Joke Collection Website - Mood Talk - Please elaborate on the punishment of Diablo 2 1.09 MOD flame, including various formulas and runes. Thank you.
Please elaborate on the punishment of Diablo 2 1.09 MOD flame, including various formulas and runes. Thank you.
I forwarded a post, hoping it will be useful to you.
Junior IMPK, by jo-king
original:/show topic-948094-7 . html
First, the difference between fzlp and zlp
Second, the role article
Third, mf article
Fourth, rr article
Verb (abbreviation of verb) research and development article
Sixth, equipment.
Seven, several other ways to get good equipment.
This article is just a personal opinion ~ ~ there are some places worthy of reference ~ ~ but not all right!
Author: Xixiwang 2006-4-9 16:0 1 Reply to this statement.
-
2 Reply: fzlp ~
First, the difference between fzlp and zlp
1. Scene: zlp has five acts and fzlp has only the first four acts. The Fzlp monster and zlp in each scene are the same type.
The same, but the grade is different. The ladder in zlp is generally rb, while fzlp has no fifth act and can only be rd.
2. Articles: zlp articles are extremely rich, including ordinary, expanded and refined articles; There are only generals in fzlp.
General and extended items, while set and uniq are just ordinary items. In addition, runes, Jews and charm do not exist in fzlp.
Yes Therefore, in fzlp, rare items are particularly valuable (of course, in the case of good mod). Of course, it is rare in fzlp.
The mod of the item is not as much as zlp.
3.char:fzlp has only five roles, including sor, pal and bb.
Nec and ama, no assassins and druids. And because the equipment is not as rich as zlp, there are many feasible ways to play char in zlp.
This place is all restricted
4. Pets: Pets are generally not used in FZLP, because pets cannot be brought to other scenes. For example, a marine in the second act can't bring it to the first act.
Use in three acts (disappear automatically in the third act)
5. Trading: As mentioned above, there are no runes here, so what is the trading currency here? Only in the game.
Gold. Generally speaking, transactions are measured by n * 1 1,000,000 (millions or even millions), so when trading,
Gold is often given to each other many times. Having said that, I am proud to tell you that there is no zlp in fzlp.
People who cheat others of their money (zlp people who come to make trouble can't count). Of course, some high-value projects are still measured by ist, so
The transaction can only be to give rune at zlp first, and then get the goods at fzlp.
You need to see more details. Please see here: introduction of d2 classic (original version) (if you don't know the difference between ZLP and FZLP, see more).
Author: Xixiwang 2006-4-9 16:02 replied to this speech.
-
3 Reply: fzlp ~
Second, the role article
Sor, pal and bb are the most common in fzlp, while nec and ama are relatively rare, but that doesn't mean that nec and ama have nothing to play with.
Make love. Choosing ama and nec from the ladder is simple and feasible. Let's analyze a few char (
Not mentioned means not recommended).
1、bhpal
This is the most popular char in fzlp (not counting the sor trained in rr). The reason lies in the devil and fairy system.
For bh, group killing skills are not immune, just like in zlp. In addition, pal has the skill to improve the barrier hs(fzlp barrier).
Gear has nothing to do with dex), so it provides a safety factor for pal. For injury, I must point out that the bonus of concentration skill to bh is
100%, but only 50% in zlp, so pal in zlp is quite envious that pal here can reach 14k after bo.
This also makes csor's position here decline.
2、sor
There are many ways to play sor, but in fzlp, csor, sor and qhsor are more. Of course, ice and electricity are also feasible.
Yes, but few people practice it (I personally haven't).
First of all, let's talk about csor. You can choose blz (Blizzard) or of (Ice Hockey) as your main skill. Blz is more harmful than.
It's very high, but it's not as mobile as ofo, and it costs more and needs to be built according to that person's preferences. Usually csor is used for research and development or
Kakm mf, if rd, blz is recommended. After all, you need high injury. If mf, both can be done. See below for the detailed analysis.
Mf related content.
Double major sor, double major can choose a variety of skill combinations, such sor is generally used for rr. I personally think
Blz+fb (fireball), of+fw (fire wall) and of+ light are better to use. The issue of skill allocation is not discussed in detail here.
Yes, it will be mentioned in the rr introduction below.
