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QQ flying hand tour to prevent collision introduction

Reject the QQ bumper car trip, and the QQ flying car trip will soon become a QQ crash trip, but there are ways to avoid being hit or adapt to being hit. Let's take a look at the QQ ride to prevent a collision with Bian Xiao.

First: Start. Six players set out at the same time, and in order to occupy the next favorable corner drift position, collision is inevitable. Hit by the countdown here, there is no future.

Second: bending. If two or more riders drift around the corner at the same time, it is easy to collide. Such a collision will not only lose the accumulated nitrogen, but also lead to the inability to use double jets to accelerate, and even get stuck in the corner, which can be said to be particularly injured.

Third: narrow shortcuts. The narrow track itself is narrower than the original track. At this time, if many people grab the track, they will collide frequently and even lose their advantage by cutting corners.

How to reduce collisions

Excluding intentional collision, these three kinds mentioned above are probably the most helpless possibility of being hit, so how to reduce collisions in the game?

First: When starting, you can choose three ways to reduce the collision.

1) normal start: choose the first corner without drifting. Many riders like to drift in the first corner, but the speed at which large troops start at the same time is basically the same, and they drift at the same time. If they are not hit, they will only be ghosts. Therefore, it is suggested that even if you may hit the wall in the first corner, you can use a little spray to make up for the speed, which is definitely more efficient than drifting parking and easy to stabilize your mind.

2) late start: the so-called peak shift. The advantage is that the initial collision can be basically avoided, and there is no pressure at the first corner. However, the shortcomings are very obvious, that is, the opportunity to compete for the first place at the beginning is lost, and it is easy to encounter the colliding troops in front in the later stage, or it is easy to be hit by artillery fire. Therefore, this practice is not recommended.

3) The third is the test of technology. After the super start, it is sideways drift. The opponent behind you is likely to push you to run and interfere with you, but the technology must be in place!

Second: there are two situations when you want to reduce being hit when you go out of the corner.

1) Hold the first position, then you can only choose to stick to the corner and drift as much as possible. In this way, the probability of being hit is greatly reduced, and the speed of turning is much faster than opening and closing. Try to use CWW spray when turning. If the conditions do not allow more drift to form the final W spray, then CW spray should be used as much as possible instead of WC spray, so that the first position will be stable after several bends.

2) If you want to overtake, you are close to the car in front, so it is not suitable to stick to the corner. Because it is easy to catch up with the double-jet rear-end collision, which leads to the speed increase of the double-jet, it is recommended to keep parallel drift with the front car, which is safer, and there are plenty of overtaking opportunities behind;

Third: don't stick to shortcuts and take the road normally. Being hit by a shortcut is almost the same as being hit by a corner. The only difference may be that you were blocked and missed the best shortcut. In this way, the probability of being hit is greatly reduced, and the stable ranking is more than enough.

Post-collision treatment

The game of flying car can't be completely avoided, and the treatment after being hit is particularly important.

1) If someone is hit by another car and is about to hit the wall, you can use a quick turn;

2) If the gas collection fails due to being hit by a wall, it is necessary to use the wall-hitting point spray. This can effectively start as soon as possible, reduce losses, and can also be connected with the later off-site double injection operation!