Joke Collection Website - News headlines - Who knows how to play mahjong in Xiamen?
Who knows how to play mahjong in Xiamen?
There are different opinions about what luck is.
some people say that luck is good, others say that luck is good.
some people say that luck is a state of mind, and some people say that luck is a card skill.
What exactly is luck? We should analyze it comprehensively.
to sum up and think again, luck can be said to be luck.
the factors of rubbing hemp are combined, saying that there are contradictions and unity.
the interaction needs to change, and the interaction becomes luck.
everyone wants to have good luck, and leisure and entertainment are exciting.
it's so sweet to have leisure when you draw cards.
it's okay that everyone wants to win the card, so you can see if you are lucky with the card.
first, how to have good luck is analyzed from the point of view.
rubbing hemp is about the mood, and we want to play together.
only when you talk about character and rules can you be qualified to be lucky.
you must do your best to rub hemp, and be moderately practical and confident.
it's rude to wear shame, and I'm not in the mood to hurt my feelings.
it's taboo to be distracted at cards, and it's no idea to listen to people's advice.
thinking is not single-minded, upset and unlucky.
don't get angry at cards, complaining about others is useless.
it's not easy to get lucky because of the lack of education in throwing cards and cursing the street.
I'm afraid of being unruly when rubbing hemp, and I like to make my hands and feet weak.
if there is something wrong with the brand's moral character, how can the guild have good luck?
when you are lucky, you are bullish, and playing cards at random is too casual.
it's important to remember that pride goes before a fall.
if you want to win, you are afraid of losing, and you are anxious. The more anxious you are, the more hopeless you are.
calm and confident, and a normal state of mind is the best.
how to have good luck, and then analyze it from the card skills.
You should be in good health and energetic when playing cards.
Mahjong deck is irregular, ever-changing and charming.
if you want to draw cards without secrets, skill and experience are the first.
There are skills in eating, touching, grasping and playing, and you should think carefully according to the card situation.
Clever puzzles, careful planning, courage and resourcefulness to seize opportunities.
it's the most unexpected surprise to play a fake play with wits and courage.
by default, the cards are wrong, with the intention of achieving the most excitement.
point back and think ahead, and adjust your luck by eating and touching.
keep an eye on the village and keep your luck. Only when you know what you already know can there be a play.
treasure your good cards and plan carefully.
the mistake in playing cards is careless, and it is not easy to get it back.
how to have good luck, after the above analysis.
The mentality and skill are not separated, and the relationship between them is the closest.
if you want to have good luck, you should add some skills to your psychological quality.
there is a probability of luck, and the key problem is to seize the opportunity.
if you want to have good luck, you should keep in mind the purpose of rubbing hemp.
rubbing hemp is fun, so don't lose your temper because of your luck.
if you want to be lucky, you should work hard to cultivate your self-cultivation.
good luck depends on quality, and people with good quality praise it.
how to judge the good or bad luck? If you win more, you will lose less.
it's too narrow to just look at winning or losing, and there are criteria to consider.
as long as you have fun, your luck will get by.
as long as it's not gambling, it's meaningful to talk about luck again.
in order to have fun, rub hemp and fight wits to say luck.
It's common for a military commander to win or lose. I wish you good luck.
to win mahjong, luck and skill are equally divided. Although there is no correct way to play mahjong, it depends on the development of the game at that time, but some principles and concepts should be established first.
Different cards have different ways to deal with them.
A mahjong card with 144 cards is attached, 8 cards are deducted, and 16 cards are under the sea. Each family has taken 16 cards, leaving only 56 cards under the sea. On average, each person can only touch 14 more cards.
if you get a good card, you can play a card, which will cause the opponent to eat and touch, so that you can touch the card at a faster speed and reduce the chances of the enemy eating and touching in the future.
if the combination of cards is not enough, you don't have to split or make cards in a hurry, so you can play well with them first to avoid letting the enemy eat and touch the cards. However, if there are too many decks, you must remove the extra bias.
if the cards are too bad, we can force a peace, let this Council lose the game, or beg not to let go of the gun. Try to be familiar with the cards, buckle the cards of the next family, and the skills of giving up the cards of the Wangs
. Think about which card to play before touching the cards, and don't think about it for a long time after touching the cards. Usually, type the cards first, then play the cards sideways, and finally count the cards in the middle.
if you play several cards at the beginning, or even split the cards, you may have a good hand, so you should be especially careful.
Always playing cards of a certain color, you should be wary of this person playing big cards.
He hasn't played a card of a certain color all the time, and there may be problems. He may be making a uniform or mixed color, so don't throw the cards of that door at will.