Qhsor, there is nothing to say about this, just put qh related skills max in zlp. Additional Skill Point
It is planned to invest in of and cm, so that they can also become buser of pt.
Of course, fsor and lsor can also be built, but they are not recommended because of their limited use. In addition, there is another kind.
It is a pure tp (or sf) sor, characterized by high definition (Bohou 10k is not a dream, and Diablo's hit is only below 1 1%). I
I personally built one, and when I have time, I will put together a set of equipment for everyone to see. This sor is rarely used, but it is necessary to play hc.
Want it.
3、bb
Bb is considered a very competent wet nurse, but he is a good pioneer in my mind.
Generally speaking, as a standard wet nurse, Bo's three skills (def, life and skills) should be maximized. Many people asked, and then they arrived.
Where should I put my skill points? Think about it, a three-use bb skill point is difficult to use. You don't know the remaining skill points.
Where to put it, because I haven't figured out how to use bb three times. A three-way bb can be a wet nurse and bo after changing equipment.
Gold (or bo mf) or kc. Let's talk about skill point allocation first:
Combat skills: except Berserker (mainly used by kc), each score is 9 points.
Bo skills: max bo def, life, skills and, of course, finding things, even crossing the road at 82 minutes.
Expert skill: it's almost 5 o'clock in acceleration and 4r, even crossing the road *** 12 o'clock.
Such bb needs 103 points, 92-stage molding. Do you still think there are too many points?
4、nec
There are actually many fans of nec, but there are few articles about nec's gameplay. I'd like to make some personal comments here.
Bone nec, pk is used, but there are few pk in fzlp! I should rush to watch such a game!
Playing nec as a meat shield is not very lethal. If there are more summoners, some people's machines will get stuck. So only
It is very useful in land reclamation. Moreover, there are too many summoning, and there is no body to whip bb, which may also cause lag.
Poison+corpse explosion nec, many people may think that killing is slow, but it is the best three nec and max poison techniques used in rd.
Yes, max reduces resistance and gives extra points for corpse explosion. This kind of nec is definitely the speed master of the little pal R&D room.
. However, if there is a bb for Bo's figure, then nec is the least popular.
5、ama
Ama is the least played in fzlp, but it is also the best for tt. I practiced a bowama and an lfama by myself.
The wrath of lightning.
Bowama can be said to be purely for fans, with little harm. It is ok to use it exclusively for ptkc.
Check the thrill of arrow speed.
Lfama is still a good choice, and it is still lethal under 8pp difficulty. Equipment recommended to use blood fist, convulsion, prison, tain, which one?
He is rare, and it is best to have+2xl/4r (xl of AMA is not expensive) and 2soj (if not, use a high mana /res ring).
), if you want javelin, buy dyact4. One thing that must be explained is that the mana may not be enough, so put more blue bottles on your body.
Right (lm is not practical, because the physical damage is very small), more attribute points need to be put into eng. Some people's machines
To make matters worse, they may also lag behind when playing lf!
6. Here is a supplement to the melee gameplay-Zeal Pal: This is a gameplay I conceived (because I didn't have time to travel later)
Play, so I didn't build it myself, and here is for the reference of interested people only). Because in fzlp, it is generally rd up, but it is a refuge of chaos.
Im is a common thing in school, so everyone will think it is incredible to make melee and will not try to practice. I am interested in such people.
Char's idea is to fight only by cb, so the equipment must be equipped with cb shoes and cb armor, and the weapon choice is uniq weapon that ignores the target defense.
Ar (of course, you can choose +2pal/ias weapons, so you will solve ar by adding dex), st and belt choose death.
Set (ias/ unfrozen /4r=8), 3s white pg shield (shoes and armour have no res, so they can only be supplemented with shields).
Yes
Skills: max fanaticism, holy shield, plus def aura (name forgotten), enthusiasm enough to hit 5 (multiple self-defense)
The rest can choose energy or other.
Such a char has too many limitations on the equipment, and the shortcomings are of course indispensable, but for such a melee def,
It also has certain lethality, so it can still be played. Of course, this char is used as a meat shield, and the last few KOs are completely OK.
Give it to char, like sor
Similarly, wwbar and Crazy Bar also have development potential.
Author: Xixiwang 2006-4-9 16:02 replied to this speech.
