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Junior high school fun sports meeting project

In order to strengthen the construction of campus culture, enrich students' extracurricular cultural life and enhance students' physical fitness, many schools will hold sports meetings. Here, I will introduce you to the articles on junior high school fun sports meetings. Welcome to read for reference! Junior high school fun sports meeting item 1

Item 1: Paper-clothes round-trip relay 1-3

1. Props: newspapers

2. Competition distance: 6 meters

3. Competition rules: stick the newspaper on your chest, and you can't keep it during running. If you drop it, pick it up again and continue running, and run to the opposite side to give it to another companion, so as to win with the fastest completion.

item 2: relay race of lifting the ball

equipment: one basketball

method: 2 people will be in a group, and 4 groups will relay. Two people use two gymnastics sticks to lift the ball away or run, start from the starting point, bypass the marker of the end point and return to the starting point, and then hand it over to the next group of players. After four groups rotate, the fastest team is the winning team.

rule: pay attention to the fact that you are not allowed to hold the ball while lifting it. If the ball falls, it should be reassembled at the landing point. If you use your hands, it is a foul.

Item 3: Sand bag selection

Equipment preparation: 3 sand bags and 5 buckets

Method:

Put a bucket at a distance of 3 meters; Into five teams with equal numbers of men and women (8 people), each player holds three sandbags; At the beginning of the game, each player throws sandbags into the bucket in turn. After the game, the class with more sandbags in the bucket wins.

Rules of the game:

1. When throwing sandbags, your feet should not cross the line.

2. In the process of throwing sandbags, if the foot crosses the line and the sandbags are thrown, the results will be invalid.

3. The sandbag is hung on the bucket, and the result is invalid.

event 4: table tennis relay

1. Props: table tennis and table tennis bats

3. Rules of the game: the number of contestants is evenly distributed at the starting point and the finishing point. The first contestant holds the table tennis with one hand and passes the ball from the starting point to another player at the finishing point, and the fastest passing team wins. Do not drop the ball or touch the ball with your hand during passing.

Item 1: Blind people knock gongs 4-6

1. Props: several blindfolds, several gongs

2. Competition distance: 6 meters

3. Competition rules: the players of each team are arranged according to the number 1-5 (the order is self-determined), and their eyes are covered with blindfolds. The first player holds a gong stick. When hearing the starting signal, the first player will knock gongs. Rank according to the number of times each team beats gong within a specified time (5 minutes). When each team member is playing a game, other players are not allowed to prompt or pull, otherwise it will be regarded as a foul.

event 2: Qi Xin cooperates 4-6

1. Props: several leggings

3. Competition rules: each team has 1 people (5 men and 5 women), and the neighboring people tie their legs together and run to the finish line together. When they return to the starting point, they win in the shortest time.

Item 9: Two people running the relay race with the ball behind their backs

1. Prop: basketball

2. Competition distance: 2 meters

3. Competition rules: 2 people in each group, with a basketball behind their backs, put their hands across their chests, move forward in unison, return after the finish line, and complete the activity on the designated route in order to finally complete it in the least time.

event 1: supporting the tennis ball for 5m race 4-6

1. Props: badminton racket, tennis

2. Competition distance: 5m

3. Rules of the game: supporting the tennis ball with badminton racket, the ball can't land, and the landing is regarded as a foul, and the foul is eliminated for three times. The one who takes the shortest time wins. Junior high school fun sports meeting item 2

(1) Competition method

Each team sends 12 players, including 4 female players, which are divided into 4 groups, with 1 female player and 2 male players in each group, and 3 people are side by side. The adjacent legs of two people are tied together with ropes, and the 4 groups of players walk or run in the form of relay to complete the competition. Choose two parallel lines with a certain distance on the site, one as the starting point of A and the other as the starting point of B.. Three participants in the first and third groups are on the starting line A, while the participants in the second and fourth groups are preparing for the relay on the starting line B. During the relay, the next group can start only after each group reaches the line with the trunk of the last member.

