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Traditional games suitable for kindergarten middle class

Folk games (middle class)

1, cut watermelon

Suitable age: 4-5 years old

Game purpose:

Practice running along the circle.

Game preparation:

Draw a big circle on the field.

Game play:

Several children joined hands in a big circle (making "big watermelons"). A child is doing "watermelon cutting", walking in circles while reading children's songs, and doing the action of "watermelon cutting". When he read the last word, he cut the hands held by two children around him and stood in the cut position. The two cut children must run in different directions at once and then return to their original positions. The first person to reach the original position is the "melon cutter" who plays again.

Use nursery rhymes:

Cut, cut, cut the watermelon. I will cut the watermelon in half.

Precautions:

Remind children to lean to the right when they meet head-on, and don't collide with each other.

2. "Police" Catch "Thief"

Suitable age: 4-5 years old

Game purpose:

Cultivate children's resilience and chasing ability.

Game play:

Children are divided into two groups on average, one is a "policeman" and the other is a "thief". On the court, draw two circles for their "homes". At the beginning of the game, the "thief" came out and ran away, and the "policeman" came out to catch the "thief" and took it back to his home. If the "thieves" who are not caught run home, the "police" will never catch them again.

3. "Blind Man" Touches "Kidnapper"

Suitable age: 4-5 years old

Game purpose:

Practice dodging to improve understanding between children.

Game play:

Many children can participate in games together. A person blindfolds his eyes with a handkerchief as a "blind man", and a person grabs his left calf with his left hand as a "kidnapper". At the beginning of the game, the kidnapper whistled and other children ran away within a certain range. The blind man listened to the voice and touched the kidnapper. When the kidnapper was touched, the two sides exchanged roles. When others are moved, they quit the game and play again in the next round.

Step 4 arrest people

Suitable age: 4-5 years old

Game purpose:

Exercise children's quick reaction ability.

Game play:

The child stretched his palm down and forward. The rest of the children each stretched out an index finger to hold their palms and read nursery rhymes. When the children's song reaches the last word, the stretcher bearer quickly grasps the index finger in the palm, and the stretcher bearer should flee as soon as possible. The hand stretcher grasped by the index finger will be the hand stretcher in the next game.

Use nursery rhymes:

The wind is strong, not afraid. It's raining heavily, so don't be afraid. Get out of here! /Really? Really.

5, paste sesame seed cake

Suitable age: 4-5 years old

Game purpose:

Exercise children's quick reaction ability and enhance understanding between children.

Game play:

The children formed a circle to play with sesame cakes. One person sticks baked wheat cakes, and the other person goes after baked wheat cakes. When being chased, the person who posted the sesame seed cake can post it on any sesame seed cake in the circle. The baked wheat cake must run away immediately, and if caught, switch roles to continue the game. This game can be played by making multi-layer sesame cakes.

Step 6 pull the "big saw"

Suitable age: 4-5 years old

Game purpose:

Exercise children's big arm muscles and cultivate their sense of rhythm.

Game play:

The two sat opposite each other, their feet naturally curled, their hands clasped, and they did seesaw back and forth with the rhythm of children's songs. Exercise children's big arm muscles and cultivate their sense of rhythm.

Use nursery rhymes:

Big saw, big saw, grandma's house, watch the big show. What play did you see? Watching the journey to the west, picking up girls and hiring a son-in-law just won't let XXX.

7. Catch the "Dragon Tail"

Suitable age: 4-5 years old

Game purpose:

Exercise children's cooperative mobile running ability.

Game play:

Choose one of the children as the "dragon head", one as the "dragon tail catcher", the rest of the children pull the clothes of the former one by one and put them behind the "dragon head" as the "dragon body", and the last one as the "dragon tail". The "dragon head" moves around with the "dragon body", allowing the "dragon tail" to avoid capture. Pay attention to the "dragon body" not to be out of touch. If the "dragon tail" is caught, it will automatically step down, and the penultimate person will naturally become the "dragon tail". The specific play of this game is similar to "the eagle catches the chicken".

8.wheelbarrow

Suitable age: 4-5 years old

Game purpose:

Exercise children's ability to walk with their hands.

Game play:

Three children will decide whether to win or lose by guessing. The winner gets down first to make a "cart", and the other two lift the winner's calf and clip it on one side of their body to make a "cart". Don't push the cart too hard. The cart should walk with both hands. Pay attention to choose a flat and clean venue to play games.

9. Gold locks and silver locks

Suitable age: 4-5 years old

Game purpose:

Cultivate the agility of children's movements.

Game play:

Let the child become a "closed" person. The child's two palms are "locked", the fingers are open, the palms are facing down, and other children's fingers touch the "locked" palm. At the beginning of the game, everyone reads children's songs together. After reading it, the "locked" person squeezed his palm and the pinched child stood outside. The game has started again. In the game, the "locked" person must wait until the child finishes singing before closing his hands and cultivating the agility of the child's movements.

Use nursery rhymes:

Gold lock and silver lock, gold lock and silver lock, click lock, click lock.