-
4 Reply: fzlp ~
Third, mf article
Many people say that there is no long-term mf that cannot produce dd. What I want to emphasize is that it is efficient and sufficient.
Persistence is the best mf principle. There was a time when I continued MF 2-3 hours every day, and the result was an average of ist+ per hour.
Return. Of course, this is all based on efficiency. Here is how to reasonably apply fzlp mf:
1, km, card
This is the most classic mf method, and csor is the most suitable char. Here, both csor can be selected (see above for details).
Introduction). If you want to start with mf, you must practice a bug km sor(ka has bugs, see the synthesis.
Area), and then bb builds a game for sor bo (bo is necessary to reflect safety and efficiency), and then quits building the next game, sor.
Just go to km first and then to ka (so you can walk less)
For sor using blz, you can choose K to cross the river (when the level is low) or K to reverse (when BLZ and sf are used together, it will be soon.
Comeph)。 However, it is better to use sor when you are strange in ka. Ka is also recommended unless the level is very low.
Ka is very convenient for classified use. In the past, a large number of mobs disappeared, and the next one was put against one ...
Be sure to keep your distance (experience is needed), so that of can explode (harmful) next to A. It is also necessary to stay at km.
Distance (this is easier than ka, because meph is lazy! It takes some experience to keep your distance, and actual combat is the best way to accumulate.
Yes
I have practiced both of the above two bug csor, starting from level 40 to 75+. Personally, I prefer to use the far one.
It is safe and effective (5% of cans end up with meph). And it's easy to get up at act 1k underworld level 40.
Except hjp and 3s shield, all equipment is equipped with mf.
At first, if you haven't practiced bb or char is still poor, it is also a good choice to go to emkm. You can lose everything at emkm.
Equipped with Uniq, the drop rate is a little higher than that of dy, but rare items can't be compared with that of dy.
2. Research and development
This refers not only to kd, but also to the golden monster in the shelter. This mf approach is suitable for mf high-quality rare substances.
Products. For example, +2pal shield, high life cruel head and so on.
The more suitable char here is bhpal, with hjp and knife (50fcr is the guarantee of efficiency, and mana/ 10res).
Such as mod), 3s shield, golden baggage, high or high mf ring, 3s yellow pg head (or tower), luck st, and most others.
Good choice of mf/res (especially fr) equipment.
In impk, it is rare to install RD mf by using pal to wear MF, but I have tried it, and the probability of losing rare items in this way is much higher.
Yes
The whole process needs the cooperation of sor and bb, and it is more troublesome to open it three times! It's best to put a few more char in the game, so as not to lose the rate.
The probability of people not losing their equipment for a long time is low. Personally, I think it is more appropriate to put two more to ensure efficiency, so it takes five rounds. no
It's not worth having good equipment.
3, ptkc (only kill Niu Wang)
This is the best way to get low-grade goods. Useful low-level items include seagulls, death suits, tarnes, etc. these
It's not so easy to find when you need it. It has been introduced above that bb is used for mf, because bb can reach the highest mf value.
Tall man. All mf equipment is enough (pt does not need to consider safety issues). Some people may like to use sor, but I don't think bb is suitable.
It will be slow. The process is as follows:
We need a qhsor cooperation here to play games with qhsor (bb is a professional killer of Niu Wang) and give it to bb qh (without bo, it doesn't matter.
Department, enough damage), and then bb chopped down the mob (to run fast), brought the book back to sor to open the cow pass, and bb went straight to the cow king.
Ba ~ ~
4、bo mf
Many people know this, that is, using bb's skill of finding things to turn over the corpse, and never get the dropped objects or gold again. one
Generally, you can wear mf equipment or equipment with eg (extra money), and cooperate with pal to kill monsters and whip corpses. The object of whipping is generally 3c.
And the golden monster on rd road.
Author: Xixiwang replied to this speech on April 9, 200616: 03.
-
5 reply: fzlp aspect ~
Fourth, rr article
There are many articles about rr, so I won't repeat them here. You can refer to these articles:
Non-expansion RR process and matters needing attention
From non-expansion to expansion, the process of hammering is further improved.
How to save time in RR
Views of the five Ma Lao countries on rr
Some personal supplements to the main points of RR process
Regarding the practice of buser changing rr, I want to emphasize that tp needs to be added to 10, otherwise the mana is far from enough.
