten test papers for each group, and the content order is different. Each test paper has five instructions. Visitors must do the opposite after hearing every instruction. For example, if you say "south", you should point to the north. When you say "nod", you should shake your head. If you make a mistake or go out too slowly, you are out.
B. Participants enter the meeting after checking the cards and calling the roll. Each batch 10 people, the game cannot be repeated.
The game (15) kills two birds with one stone
Rules of the game:
A, each group throws three darts, and each person who throws two darts in the specified position will get a reward ticket.
B, after the card is called. Be safe. After the players stand up, they will give them darts together. Then, after hearing the password, throw three darts in 2 minutes, and the host will pick up the darts. No more injections.
Game (16) half-hearted.
Activity rules:
A. Draw a circle with a radius of 3m for each group, and put a table on the circle with 1 elephant portrait on it. Prepare a black cloth (multilayer opaque). The host took the visitor to the center of the circle, blindfolded him first, turned three times clockwise and counterclockwise, stopped and let go. Let it touch the elephant. Touch it in 3 minutes to win. If you step out of the circle, you will fail.
B. Participants enter the venue after checking the cards and calling the roll. Each batch has 10, and the competition cannot be repeated.
Game (17) five "pots" all over the world
Activity rules:
A, prepare a hula hoop for each group and arrange five teacups. Separated by 15cm. The distance between the tourist and the nearest teacup is 2 meters. You can throw it twice in 2 minutes, and the one with 5 cups in a circle wins.
B. Participants enter the venue after checking the cards and calling the roll. Each batch has 10, and the competition cannot be repeated.
Games (18) hits the target with one shot.
Activity rules:
A, prepare three soccer balls for each group, 1 can. Hit the cans with the ball, each person is limited to three balls, and the one who hits it wins. The time is 3 minutes.
B. Participants enter the venue after checking their names, each batch is 10, which cannot be repeated.
The game (19) is waiting for you.
Rules of the game:
A, prepare three chopsticks for each group and put an empty beer bottle on the ground. Participants stand 50 cm on one side of the beer bottle, put chopsticks about one meter above the bottle mouth, aim at the bottle mouth and loosen the chopsticks. If chopsticks fall into the bottle, they are winners, that is, winners. Everyone has three chances in two minutes.
B. Participants enter the venue after checking the cards and calling the roll. Each batch has 10, and the competition cannot be repeated.
Game (20) Happy "Round Egg"
Activity rules:
A, prepare three ping-pong balls and three small cartons for each group. Three small cartons are laid flat on a table, and the finished product is zigzag in shape. The contestants stood in front of the table and threw three ping-pong balls on the ground in three minutes. If any bounced ping-pong ball bounces into a small carton, the contestants will win a prize.
B. Participants enter the venue after checking the cards and calling the roll. Each batch has 10, and the competition cannot be repeated.
New Year's Day Garden Activities Planning Book (2)
I. Purpose of the activity:
In order to enrich the extracurricular cultural and sports life on campus, let students spend a happy day in various garden activities at the arrival of the new year, send out deep blessings, welcome the arrival of the new year, and cultivate a positive spirit and a happy and harmonious style.
Second, the theme of the event: Welcome New Year's Day, Happy Garden.
Banner: Warmly congratulate XXX Experimental Primary School for celebrating "Happy New Year's Day Garden"!
Color screen: Happy New Year's Day to all teachers and students! Welcome the new year with a brand-new look
Third, participants: all teachers and students (parents do not participate)
4. Time and place:? 201712313: 40-15: 30, classrooms in each class.
Verb (abbreviation for verb) activity preparation:
A.65438+Before February 24th, all grades will determine six activities in this section and report them to the brigade headquarters.
B.65438+February 3113: 40-13: 45, each class will learn and educate about garden flow and safety. Let the students have no doubt about the flow of this garden activity before starting the activity.
1. Students visit the park with their cards, and the low, middle and high sections are distinguished by three colors.
2. Students in Grade One and Grade Two can only participate in all events in Grade One and Grade Two, students in Grade Three and Grade Four can only participate in all events in Grade Three and Grade Four, and students in Grade Five and Grade Six can only participate in all events in Grade Five and Grade Six.
Every class teaches students to pay attention to safety in activities, learn to be modest, go up and down stairs to the right, walk lightly and don't run.
4. When guiding students' activities, we should start with the projects of our class.
The front and back doors of each class should be opened. Students who take part in classroom games all enter through the front door and leave through the back door after the game.
