Joke Collection Website - Mood Talk - Please give a detailed explanation of dota bounty. Various essences. Techniques etc.
Please give a detailed explanation of dota bounty. Various essences. Techniques etc.
The magical skill among magical skills, this is also the fundamental reason why bounty hunters are popular among passers-by. The first is the monetary reward, which allows bounty hunters to obtain a large amount of extra money income in gank and team battles. Putting a few more at a time can also give teammates a good economic commission, especially for auxiliary teammates, which can greatly improve the economy. The second is to lower the armor to make your gank smoother, and at the same time increase your own physical DPS output in the later stage. The third is speed increase. The 20% speed increase for the whole team shows how abnormal it is. Basically, you can survive the soy sauce nightmare at the end of the team battle. At the same time, this skill makes up for the lack of speed bonus of the bounty wind step, making the bounty chasing ability more powerful. Go up a notch. The fourth is to open up the field of vision, which is divided into two points. The first is to target the opponent's main gank in the mid-term, which is basically equivalent to destroying his 30 seconds. The second is to target the opponent in the early stage of the team battle when there is a stalemate, which can be very effective. Clearly seeing the opponent's position and intentions prevents the opponent from making rash moves. The fifth is the ultra-long casting distance, which is 900 at level 1, which can ensure that bounty hunters are safe enough.
Special instructions for the ultimate move: 1. If you give A the ultimate move first and A activates BKB, the effect of the ultimate move will disappear. 2. If A activates BKB first, you can still give A the ultimate move. 3. Clone It can dispel the effect of the ultimate move. 4: Dispersion can dispel the effect of the ultimate move. 5: Some other dispersion and purification skills can make the bounty ultimate move disappear. (Thanks to Mr. Jin for helping me test it)
< p>When it comes to adding skill points, I generally divide them into two types. One is 32111 with 1 followed by 23, depending on the situation. There is another kind of 32313 big 3, which also depends on the situation. Main 1 is for high burst in the early stage, Main 3 is for survivability, each has its own pros and cons, everyone can judge for themselves.The first stage (outfit):
603 recommends 3 types:
(1). Iron branch*3 Buckler*1 Asifee Ancient Sacrifice*1 Bottled Blue Potion*1 This set is the basic equipment for the disadvantage lane, which can ensure the ability to mix lanes. You can produce the 875 Healing Ring as soon as possible (if you are too overwhelmed, use the Poor Man's Shield first), and then you can choose Combine the Orb of Tenacity to ensure your mana life and then switch to the Tomahawk. If you don't plan to use the Tomahawk to bring money with the line, then consider the Vanguard Shield (if you have the Poor Man's Shield, change it to the Challenge Bandana). Battery life after fighting.
(2). Ring of Guardian*1, Shoes of Agility*1, Iron Branch*1, Essife's Ancient Sacrifice*1, Bottled Blue Potion*1, This outfit is basically a temple transformation The ring ghost lace, of course, can now be synthesized into the Ring of the Sky Eagle in 6.73. Then it is the same as 1.
(3). Agility Slippers*2 Iron Branches*2 Ashife's Ancient Sacrifice*1 Bottled Blue potion*1 This kind of equipment is basically an item that takes the advantageous path and is protected by the bounty. The pure attributes follow the development flow.
853 is basically upgraded on the basis of 603. (1 ) set can be combined directly to create a Poor Ghost Shield. Set (2) adds a noble ring and a set of Essife's Ancient Sacrifice. Set (3) adds an iron tree trunk and reduces an agility slipper to directly combine into a ghost lace.< /p>
The second stage:
The mixing period is over. At this time, the bounty is basically loaded. There are two routes below: For those who prefer ganking, I recommend the magic bottle/shrine of shadows. / Wand / Wristband / Poor Man's Shield / Prosthetic Leg (Strength) / Phase Boots / Wandering Mage's Cloak / Orb of Vitality / Healing Ring / Challenge Bandana / Vanguard Shield. These are all things that can be considered. If you prefer farming, I recommend the Tenacity Ball. / Prosthetic Leg (Strength) / Orb of Vitality / Wandering Mage Cloak / Battle Fury Ax PS: There is no war drum in the picture, but it is completely possible to get the war drum bounty, but it is best for teammates to do it for vampires. The same is true for sacrifices.