I mentioned above that rr has three better dual training SORs, and here I give my personal views on these training methods:
+fw type, this training method requires less points, early formation and good injury. The bonus of skill points is: the sum of max and cm and fw.
Fm 10, tp 10- 15, ice armor 1 point, warmth 1 point, and the remaining points can be considered as sf or fw and Fm. accord with
Whether it is cold or hot, let's go.
Blz+fb type, with high ice damage and relatively low fire damage, needs more skill points, so it is difficult to add tp to the spare skill points. Skill Point
Increases are: max blz and cm, fireball 10- 15, tp 10+, warm fm 1 min, sf 1 min, ice armor 1 min, which is redundant.
On tp or fb (unless it is a high grade, it is difficult to get extra points)
The+light and +fw types, but the electrical system needs more points than the fire protection system to ensure damage and from the same.
In terms of damage, light needs more mana than fw. The bonus of skill points is: max of and cm, light and lm each 15, light.
The correlation adds up to 1, warm 1, TP 10+, SF 1, ice armor 1. This type has a prominent advantage in the rr process, that is
You won't encounter the terrible monster of ice-electricity immunity, only the tooth skin and the big worm of dy (the king of Xixi won't have electricity immunity), and the tooth skin is completely OK.
Don't kill it (sometimes in a small circle, but not necessarily cold, buy lottery tickets when you meet together), and the big bug appears dead.
Invalid (because of the hidden attribute of +75pr, the electric immunity attribute is invalid, but there are still lightning balls when playing)
. Of course, 3c has not been considered, but if sor can easily pass 3c, can it still be called sor?
Finally, I still suggest that friends who plan to rr for a long time practice pal. Equipped with LJ 60 pal can solve your immediate problems.
All the difficulties. No matter how you practice, the key to fast rr is the method and machine configuration, paying attention to all kinds of small details. Never.
Don't be stingy with your little time reading articles.
Author: Xixiwang replied to this speech on April 9, 200616: 03.
-
6 Reply: fzlp ~
Verb (abbreviation of verb) research and development article
Personally, I don't like skyladder, so I don't like rd very much. Here, let me explain some processes and precautions of rd.
I won't elaborate. You can refer to this article:/showtopic-469934-7.html.
However, I still have some points to add to the research and development:
1, first of all, of course, consider security issues.
There are two situations in PARD that are most likely to be killed: one is surrounded (especially after Xixi came out, he was fanatical and halo-like).
State), the other is that a group of monsters led by the soul broadcaster burn you together (especially when cursed or taken to the judgment seat). So,
The way to avoid being killed is to improve your fr and def (especially fr) as much as possible. For fr, at least the cursed fr is guaranteed.
Or 75, the total is 75+50 (curse) +50 (punish-50 RES in Dy) =175. Of course, we should also consider the soul broadcast tape.
-75res is under the aura of trial, which means that it is best to reach 75+50+50+75=250. Of course, it must be as high as fr, and there are other properties.
It's hard to keep it up. In my experience, it is safer to match fr and 200+. So for many devices,
, fr is a key attribute. In the case of insufficient fr, the equipment with fr is much better than the equipment with long service life. Friend's choice
Generally, hjp is selected for the needs of res, so the dependence on other equipment can be relaxed.
Def is mainly considered when tp sor rd, and res is also considered if it is necessary to rush ahead of sf. Just for tt.
In a word, it is a good choice to build a special tp sor. See the introduction of sor above for the specific construction method.
Other char are generally not near the station, so as long as you walk better (especially when printing), you won't be killed.
2. Secondly, consider the issue of effective research and development.
When I say effective rd here, I mean as much exp as possible in an rd (of course, based on what I get in a unit time).
That is to say, it is necessary to ensure that the time and exp reach the optimal value every rd.
Specifically, when advanced char rd, the main consideration is speed. After all, only those who kill the golden monster can get some exp.
. When there are some low-level characters in the room, the low-level characters don't think about speed, while the high-level characters kill the golden monster.
You have to kill the mob yourself in 2 screens (only exp can be shared in 2 screens), and the exp of the mob is also indispensable to you (below level 85).
A lot. If the level is too low or the equipment is too poor to kill monsters, then just make sure you can keep up safely.
