Joke Collection Website - Mood Talk - AWM rapid method
AWM rapid method
First of all, you should be familiar with AWM's performance. AWM gives people the first impression that it is powerful. I believe everyone has a personal experience. Its biggest disadvantage is the firing rate, which is the heel of AWM Achilli Uus. It depends on technology to make up for it. Cherish every opportunity, never win by quantity, because you are likely to die of depression. If you want to know more about AWM's performance, it is suggested to go to the official to check the technical parameters of AWM, pay attention to the time difference between the first round and the second round of AWM, and grasp it well, which is conducive to going out for the second round as soon as possible after avoiding it. First, the speed of the mouse is very important. The speed of the mouse varies from person to person, but the only thing that is the same is that the speed of the mouse must be greater than the moving speed of people. The speed of using AWM is generally faster than that of machine guns, because AWM is faster than waiting for snipers. It's up to you. Even with the same mouse speed, the moving speed may be different. This is because the mouse speed in your hand may be different, and some may be different. However, no matter how big the difference is, it will not exceed the original speed, that is, the speed when the mouse speed is 50. If it exceeds this value, I suggest you lower it a little, which is more fun. Second, several types of sniper methods 1, jumping sniper refers to jumping back and forth or left and right (the latter two cases account for more than 99%), aiming in the air and shooting instantly when landing. Advantages: more sudden, more time to aim, and conducive to a comprehensive view and dodge the key. Disadvantages: easy to die in the air. For experts, it is easy to shoot you before you land, which is not suitable for the situation that the other party is being intercepted. The point is not to shoot in the air (only beginners make such mistakes). Give an example of many situations. It is used more in desert 2A, and A is good on the platform, but it is not suitable. Many beginners make such mistakes first. It is not suitable to jump under the bandits' underground (this place is where bandits jump, and there is a box in front), because when you don't jump, the police only see a head moving below (near the police underground door, under the box), but jumping is the key on the chest. No wonder everyone else is dead. . . . Also, it is not suitable for jumping on the road leading to Avenue A. The second place is that the robbers in the racing city are not suitable for jumping when fighting with each other upstairs, for the same reason. There are many, many, too numerous to mention. Oh, yes, there is still a small part, jumping and squatting. 90% of new snipers like this style of play. It can make snipers aim more fully, and the relative disadvantage is also here. Too slow. For a master, oh, no, even a sniper can kill it. Jumping (not squatting) is its biggest natural enemy. 2. Sneaking and sniping are a great manifestation of speed adaptation. He looked at how far the enemy was from the alignment and the direction and speed of the enemy's action, and then slammed the gun along the moving direction by feeling. When using a sniper in the card slot, this technology is high, and the average rookie will not. It's funny to see his sniper's quasi-center swinging from side to side with the enemy in the video. 3, dodge, think of the name, fast, mostly used to know each other's position, and then use the translation method (how much to move depends on yourself, as little as possible to hit people), suitable for facing multiple enemies, and killing them one by one, not suitable for not knowing the enemy's memorial tablet, dodge is easy to die, but not suitable for repeated use, so it is easy to be ground to death, because the dodge position is basically there. It is easy to suppress machine gun fire. In that case, I suggest you run away and stand back until he comes. (* _ *) Hee hee ... 4. Blind sniper is often used at close range, and the left and right keys should be pressed together, otherwise it is not allowed. Depending on luck, you can look at the scarlet letter when you fight (the red name of the enemy will appear when the gun is pointed at the enemy, which is also commonly used. Swing the machine gun about 150 degrees to see where the scarlet letter appears, and then hit the place where the scarlet letter appears hard. I suggest jumping, it's not so easy to die, but it kills too much, so be careful that people say you cheat. It is strongly recommended not to blindly pursue long-distance difficulty. Although I also think it is very handsome to kill with blind sniper from a long distance, it is difficult to hit, but it is not without it. I have seen some national CS team-building videos, and I can also use blind reconnaissance from a distance. Incredibly, the above are several sniper methods, and I won't talk about some small ones, whether it's jumping, dodging or blind sniper. I just imagined them. Actually, I don't know these names, but I know them myself. This is the result of the official not going to the forum, hehe. Third, rhythm is very important. Use the intercepted rhythm. In a flat and open place, it is generally necessary to use jumping, which is beneficial to avoid the enemy's shooting keys after shooting. Pay attention to jumping, too For example, the place from the middle gate of Desert 2 and Avenue A will use jump, but it is best not to say that it must be used. When you face a master with a high rate of head shots, it is recommended to take three steps left and three steps right, or three steps right and three steps left, because most people take one step left and one step right or one step right and one step left, so they are easy to get shot in the head, or they will squat down unexpectedly when they walk, and they will stand up and move immediately after shooting, and their lives will be in danger if they stay for a while. This should be mentioned. Many novices make the dying step, that is, squatting and slowly walking out, so it is difficult for others to miss. You can also refer to the pace of machine guns and move step by step. This is the time to use machine guns from a distance. It is best to move when using. Learn to be steady when moving, that is, just stop when shooting, and keep moving under other circumstances, which will greatly improve your survival rate. It is indeed appropriate to use "no fixed place" to describe it, but it is difficult for ordinary people to do so. You must be familiar with being used. Fourth, the mentality is generally impatient, and patient snipers are terrible. Many times, gunmen just use this to delay time, and often snipers think that people are gone and relax their vigilance. Therefore, snipers should be good at analysis and pay more attention. Also, don't be nervous when you are attacked. When I tried to confront someone, I was still a rookie. I stood quietly in a hidden place waiting for the enemy to appear. My heart is so tight that I can almost hear my own heartbeat. Suddenly, the enemy jumped out and I was so nervous that I almost cried out. As a result, my hand will be in the sky soon, alas. . . 