(II) Rules of the Competition

Three athletes can support each other's shoulders with their hands when walking or running, and the straps cannot be loosened, otherwise it will be a foul; Players are not allowed to interfere with others when walking or running. In the competition, the ranking of each team is judged by the time it takes for each team to reach the finish line, and the time spent is less than the top.

sunshine partner

(1) competition method

each team sends 1 people (5 men and 5 women) to participate in the competition, and divides one man and one woman into five groups, each two people are back to back, arm in arm, carrying balloons on their backs, running from the starting point to the turning point, and then returning to the starting point from the turning point, and the second group is connected. During this period, the balloons cannot be dropped or broken.

(2) Rules of the game

If the balloon is broken during the game, you should re-clip the ball at the broken place and start. If the balloon falls, re-clip the ball from where it fell. Participants must complete the competition according to the prescribed route. In the competition, the total time taken by five teams (1 players) to reach the finish line is used to judge the ranking, and the time spent is less than the top.

Good and fast

(1) Competition method

Each team will send 8 faculty members to participate in the competition. Two people shake the rope and six people jump rope. There are three men and three women among the six rope skipping players. After the six rope skipping players take off at the same time, the team with the most consecutive jumps within three minutes ranks first.

(II) Rules of the Competition

Six rope skipping players must jump continuously after taking off at the same time. If the players trip over the rope, the competition is over. With the "boat" * * * aid

(1) Competition method

Each team has 1 players (5 men and 5 women), and 1 players form a single column at the starting point, and the order is self-determined. The team leader

puts a bag (woven bag) around his waist. At the start of the competition, the team leader's hand bag jumps forward continuously and returns around the marker at 1 meters.

(II) Rules of Competition

Each player's waist is in his pocket, and his portable pocket jumps forward.

immortals show the way

Rules: 1. This game is completed by two people, one of whom is blindfolded before the start of the game, and the "immortals" (the other person) will guide him to "cross the thorns"

2. A group of two people, one of whom is blindfolded and the other is responsible for guiding the way, can only communicate through language. Tennis throwing accuracy

(1) The contestants stand in front of the throwing line and get ready. After the referee gives the order, the time will start. Players are required to throw 2 balls into the bucket within one minute, and the posture is not limited.

(2) The referees rank the players according to the number of balls put into the bucket, and many of them are in the second place.

equipment: one vat with a diameter of .5-.8m, 2 tennis balls and one basin.

Kick the shuttlecock

(1) Before the game, the players try the shuttlecock to get ready, and hold the spline to get ready.

(2) After the referee gives the order, the counting referee starts counting at the same time. Rank the players according to the number of shuttlecock kicks completed within the specified time, and most of them rank first. If the results are equal, those who make fewer mistakes will rank first.

(3) A player does not kick the shuttlecock once, and then lands on his feet once in order to complete an effective result.

the blind man touches the direction:

the length of the rope depends on the number of participants, about 2 meters is enough! Then all the participants are blindfolded! Then the host put the rope in a place at will, and let the participants grope for it (you can also put the rope on the ground after the participants look for it for a few minutes! ) Then there are participants who enclose the rope in a square ~ ~ The one closest to the square wins!

Step on a mine

Draw a rectangle with a width of about one meter and five, with a self-defined length, and put some cans or other things of appropriate size in the rectangle to make mines! Participants walked from one end to the other in groups of two, one blindfolded, the other blindfolded, and prompted by the person being carried. Part 3 of junior high school fun sports meeting

Competition process:

There were two teams in the whole competition. For the first time, four people were used as a group to participate in four-person five-legged, four-person skipping and table tennis relay events. In the second team competition, each group can be divided into 1~15 people. In the competition, a group of members can participate in many projects, which can enhance the tacit understanding and cooperation spirit among the team members.

1. Before the competition, the staff should check the venue and clean up the dangerous articles such as stones to ensure the safety of the competition. 2. Before the competition, the children will register their grouping with the staff. 4-person/group registration form

Multi-person/group registration form

3. Competition project flow

Item 1: Four people and five feet (4 people/group) award; Item 2: Four people skipping rope (4 people/group) award; Item 3: Backclip ball (4 people/group) award. Group) Award: Award by the teachers and staff of the center Item 5: Crazy design (1 people/group) Award: Award by the teachers and staff of the center Item 6: Release bracelet (1 people/group) Award: Award by the teachers and staff of the center