6. When visiting the park, don't make a hullabaloo about, but queue up to participate in various garden projects, obey orders and observe discipline.
7. When visiting the park, keep the campus clean and tidy, and don't litter.
8. Students who finish the garden activities ahead of time must be active in a safe area on campus, and it is absolutely forbidden to crowd at the school gate and wait for their parents to pick them up or leave school early.
See Annex 1 for the specific arrangement of intransitive verb activities and related explanations.
New Year's Day Garden Activities Planning Book (3)
I. Purpose
Lively, happy and devoted.
Second, time and participants.
1, time: 20 17 12 3 1 afternoon.
2. Participants: all teachers and students in grade XX.
Third, the procedure.
[1] Talent Show:
1. Program: singing [one person per class], instrumental music, dance, art, calligraphy [please specify brush or pen], fruit platter, hand-knitting, hula hoop, memory contest, story telling, speech, and other performances of various skills [please specify items]. [Please bring your own activity tools]
2. Method: Voluntary registration, integration and determination of projects, and then notify the players.
3. Requirements: After each class is completed, the registration form should be sent to the mailbox of the Political and Educational Affairs Office by grade before Tuesday of 65438+February 65438+June. [Application form attached]
4 talent show "winning prize" and "commemorative prize", prizes are distributed according to the relevant measures of garden activities.
5. Students who participate in talent show will not participate in other garden activities.
[2] Garden activities
1, methods: This activity is divided into three groups, namely 1-3, 4-6 and 7-9.
All the students who don't take part in the talent show take part.
2. Programs: challenge, fishing, pot throwing, nose sticking, bouncing ball, pinball, table tennis shooting, etc.
3. In each group, Tang Yi, Dong Weiguo and Wu Qunhua are the group leaders, and other grade leaders are the deputy group leaders. Activities can be increased, decreased and changed, specific groups can decide for themselves, and the rules of the game can decide for themselves. After the program is confirmed by the referee, it will be reported to the Political and Educational Affairs Office [mailbox].
4. The equipment shall be solved by each team. Please contact the general affairs department for purchase.
(3) For other unfinished matters, please contact the Student Affairs Office in time.
New Year's Day Garden Activities Planning Book (4)
I. Purpose of the activity:
In order to further enrich campus life and cultivate students' quality in all aspects, and to celebrate the New Year's Day on 20 16, our school decided to hold a garden activity that is informative, interesting and active. Through activities, teachers and students in our school can participate in garden activities independently, cultivate sentiment, acquire knowledge and cultivate students' ability in the garden, thus promoting students' all-round development, enhancing the cohesion and centripetal force of teachers and students, enriching students' extracurricular cultural life, encouraging students to unite and forge ahead, be realistic and innovative, and devote themselves to the new year's study with more full passion.
Second, the activity schedule:
8: 00 am on February 365438-1 1 point.
1 and before 7: 50, all classes and activity points should be ready, and students and responsible teachers should be in place.
At eight o'clock, the students began to visit the park.
3. 10: 00 at the end of the garden, students will redeem the corresponding prizes at the general prize office with lottery tickets.
4. 10: 30 Organize students to clean up.
5. 1 1: 00 Organize students to leave school in an orderly manner.
Three. Location:
Classrooms and school playgrounds
Four. Preparation and arrangement of activities:
1. The head teacher in charge of each class is responsible for a garden project. The specific procedures are attached.
On the afternoon of February 30th, 65438, each class used their free time to arrange the venue, made all preparations, and marked the game name, rules and related pictures on the blackboard of the class (the head teacher was responsible). In front of the whole class, the names and rules of class activity games are prominently posted (Tao Xiaoli and Chen Lili are in charge).
Verb (abbreviation of verb) activity form:
1. Participate in game programs to win lottery tickets and get prizes. The minimum prize money must be three lottery tickets.
2. Participating students need to queue up when playing each game. At the same time, in order to ensure the fairness and universality of participation, it is required to participate only once in each game.
3. Each class should carefully arrange their own activity venues and prepare their own games, and each game class teacher is the person in charge.
4. The head teacher of each class is responsible for the games in the park and issuing lottery tickets, and the deputy head teacher (paired teacher) is responsible for the students queuing up to play games outside the classroom.
Students are free to take part in all gardening projects.
Activity requirements of intransitive verbs:
1. The publicity group (xx, xxx) is responsible for the layout of the external environment of the campus and the class, and the head teacher is responsible for the layout of the indoor class. The rules require the blackboard.