5. Some habits of the sniper's hand Many sniper's hands always like to switch sub-weapons and spend all their eyes on the change. You don't know, it takes a while to shoot after changing guns. Switching weapons is to reduce the weight and speed up the movement, which is used for dodge and escape. I'm a little confused about this. Isn't the gun always light in the bag? ) What I want to say is that knives are usually switched from a long distance, but when guarding A in Desert 2 bandit base, pistols are usually changed, because there is a high chance of being ambushed there, and it is also recommended to switch pistols when attacking A. Also, when switching knives, please don't press the left button or the right button from time to time to rush forward, because team games are a comrade-in-arms injury mode, so you are easy to accidentally injure your teammates and be scolded. Sixth, equipped with weapons, many snipers like to be bombed. Most of the reasons for the bombing are that you can't kill them with one shot and then blow them up. What I want to say is that this is not CS, and the chance of not dying with one shot is very low, depending on the individual marksmanship. At least 30 blood will be deducted from one shot of CS, and at least 1 blood will be deducted from CF. Even in the case of adding boxes through walls, you may still pass by. This is my biggest failure. . . I found that most people who use snipers don't like mixed bombs, or use flash more often. Why? I know for myself. People say that snipers are also good pistols. If this sentence is not completely correct, it is at least half right. Not many snipers use snipers, and their pistols are rotten. Sand eagle is generally used as a pistol, which is the most popular, powerful and relatively stable. For a master, seven bullets are not too few. Remember, it needs to start. In CS, the original pistol of the police is the most accurate, but the stability is not good enough. When shooting quickly, the center of sight will be scattered. There is an extra revolver in CF, which looks cool and powerful. But not many people use it, not because it is expensive, but because it is fatal. Changing guns is too slow, but even the worst guns are well done. It depends on how you make up for it. There are no useless guns, just. Seven, some experienced bandits, bandits don't stand against others from the beginning, it is easy to die, the police can kill it by dodging, but it is also a good way to deal with the rush with machine guns. It is suggested that at the beginning, stand in a good position, wait for about 4 seconds, use evasion, and at the same time, be sure to see the situation clearly, and then repeat it when the other person is alone below. Then don't waste your time on bandits or die on them, because when you put bandits above the police, bandits are at an absolute disadvantage. At this time, I suggest you change your posture and jump at once. It doesn't matter if you sacrifice a little blood (in fact, you don't need to die of blood, just jump around and drop it). Don't wait too long, or an experienced sniper will guess that you want to go down, so you should be caught off guard. Bandits should not jump below (as mentioned above). When they are under bandits, kill those above the police first, and then those below the police, because those above the police can only kill those below the bandits. Bandits had better cooperate with each other, and the number should not be too large, which will get in the way and kill their own people. Next, let's talk about the police's middle door spying method. Let's start with the police. Stand on the box. Bandits can see their own feet at most when they are in the upper position. I can't see you if I step back, so the only thing that can kill you is the position below the bandits. So when you go out, aim at the position below the bandits first, and then kill them. When you are in the police, kill them first and then kill them. That's in the middle of the box near the middle door, and then translate it out. At this time, the enemy under the bandits can't see your head (not completely, a little, just a few millimeters, that is, standing for him to fight for more than 1 second, not to mention this situation). What the robbers saw was your name. I tried to aim at the scarlet letter, but I missed it, so I dodged. Eight, how to deal with AWM First of all, the best time to deal with the jumping sniper is in the air, that is, usually kill him before he lands. If his reaction ability is not very strong, I'll give you a suggestion, that is, when he jumps, you jump, and he lands before you, so the role will be transferred back, but this will test your marksmanship as a sniper. To deal with dodge, the main thing is to move your position. Don't stand in your position when he dodges. If you don't know the exact location, the threat of dodge is very small. It's hard to say how to deal with sniper. The main thing is to move quickly and not go in one direction. Jumping is the best choice to deal with blind sniping, but for ordinary people, blind sniping is basically impossible, jumping will only get in the way, and you can generally fight at close range. * * * The same method is to pay attention to the gunshots. As soon as he shoots, he will go back and attack him. Nine, the sniper's goal Many people think that the sniper's highest goal is blind sniper. Actually, I thought so before, but after watching the game video of "Dragon Soul" of our national CS team and some opinions of some professionals, I realized that the target of snipers is to charge and spy, which is the full embodiment of blind sniper. Blind sniper is strong enough to achieve qualitative difference, and it is the object of machine gun fear. At the same time, . . I have said so much unconsciously, and I don't know whether it is useful or not, but for beginners, I think it is still of great reference value. If the writing is not good, please give me more advice. (hoo. . . I haven't written such a long diary, o(∩_∩)o ...)
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