If it is the card drawing stage, if a family runs 5,, be careful of your 14, and 69,.
if a family breaks down 1, to 2,, it will be able to have 4, to 5, straights. He is very hungry for 3, to 6,.
types of cards to listen to
listen to multiple doors: a series usually listens to several holes, such as two three four five, listening to two five, listening to two three four five six and listening to one four seven. However, we must pay attention to the fact that some of the cards in Hu may destroy the card type (such as one-stop and flat Hu ...)
Listen to monotony: and a single card, you should make a pair (general card)
Listen to the middle hole: for example, 2, to 4,, and listen to the middle hole for 3,.
listen: for example, 7, to 8,, and listen to 9,.
listen to the right: there are two pairs left, as long as one set of engravings is put together, the other set will be the card, so listen to two cards
to avoid being called Hu by the previous family.
Other precautions
Don't distinguish the cards in a certain order, so as not to be seen.
After eating and touching the cards, you should also change the position of the cards appropriately.
First, check your cards to see what kind of cards are easier to make. Leave a few cards in the middle, and it is easier to make up a winning method of mahjong.
1.147.
2. When the cards are in the middle of ten days, the wind begins to fall at home. Don't touch them (except the listening cards);
3. The card game has always been sloppy, so it is best not to move the cards, but to play the cards well, and you may eat big cards when you move the cards;
4. If you lose 3, to 8,, you may hold 3,, 5,, 6, and 8,. Be careful when you hit 4, to 7,.
5. If you lose 8, to 9, in the next home, you may still have 4, to 7, in your hand. Be careful when you hit 4, to 7,.
6. In the first few laps, it is best not to eat two cards except the embedded card and the edge card. Put the other cards first, and when he gets this card at home, he will still play it down.
7. There are 11, cards in hand, 2, pairs of this card, and others lose 3,. If there is a mix (wild), don't eat (except eating listening cards);
8. You can't fight when you see all the wind outside except the east wind. You may have to open the bar and watch it for at least two laps before you fight.
9. There are 7, knocked off outside, 8, see two, and 9, are basically touched;
1. at the beginning of the card, you should throw a swing first, and then throw a fan, but you can't have more than two fans in your hand;
11. You don't have any mixed (wild) listening notes, such as 2, to 5,, and you lost 2, to 5, when you went home. If you eat 2,5,8, you don't need to eat it.
12. Don't hang a piece that you haven't seen before in a single crane. It's best to touch both ends of the crane and see a piece or wind outside;
13. in the first few laps, if someone throws the east wind and has something in his hand, you should throw the west wind first, because someone may take the west wind right, and if someone throws you, you will be turned around, and you may get the east wind right.
know your tactics when you know what you have
① How to guess cards
There are two contents in guessing cards:
(1) When attacking: Did you get the card you wanted? Will you fight? I've listened to Zhang. Will people fight? Do you want to call?
(2) On the defensive: What cards do people want? What cards do people listen to? Take the offensive is to ask yourself to get on as soon as possible, and get out as soon as possible, so as not to let others get out, even if you attack, you will be defensive. When you are on the defensive, you try to guess accurately, so as to narrow the scope of the card, and give yourself a way out, although defending also includes attacking.
There are two ways to guess the cards:
(1) Preliminary: What kind of cards are there in the next house? When this card is played, someone will probably touch it, eat it, or play with it.
(2) It is certain that when this card is played, it must be played by someone, and it must be played by a certain family. The former is general and can be answered according to statistics and observation; The latter is certain, and the answer can not be obtained by estimation alone.
what is the basis for guessing cards?
guessing cards is always judged according to various phenomena. Before listing and analyzing these phenomena, it is necessary to explain that although the following phenomena are listed separately, they seem to be individual, but they are actually interrelated.
The following is the phenomenon of guessing cards:
(1) The cards in the river
are the cards played by four families. For example, I saw two white boards. If you still have a white board in your hand, no one will ask for it and no one will call you again. This example seems too naive, but you can infer from it. If you have seen three in eight tubes and one in nine tubes, and you have seven or eight tubes of six or nine tubes in your hand, it is bound to be very easy to eat in or out (if you have listened to one). To put it another way, there are rarely 5, or 6, in the river, and 4, or 7, is a card that people can easily eat or play. Don't think that this phenomenon is obvious. Many people who enter the game just ignore this phenomenon and make mistakes. For example, they think that eight barrels (taking eight barrels as an example) are cooked and hit eight barrels, so they unconsciously lose their good opportunities; Or think that 1, has been seen three or four times (take 5, or 6, as an example), and 4, is also a fight. This is the initial concept of guessing cards; However, mature and accurate card guessing is mostly based on preliminary concepts.
