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What do you mean, with the audience?

Carry the whole game means that the heart of the whole game is in your hands, which brings the rhythm of the whole game.

Carry audience is a popular language expression, which is usually used to describe people who have performed well in a certain competition or activity. It means that someone performs well in the competition, and his/her performance can determine the result of the whole competition.

In competitive sports, carry-all usually refers to the excellent performance of athletes in the competition, which has become the focus of the whole competition. For example, in a basketball game, the scorer may affect the whole game, because his/her scoring ability is excellent and can determine the result of the game. Similarly, in a football match, an excellent striker may take the whole game, because he/she can decide whether the team can score goals.

Carry can be used in other fields besides competitive sports. For example, in a work team, someone may drive the whole audience, because his/her ability is excellent, and he/she can undertake important tasks and succeed. Similarly, in social activities, someone may also drive the audience, because his/her personality is very attractive and can be the focus of the whole activity.

Network terms commonly used in games

1, GDP: refers to the sum of the heads of the two teams in the competition, which is usually used to indicate the strength gap between the two sides.

2. Team extinction: refers to the death of all players in the game, usually used to indicate the failure of the game or battle.

3. Wild area: refers to the wild area in the game, which is usually used to refer to the responsibilities of the wild players in the game.

4.APM: refers to the number of operations per minute, which is usually used to evaluate the player's operational ability and hand speed in the game.

5. Head shot: refers to hitting the opponent's head in the game, usually used to cause a lot of damage and killing.

6. Terminology: refers to the specific words and expressions used in the game, such as "grass", "rhythm" and "card position".

7. Mount: refers to gaining an unfair advantage through plug-in and other means in the game, usually used to refer to cheating.

8. Consciousness: refers to the player's ability to predict the game progress and opponent's behavior in the game, which is usually used to express the player's game wisdom.

9. Overlapping passivity: refers to increasing damage and killing opportunities by attacking the same target continuously in the game. Usually used to refer to the attack skills of some heroes.

10, rhythm: refers to the coordination and sense of rhythm of the players' team in the game, and is usually used to express the team's cooperation ability.