Sometimes it is inevitable that there will be strange things ahead, and it is easy to hang up if you keep up. In my personal experience, for low-level char (it seems to be below 70)
, or higher), after killing a group of level 85 monsters in Kaifeng, I shared exp more than once. So keeping up with it is
Most importantly. If you hang up, don't pick up the body yet (it's easy to hang up anyway), keep up with exp. Don't take it off until all the seals are opened.
It is also safe (but in some rooms where there is no party kd, it is best to leave the team first).
Author: Xixiwang replied to this speech on April 9, 200616: 03.
-
7 reply: fzlp aspect ~
Sixth, equipment.
General useful daily necessities are listed in wjb, but for rare items, prices and attributes depend on needs.
. General requirements for rare equipment are as follows:
Hat: (fhr type) fhr and low str requirements are necessary, other good properties are high res/ long life, and other properties are average.
(def type) requires high definition (above 200). Other good properties are high res/ long life, and it is best to have low str requirements. Other properties are average. This demand is relatively small. Of course, fhr/def is the best, with good res and life.
Armor: (fhr type) 17+fhr and low str requirements are necessary. Other good properties are high res/ long life, and other properties are one.
Just so-so Generally, light armor is needed, but medium armor with good attributes also has certain value.
(def type) -rep/ high def(700+, preferably 800+) is necessary, and other good properties are high res/ long life.
, other properties are average. Such demand is also relatively small.
Belt: 17+fhr is necessary, and other good attributes are high res/ high health/high str/ high mana, preferably 4 layers. Other genera
Sex is average. Of course, 10fhr (or 0fhr) has other good properties and some value, but the demand is not great.
Shoes: (mf type) high mf (or high eg) is necessary, and other good properties are frw/fhr/dex/mana/ freezing time MINUS.
Half /res, other properties are average.
(non-mf) high res is necessary, and other good attributes 20+frw/fhr/dex/ mana/freezing time are halved, which
His attributes are average.
Shield: (sor shield) 10+fhr/50+ block is necessary, and other better properties are 4r/ high def/ high monoclonal antibody /plr/ freezing time.
It is best to use a light shield half the time, and other properties are average. Of course, if it is a double-resistance cold shield with good performance, it can also be considered.
A good ranking is easy to come out.
(pal shield) For pal shield, skills /res and fhr are more important, and generally +2pal/4r is necessary.
In addition, 17fhr is a good shield, and other good properties are high def/ high fr (or other) /plr/ freezing time halved, and other genera.
Sex is average. Of course,+1pal/ 17fhr/4r/ high fr(/plr/ freezing time halved) is also the best choice.
Xl: Generally speaking, +2 skill is necessary, but for char with high demand such as pal and sor,+1 xl with good skill attribute.
The value is not low. Other good properties are fcr/4r/life/mana/str/dex/ high monoclonal antibody /plr/ freezing time halved, other genera.
Sex is average. Of course, there are some special requirements because a good xl is not easy to get. For example, I bought fcr/4r/ Gaodan.
Anti-/Life/Mana /str, and some of them are not equipped with str/dex, so the requirements are lowered for easy acquisition.
Ring: It depends on the equipment. Generally, the better attribute is FCR/ Health/Mana /str/dex/res, while other attributes are average.
. For bb bo's money, 40eg is necessary.
Pal weapon: +2pal/3bh is necessary, fcr/3con/res/mana is better.
Nec staff: (For nec) +2nec/fcr/+2+bs2 is necessary, and Mana /res is better.
(sor) 20fcr/ high resolution/high mana is a must.
Qh personnel: +2sor/3qh required, other attributes are better.
Generally speaking, the attributes mentioned above don't mean useless, just not the best mod, but some people still need it. Like me
I once bought a good light armor with 3+dex. Therefore, rare equipment depends on personal needs and collocation, and the price also depends on the size of demand.
And change. In other words, there is no fixed price for rare equipment, so it is best to go to bbs for evaluation first!
Author: Xixiwang replied to this speech on April 9, 200616: 04.
-
8 Reply: fzlp ~
Seven, several other ways to get good equipment.
In addition to mf, we can also get good equipment by the following methods:
1. Inject the task: This is the reward for act 1 to help Chas after completing the task. You need 8+ to get a reward. Injection tank
Your ordinary items (white) are randomly injected with different attributes, so there is a certain chance to get good equipment. Specific injection level needs
Please refer to my past articles for details, materials selection and available attributes:
Full analysis of armored injection! !