The third phase:
The first wave of gank period is over, everyone starts the next round of farming, and team battles begin to occur frequently, and the later stage is coming. At this time, whether it is the bounty of gank flow or farm flow, there is already a certain equipment foundation, so the next step is to choose the big items. The following will analyze them one by one.
Travel shoes as a The 5th to 6th big item... I think it's unnecessary in the mid-term...
The Eye of Scardy is so big that it can fly up... It also has a deceleration effect, but it's usually used as the 3rd to 4th big item. Consider the first item. It will be eliminated in the mid-term.
The Evil Power of Satan is a very good item and can be considered as the 3rd to 4th big item. Forget it in the mid-term.
Sanhua Yaksha Sanye Duijian Phantom Ax also has a 6.73 Heavenly Halberd. Putting these 5 props together, I personally prefer Sanye Duijian. After all, the deceleration effect is perfectly superimposed with the Bounty 2 skill, and the Yaksha acceleration effect is combined. The bounty ultimate basically guarantees that the lone hero on the opposite side will not be able to escape the bounty gank. The Heavenly Halberd is also a very good item. The long-range 4-second melee attack ban and 3-second ban allow the opponent to only take a beating and not be able to fight back. As for the Phantom Ax, I I don’t really recommend it. After all, the melee output environment is limited. You can also take a look at the game between ig and ehome. Yyf went wild with bounty and developed well, but was overturned by ehome in the end. Personally, I think this has a lot to do with yyf’s direct Phantom Ax after the wild battle. The relationship is that the choice of Phantom Ax led to the loss of the whole game.
You can consider converting the Helm of Control to Satan's Evil Power, otherwise let your teammates produce vampire sacrifices
Guinsoo If you have the money for the Evil Scythe, just buy it out... More control is always the right thing.
Ditto for Purple Resentment.. More silence is also the right thing.
The Black Emperor Staff is basically Necessary props must be used as long as the opponent has ≥ 2 hard controls, or mages with high bursts must be used. The sooner the better. Generally, BKB will be after the mad battle. In the headwind game, BKB will be after the vanguard. Remember one sentence: A DPS that can stand is a DPS. In addition, be careful of group control that ignores magic immunity. This depends on consciousness. Even if BKB is activated, don't rush into the crowd.
Of course, there are also some things like viper's ultimate move. If he wants to target you, there's nothing you can do about it...
Lincoln's Sphere continues from the above... Hard control on the other side <2, what? It can be released, but the possibility is basically 0... (Don't tell me that the opponent may jump sheep, the bounty will basically disappear on the opposite map in the middle and late stages.)
The role of Dragon's Heart is The 3rd to 4th large items are more suitable.
Assault armor is generally used by teammates
Blade armor can be considered under special circumstances.
The cannon can be considered as the 5th to 6th large item, but it conflicts with the 2nd skill of the bounty, and will be overwritten if triggered at the same time.
Butterfly is an agility artifact, and the 3rd to 4th items are pretty good.
You can consider the Golden Cudgel if there is a Butterfly on the opposite side, otherwise it will be considered as the 5th to 6th big item.
Some other props:
Kajia's Insight Flute. If the Challenge Bandana comes out, combine them into one to contribute to the team.
The fourth stage:
A life and death battle, one wave determines the outcome.
Recommended items: Holy Sword No explanation. . .
Specific playing methods
Online: Mid laner: Are you abusing me?
Advantage lane: Since you are protected, please make a good last-ditch effort.