(2) The order of other families playing cards
We have already talked about this point in the section of "Controlling the Family", so we should always remember the order of cards played by other families, and at the same time we can guess-why did he play that one first and then this one? There must be a reason. For example, when you go home, hit two cylinders first, and then hit four cylinders. He may be a partner; Maybe you caught a five-cylinder when you hit two cylinders, but you caught six cylinders when you hit four cylinders (because there are a pair of four cylinders), or you still have three or six cylinders; Maybe you caught a six-cylinder when you hit two cylinders, and a seven-cylinder when you hit four cylinders. If you go home, hit four cylinders first, and then hit two cylinders. He may be a partner; Maybe there was a pair of drums, so playing four drums first did not eclipse each other, but when playing two drums, I hoped that one drum would touch each other or make a pair of drums into mahjong. Any card can be studied, and any card will provide a message, because no one will play cards for no reason. Some people may say: I just often play cards for no reason. No, sometimes you play cards casually because there are many cards
in your hand, which is also a kind of information and a reason. Further explanation will be made below. It is common practice to hit two cylinders first and then four cylinders: it is abnormal to hit four cylinders first and then two cylinders. Because the two cylinders are closer, nine. Any abnormal play often contains obvious reasons. If the family hits four barrels first, and then hits two barrels, and there is no barrel in the river, he will be more sure if he has a pair of barrels in his hand. If there are other phenomena to prove this point, it can be confirmed accurately if the family has a pair or a ridge in their hands. The phenomenon of guessing cards is related to each other, which is an example. Of course, this is the simplest.
(3) the posture of playing cards
If you have a big card in your hand, you show a special nervous or overly careful mental state, like counting thirteen cards, you can consider every card you play; Before listening to a card, deliberately hit the card heavier and beat it hard on the table; Just trying to eat a card, I was suddenly touched by my family and retracted half of the cards; Want to touch but not touch. All these actions tell you invisibly: how many cards he has in his hand, and they are generally infallible. A person who is not skilled in mahjong skills, almost every deck of cards has this kind of representation; Skilled people are sometimes unavoidable. You can always know how many cards he has, and then prove them from circumstantial evidence, so that you can further know what cards he has to play, eat and draw.
(4) exclamations in the mouth "Ouch!" Or similar exclamations
This mostly shows that a card has been touched or grabbed by others; The change of cards often makes people say many words unintentionally, and some clues can be found from these words. Words and gestures are sometimes deliberately made, but as long as we can remember his words and actions and compare them with the cards and the cards he laid out after playing, we can know whether his temper is an expression of true feelings or an affectation. Playing mahjong requires applied psychology. If you can see through the number of cards, plus psychological speculation, then the guessing of cards will come naturally.
(5) The last few cards
When a family has four cards in hand (or when it is late and there are seven cards left in hand), after he grabs one card, he changes one card, and you can guess all the cards in his hand. However, this kind of speculation should be verified at any time by the order of his previous cards and the cards played by his family, so as to get the correct answer. Otherwise, it may not be accurate. After all kinds of cards have been played, the remaining cards will be clear at a glance, and the possible cooperation of others will be limited. At this time, you can find an answer of "going without coming" (of course, there should be evidence from the other side to determine). The five phenomena mentioned above can be used as the basis for guessing cards, but the most fundamental thing is to master the number of cards.
(1) Hit the ball, hit the ball and hit the ball early, when there is an attempt to make peace.
(2) After hitting two, three, four, five, six, seven, eight, hit nine, which means either dismantling or expanding.
(3) Dismantling two partners is either suspected of being the same color, or there are many pairs.
(4) strike one first, then strike two, and guard against three or six.
(5) Hit nine first, then eight, and guard against four or seven.
(6) How big is it? Yes, it's a good ride.
(7) If you want to eat or not, you must have multiple cards of the same card.
(8) if you want to touch it or not, you don't have to prevent it from hitting too hard.
(9) Mahjong head, not three, four, six, seven.
(1) embedding two or eight is a good partner.
(11) The cards are almost finished, so it is necessary to prevent the cards from being half-cooked.
(12) Yao and Jiu are rare, and there must be a pair.
(13) When you are in danger (when you have a big card or will finish it), you must have a big card in your hand.
(14) playing cards regardless of color, with bad intentions.
The above examples are the easiest to understand. If we can integrate them according to these examples, we can find the way to guess cards.
For example, after playing the central card, you suddenly play a nine from the inside (playing from the original card is very different from catching it, so you must pay attention to this when playing cards), indicating that "you have to break it, that is, you have to spread it", but what is the difference between the two? If you have five or eight strings, and you hit a nine string at home, of course, you can expect him to hit an eight string for you. However, when he catches the second one, he changes it for a five string, so you don't have to wait for his eight strings, because he is by no means a string that splits seven strings or embeds eight strings. If you can see from another phenomenon, for example, there are no eight ropes in the river, but seven and nine ropes have seen three each.
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