2, Rubik's cube: fzlp can be equipped with Rubik's cube rare, the formula is 6 perfect skull. . . . . Level and availability of items after the cube
Affixes, like injections, can also refer to the above article. For the post-cube item level, you can use this formula. . . .
. Do the math. Here is an article about cube reference (simple arrangement of attachments that skull washing equipment can't do! ), but this article only focuses on 90 rare objects.
The product is calculated, and the rare items that can't be dark need to be calculated by formula.
Personally, there are only the following kinds of valuable cube equipment: advanced cold shield, advanced mage armor and advanced gorgeous armor.
The cube cold screen is a good cube classification screen. It is not easy to obtain a rare cold shield, so the cube is equivalent to improving the output of a good shield.
Now the probability. Cube mp+ is for high definition. If the def is not too high, you can choose to bet more directly.
Come on. Cube op+ is also to get high-definition armor. How to evaluate armor can be seen in the introduction of equipment.
Because of the existence of cube value, the value of skeleton has also been reflected, so everyone still has to collect skeletons.
3. Ring mission: This includes the reward given by Akara after act 1 saved Kane, and the reward given by Omas after act3 completed Gideon's mission.
Reward. These two tasks have nothing to do with the role level, and rr's friends can finish them by the way. The obtained ring grades are respectively
In favour: pt em dy
act 1 7 30 60
Act III 2 1 35 75
Useful additions to the ring are as follows:
prefix
Drake's mana is 20 +2 1 to +30.
Dragon's mana is 24 +3 1 to +40.
The mana of the demon maggot is 30 +4 1 to +60.
Cobalt 18 cold resistance +2 1% to +30%
Garnet 18 refractory +2 1% to +30%
The lightning resistance of coral 18 is +2 1% to +30%.
Jadeite 18 +2 1% to +30%
Victory after each kill is 3+1 mana
suffix
Apprentice's 5+10% casting speed has been accelerated.
Thawing 10 semi-freezing duration
Accuracy 39 +6 to Agile +9
Accurate 56+10 to agile+15.
Regeneration 10 Replenishes Life by +3 to +5.
Regenerate 55 to replenish life +6 to +9.
Greed 1 +25% to +40% extra monster gold coins
Magic 3 1+1 1 to+15 to energy
Tiger 5 1 +2 1 to +30 life
Mammoth 68 +3 1 to +40 life
Bull 38 +6 to +9 strength
Giant 55+10 to+15 power.
4, gambling: the most gambling is xl, because only a good xl with good equipment +2 is the most difficult for mf (to be a 90-level geek)
Can drop, so only Diablo can drop), gambling is relatively easy to get (it is possible to gamble above level 86). Secondly, we should recommend it.
Bet on the white bone shield (because it is the highest light shield), a good shield is not easy to get out, and it is more valuable to bet on it. & lt It says here
It's a white bone shield, because I've never bet on a cold shield. I guess you can't bet on expansion items in fzlp, and I haven't seen them either.
Of course, you can bet on other equipment if you have spare money. Gambling is very meaningful in fzlp.
Well, if you haven't gambled in fzlp, then I can say that you haven't played fzlp.
The relationship between gambling levels and attributes can be referred to:/showtopic-956055-7.html.
Finally finished!
It was written in a rather hasty and chaotic way. What's wrong or incomplete? I hope you can point it out!
- Previous article:Zhang Ailing's Late Night and Its Interpretation
- Next article:What mood does the poem Jing Xue express?
- Related articles
- What I said to grandma
- Granny Liu enters the Grand View Garden in A Dream of Red Mansions.
- Netease cloud talks about simple philosophy Netease cloud warms people's hearts and inspires beautiful sentences.
- Tell me about yourself who is naturally sensitive.
- What does rustling leaves mean in the cold sound?
- Afternoon tea friends circle talk about mood phrases, good afternoon warm-hearted sentences
- Tell me some phrases when you feel like you can’t sleep in the middle of the night when it rains
- I really loved you once, but it was only once.
- My sister sends her humorous greetings and wishes my brother a happy birthday.
- A circle of friends who recall the past in rainy days