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How can Yao play well?

Speaking of Yao, many people think this hero is useless, asshole. Anti-injury is worse than fish.

I can't say that this kind of player's idea is wrong here. Many times, Yao encounters passers-by bureau, and his sense of existence is extremely low, but there is a mutual containment relationship between heroes. If you don't collapse, who will? Today I will tell you how to play this super pendant "Yao".

Skill analysis and matters needing attention

First, let's look at her passive skills. When Yao is under strong control, she will become a deer spirit state, during which she will be immune to any attack. After becoming a deer spirit state, all skills will be refreshed and continue to slow down nearby enemies.

What is compulsory control?

Let's talk about compulsory control first. Wang Zhaojun's freezing, fossilization, Su Liefei and Guan Yu's forcing to stop activities are called compulsory control, and deceleration is called soft control, while Dong Huang's big move is called suppression effect, which will not trigger Yao's passivity, but Yao can't control it when he enters a passive state, and Yao is invincible at this stage.

Another thing to note is that Yao's passivity every 60 seconds is not only entering the deer spirit state, but also not mentioned in the skill introduction. In fact, he was immune to this injury when he was forced to control, which means that Yao was forced to control when he was passive. If the attack is ineffective, no harm will be caused.

There is a hint below the skill introduction that Yao can take the initiative to take the injury, which is not desirable. Mandatory controls may not always be available. As a soft aid, you should help your teammates on the edge, not rush into the crowd to resist injury. You may lose yourself if you don't see hard control.

The core attribute of a skill is to control and show the enemy, and the damage caused is not high. Don't think about using it to do damage.

A skill has two stages of control, one is a direct hit, and the second stage is to automatically find the enemy at the end of the skill path, so even the invisible hero can be photographed. Therefore, from a certain point of view, Yao has a certain containment effect on the warrior Lan Ling.

As mentioned earlier, the second-stage tracking is the end point of the 2-skill path, that is, the face-sticking skill of 1 cannot trigger the second stage, only one stage flies.

Skill usage: Yao does not have the ability to actively explore his vision, but as an aid, the importance of vision is more important than injuries. Soft grass may be in danger of squatting, its flatness is not high, there is no displacement, and it is easy to be consumed Therefore, the importance of 1 skill is highlighted. You can throw a skill before entering the grass, so that you can know if anyone is crouching.

This is also a good vision skill when you are possessed by teammates, because you can find a wider range of enemies after you are possessed.

The second skill is just an attack skill to compensate for the damage. This skill upgrade can reduce cooldown, but official website didn't write it.

The release time of this skill is five seconds, but there is a problem, that is, whether you release it independently on the ground or when you are possessed, as long as you change your state, this skill will be forcibly suspended even if it is not completed. That is to say, if you are not possessed, the skill will disappear and become possessed.