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On the reward mechanism of mountain and sea combat power and the illusion of entry recommendation

I believe many friends are not very clear about this piece. Next, Bian Xiao will introduce the award mechanism and the recommendation of the entries to you. Interested friends can come and learn about it.

On the illusion of reward mechanism of mountain and sea combat power

Entry strength

Increased close range damage: the percentage can increase the combat effectiveness 100, which is more practical in Long Yin test and cloud penetration test, and has been greatly weakened in recent tests and public tests.

Long-distance injury increase: Like short-distance injury increase, the same injury increase has also been greatly weakened in the public beta [click 2_ killed heart].

The damage suffered by the player is reduced: the percentage increases by 93 points. This thing is chicken ribs for teammates, casual players and PVE players, but it can be used if it is a virtual battle.

Increase the damage to players: For every percentage increase, the combat power will increase by 100. This item and the above items belong to PVP items. It is suggested that you can equip a horizontal knife to make your knife more silky and deadly.

Attack: Each attack adds 2.25 points of combat power. The attack entry is a practical entry. You can suggest keeping everything. The combat power may not be high, but the effect is first-class and the equipment is necessary.

Defensive penetration: each point, defensive penetration increases 2.8 points of combat power, which is also highly practical with attack. Suggestions can be kept or removed.

Critical Strike: Each critical strike increases the combat power by 1, and the critical strike will be very severe. You may not see any effect in the early stage, but in the later stage, it is basically the world of crit and crit. It is suggested to leave this entry.

Defense: Add a little defense, and your fighting capacity will increase by 3. Defense does not need a heap, and the basic attributes of charm and equipment can basically be supported. Personally, I don't think defense is very useful.

Critical strike damage reduction: the percentage increases by 40 points. It's no use playing PVE. I've never seen a monster boss who can crit, but PVP is also a weapon.

Critical Hit Damage Bonus: Increases combat power by 76 points. This is the same as the fact that both PVP and PVE have a high level. As I said before, the crits in the later period are basically 70 ~ 80, and there is not much room for improvement of basic attacks. If you want to hurt more, you must explode.