2. The number of lottery tickets won by students after visiting the park shall be counted and distributed by the prize distribution office (responsible by xx), otherwise it will be invalid.
3. Before the activity, the class teacher should preach the rules of the activity to the students, pay attention to safety education and oppose fraud. After the activity, each class should do a good job in hygiene.
4. Students participating in the activity should consciously abide by the order of the activity place (queuing, not talking loudly, not chasing and slapstick, etc.). ), and the prize should be decided.
Affordable, mainly small items, close to the needs of students, the game should be innovative and attractive.
Seven, organizational leadership and specific division of labor:
1, organization member:
Team leader: XXX
Deputy leader: XXX
Members: all faculty and staff
2, the specific division of labor:
Overall coordination of garden activities:
The general manager of garden activities is responsible for:
Purchase and distribution of prizes:
Camera:
Eight, reward rules
More than three lottery tickets can win the prize.
Nine, the park procedures and rules:
1, a (1) classroom:
Happy maze:
Prepare a lot of riddles. Students choose the number of riddles in groups of three. Within 30 seconds, the first person to answer will get a lottery ticket.
2 One (2) classroom:
Pinball for one minute:
Clip () marbles continuously and get a lottery ticket.
3. Three (1) classrooms:
Draw a nose:
Cover your eyes three meters away from the blackboard, turn around three times in the same place and stick your nose in the right place to get a lottery ticket. (Shucun. com)
Specifically, it is flexibly mastered by the responsible teacher.
4. Three (2) classrooms:
Happy bowling:
Knock down more than () bowling balls and get a lottery ticket.
5, four (1) classroom:
An arrow through the heart:
Aim at the beer bottle and put down the chopsticks. If chopsticks fall into the bottle, it is success. Everyone has () chances, succeeds () times and gets a lottery ticket.
6. Four (2) classrooms:
Shoot the dragon gate:
Shoot with your feet, three times per person, and you can get a lottery ticket if the football enters the door accurately twice.
7. Five (1) classrooms:
Blow out the candles:
There are three candles at different distances on the table, which are blown out in one breath and get a lottery ticket.
8. Five (2) classrooms:
Frog diving:
Use the washbasin as a pool and the ping-pong as a frog. Participants held the frog 4 meters away from the pool, threw it on the ground and bounced it into the pool. Each person throws three times and wins more than two times to get a lottery ticket.
9. Playground
Blue irrigation master:
Five badminton players each, throw them into the trash can, and three of them win a lottery ticket.
10, playground
Eye of the palm:
Get table tennis and table tennis bats ready. Participants put the ping-pong ball flat on the ping-pong bat and walked from the starting point to the finish line. If the ball is not lost, they will get a prize.
New Year's Day Garden Activities Planning Book (5)
First, the guiding ideology:
In order to enrich campus cultural life, let students spend a happy day in various garden activities when the New Year comes, send out deep blessings, welcome the arrival of the New Year, and cultivate a positive mental outlook and a happy and harmonious outlook on life.
Second, the time and place of the incident:
Time: February 28th, 2007 at noon +65438.
Location: On campus.
Third, participants: all teachers and students
Four. Activity program:
1. The whole school concentrated on leading the New Year speech.
2. Announce matters needing attention and arrange each class.
3. Carry out garden activities
Verb (abbreviation for verb) activity requirements:
1. When participating in activities, you should consciously abide by the order, queue up to participate, and don't cut in line.
2. Obey and respect employees and carry out activities in an atmosphere of unity, friendship and respect.
VI. Redemption method:
1. Winner: Youth League Committee of the school.
2. Go to the redemption desk to redeem the prize with the exchange voucher. You can exchange one coupon for the same prize, or exchange multiple coupons for another prize.
Seven. Exchange method:
Only coupons are put in each game office, and the employees who win the game take the coupons to the exchange office. The prizes are divided into four grades:
First class: get it with eight prize coupons (twenty items with a prize value of about three yuan, * * *).
Level 2: Get it with four exchange vouchers (50 prizes worth about two yuan, * * *).
Grade 3: Take two exchange vouchers (100, the prize value is about one yuan * * *).
Fourth grade: get it with a coupon (the prize is candy)
New Year's Day Garden Activities Planning Book (6)
I. Purpose of the activity
On the occasion of the new year, in order to enrich employees' spare time, the Logistics Department will hold a garden activity of "Welcome the Spring Festival and Celebrate New Year's Day" for all young logistics employees. Spend a pleasant evening in the garden activities and create a positive, happy and harmonious living atmosphere.