4. During the competition, the staff of the mobile group will always follow the children, especially the four-person five-legged event, to ensure that the children will not be injured < P >. The race track is an indoor long road (which can be played back and forth). The referee will tie the feet of four people together with ropes, and the ropes cannot be broken on the way. If they are broken, they need to be tied back in place before the game can continue. The team that reaches the finish line first wins. The top three are set in the competition. 2. Skipping rope for four people

Rules of the game: take four people as a group, two of them shake the rope and two jump rope, and continue after the jump is broken. Multiple groups can be performed at the same time. The time is 2 minutes, and the ranking is determined by the number of jumps.

the top three are set in the competition. 3. Back-clip ball

Rules of the game: 4 people are used as a group, and 2 groups play at the same time at a time. The track is an indoor long track. Two players in each group carry the basketball back to back from the starting point to the finishing point, return to the starting point and pass the ball to the next pair of players, who will continue to dribble the ball. The competition lasts for 3 minutes, and the ranking is determined by the number of balls delivered. Top 3 in the competition

4. Sit on the ground and get up (about 1 people are in a group)

Rules of the game:

At the beginning, each group will be represented by 4 people, and they will sit on the ground back to back, and they are not allowed to support the floor with their hands and stand up together. Subsequently, the number of people will be increased in turn, with an increase of 2 to 1 people at a time.

The fastest person to stand up in the competition is the first one. 5. Crazy design (1 people in each group)

Rules of the game: The first round: the team members send a representative to draw out two of the 26 letters prepared by a worker in advance, and then put out this letter in the shortest time. The second round: Team members send a representative to draw a word prepared by a worker in advance, and then put it out in the shortest time. 6. untie the bracelet

rules of the game:

the staff asked each group to stand in a centripetal circle. The staff said: first raise your right hand and hold the hand of the opposite person; Raise your left hand again and hold another person's hand; Now you are faced with a complicated problem. Try to untie this messy net without loosening it. Tell everyone that it will be untied, but there will be two answers, one is a big circle, and the other is a set of rings. If there is no solution in the process, the staff can allow the team members to decide to disconnect the adjacent two hands once, but they must be closed immediately when they do it again. Regardless of the outcome, I am determined to participate in

Award setting:

First place: certificate+notebook; second place: certificate+pen; third place: certificate+beautiful bookmark

All competitions will be held at one time to ensure that children can participate in the competition more fully. Certificates and prizes will be awarded after each competition. Awards will be given by the center teachers and our staff.

materials: junior high school fun sports meeting item 4

1. Activity background:

To enliven campus cultural life, publicize and implement the call of Port May 2nd, and provide more students with opportunities for entertainment and communication and friendship, our class decided to hold this class fun sports meeting.

Second, the purpose of the activity:

1. Enrich students' extracurricular activities;

2. Take this opportunity to provide a platform for students in this class to learn and communicate;

3. Cultivate students' teamwork spirit in the competition, make their own contributions and better feel the collective strength;

4. Let the whole class have fun together once (there are not many such opportunities).

III. Overview of the activity:

The name of this activity is class mobilization. * * * There are five activities:

1. Playing with pearls in Shuanglong

2. Sending a chicken feather letter

3. Running with the ball

4. Leggings running relay

5. Love Express

Before the competition, 49 students in this class will be divided into four groups (according to their student numbers), and each team will participate once. According to the results of the competition, each contestant will get a corresponding score, and everyone in the group with the highest total score will get a small reward.

Activity time: 2xx-xx-xx

Venue: tennis court (subject to further notice)

Audience: all students in Class X, XX-class Port Area

IV. Specific procedures:

In the order of 1 Shuanglong Play Pearl, 2 Send Chicken Hair Letter, 3 Hold Ball Run, 4 Leggings Run Relay, 5 Love Express, The rules are as follows:

(1) Double Dragon Playing Beads

① Competition method: Before the start of the competition, each pair of players stand face to face behind the starting line of their respective track, and squeeze the volleyball top clip between each other's foreheads, and after the top clip is secure, put their arms behind their bodies and arm each other. After the serve, the two players who take the ball as the medium and are connected as a whole should take corresponding walking and running actions to move forward (run) synchronously. After bypassing the obstacles set in front, they can take down the "ball" and readjust it and return in the form of kangaroo jump until they reach the finish line. The ending time shall be determined when the front edge of the ball squeezed by two people touches the vertical plane inside the finish line, and the one who takes less time wins.

② Rule requirements: Travel through.