2. Time and place of activities 2. Location: Staff canteen.
Third, personnel arrangements.
General guide: XXX
General coordination: XXX
Reward redemption: XXX
Person in charge of the activity: See the competition plan for the list of members of each league branch.
On-site order maintenance: 10 logistics youth.
Organizer: Logistics Youth League Committee
IV. Activity Requirements
1. Participants: all logistics personnel under the age of 35.
2. Employees should enter the venue with garden sheets. When participating in activities, you should consciously abide by the order, queue up to participate, do not jump the queue, and obey the arrangement of the staff.
3. Each employee can only participate in one activity.
Every employee who has passed at least 6 competitions can get a prize in the exchange office.
Verb (abbreviation of verb) activity planning process
2,65438+Print the relevant rules of the game and the schematic diagram of the garden before February 30 and publish it on the logistics network.
3, 12, 3 1, decorate the restaurant, and organize employees to participate in garden activities before 6 pm.
Specific activities and projects of intransitive verbs
1, ping-pong
Person in charge: XXX
Props: A pair of ping-pong bats and some ping-pong.
Rule: Hold a table tennis match in the staff canteen. A pair of players who can persist for more than one minute will each win a successful medal.
2. See who has a good eye.
Person in charge: XXX
Props: Prepare some chopsticks and some empty beer bottles.
Rules of the game: Participants stand on one side of the beer bottle with chopsticks about one meter away from the bottle mouth, aim at the bottle mouth, and put down the three chopsticks in their hands. If chopsticks fall into the bottle, they will be winners and get successful stamps.
3, guessing riddles
Person in charge: XXX
Props: 50 riddles on paper.
Rule: Answer the questions according to the serial number, and the guesser shall not tear up or take away the riddle without authorization before answering correctly. The answer is subject to the answer determined by the organizer. After guessing the answer, the host will tear up the riddle and make it invalid. Whoever answers 1 correctly will get a medal of success.
4. Bowling
Person in charge: XXX
Props: several coke bottles and a football.
Rules: Participants will win a successful medal if they successfully knock down more than 5 coke bottles with football outside the specified distance from the coke ball.
5. Xiao Li flies a knife
Person in charge: XXX
Props: 2 big targets and several darts.
Rules: Participants use darts to shoot at the target at a distance other than the specified distance from the target. * * * Whoever shoots 3 darts and scores 24 points will win a successful medal.
6. Gankun moved slightly.
Person in charge: XXX
Props: 50 glass balls, several containers, 10 chopsticks.
Rule: Two players play at the same time. Participants can clamp the glass ball to another container completely and smoothly with chopsticks within 1 minute. The person who passes the glass ball will get a medal.
7. Blind people wear slippers.
Person in charge: XXX
Props: several pairs of slippers.
Rule: put the slippers five steps before the starting point, return to the starting point, rotate blindfolded for three times, and set off. Those who put on slippers smoothly and correctly within 30 seconds will get a successful stamp.
8. Dolls
Person in charge: XXX
Props: ring, 12 zodiac doll.
Rule: Each participant will get 5 circles, and the person who completes 2 or more circles in 30 seconds will get a successful medal.
9. Throw balloons
Person in charge: XXX
Props: a large balloon with a diameter of about 30-50 cm.
Rules of the game: launch two balloons into the air, and the one who doesn't land within 1 minute will get a successful medal.
10, blind people knock gongs.
Person in charge: XXX
Props: 1 gong, 1 hammer, 1 red scarf.
Rules of the game: Fix the gong on the wall. Participants stood at a specified distance from the gong, turned three times in the same place, and then marched in the direction of the gong. Those who knock gongs in 30 seconds will get a medal.
1 1, playing table tennis:
Person in charge: XXX?
Props: Eight cups (or bowls) and two table tennis balls.
Rule: Prepare eight cups with the same height. Each cup should be filled with water and placed vertically. Every four cups should be lined up. Put a ping-pong ball in the first cup in each row. Participants should blow table tennis from the first cup to another cup, one by one, and can't jump over the cups. If table tennis is blown off, it won't win the prize. If you blow it all at once, you will win a successful medal.
12: Blow out candles
Person in charge: XXX
Props: 50 candles and a box of chalk.
Rules of the game: light five candles and draw an inverted figure at a certain distance. Employees must spread their feet within a distance of eight characters. Those who can blow out the first five candles in one breath will win a successful seal.
Seven. Exchange method:
Employees who pass the game will get a souvenir from the exchange office, which contains a list of gardens containing 6 or more successful stamps.
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