The disadvantage lane, the mid-term, and the late-stage, I wrote all about it in my last guide, and I copied it directly:
Bounty is also a hero that I like very much. In addition to the ants, 603 can choose a round shield, agility shoes, 1 set of trees, 1 big potion, and 853 can choose a poor man's shield, 1 branch, 1 set of trees, and 1 big potion to go out. Compared to ants, Bounty is a melee combatant and may be severely suppressed online, but it is better to have a poor man's shield, and the passers-by bureau generally will not buy real eyes to target you, so relying on W's experience as a gangster is also a good idea. choice. In addition, many people like to bring Bounty with a last-hit ax when going out. I think it is absolutely necessary. First, Bounty’s initial attack is quite powerful, and the last-hit is easier to do. Second, he basically participates in ganks in the mid-term and generally does not fight when he is not busy. Yes, the last-hitting ax is not cost-effective. There are two skill routes. If there are 3 people in the advantage lane on the opposite side, then there is no doubt that at 32 points, priority will be given to upgrading Wind Step. If there are only 2 or 1 in the advantage lane on the opposite side, and you are not suppressed, you can choose to upgrade to 32111. Yes, the early burst of darts is quite powerful. Bounty is a hero with a relatively good physique among the stealth family. He also has a slowing and interrupting skill. His ultimate move can give you extra money for killing people, and he has vision to reverse stealth and speed up, so Bounty is a fighting hero. After reaching level 6 You can go to the opposite jungle area for a while. If there are heroes like puppies, werewolves, and puzzles on the opposite side, then you can basically add 300 yuan (PS: If their status is relatively full when they are in the jungle, then it is better to say hello. Teammates XXOO him together) In team battles, bounties are the same as ants. Never rush in front. Give a mark first, then stand back, wait until they are almost done, and go over to harvest. It is especially taboo not to absorb the first wave of damage. , remember. As for the equipment route, I prefer two types: one is to switch from tenacity to frantic fighting, which can bring money through the line. It can also increase damage in team battles and provide good recovery. Or double-laced double knives, the disability effect and the bounty 2 skills are perfectly superimposed, making ganking very exciting. Another thing to mention is that although Bounty is a pseudo-queen, it is a melee fighter after all, and in the later stage of the 5V5 large team battle, it is impossible to shrink back. Therefore, BKB is also a must-have equipment for Bounty, and a group of people can choose it as The second big item. The rest of the big items are more casual. It doesn't matter what kind of clone axe, MKB, butterfly, or dragon heart. If you're crazy, just get a holy sword~~. The time limit for the bounty is 50~60 minutes, and you will not be able to beat the real late stage after that, so please be aware of this.
Attachment: Please always pay attention to the equipment grid of the opposite hero. If there are real eyes, gems, and pinks, you must be careful when moving, especially gems, so be careful.
Advantages/Disadvantages
Advantages: Ability to mix lanes, strong solo kill ability, good burst, more killing money, easier to develop.
Disadvantages: Fragile skin, poor ability to withstand pressure, weak against headwinds (the opposite side is generally equipped with gems, and once there is a gem bounty, it will be useless, and if the opposite side is equipped with the auxiliary position, the single It is also more difficult to catch.
)
Position in the team
gank, deputy C, reaper
Jungling skills
Jungling has nothing to do with bounty Right?
Hero matching
Like: control type (Hammer Gang), burst type, bounty. This hero is basically a magical skill among the versatile magical skills, which is also a reward. The fundamental reason why the Golden Hunter is so popular among passers-by is that the first is the monetary reward, which allows the Bounty Hunter to obtain a large amount of extra monetary income during gank. Putting a few more during team battles can also give teammates a good economic commission, especially For assisting teammates, it can greatly improve the economy. The second is to lower the armor to make your gank smoother, and at the same time increase your own physical DPS output in the later stage. The third is speed increase. The 20% speed increase for the whole team shows how abnormal it is. Basically, you can survive the soy sauce nightmare at the end of the team battle. At the same time, this skill makes up for the lack of speed bonus of the bounty wind step, making the bounty chasing ability more powerful. Go up a notch. The fourth is to open up the field of vision, which is divided into two points. The first is to target the opponent's main gank in the mid-term, which is basically equivalent to destroying his 30 seconds. The second is to target the opponent in the early stage of the team battle when there is a stalemate, which can be very effective. Clearly seeing the opponent's position and intentions prevents the opponent from making rash moves. The fifth is the ultra-long casting distance, which is 900 at level 1, which can ensure that bounty hunters are safe enough.
Special instructions for the ultimate move: 1. If you give A the ultimate move first and A activates BKB, the effect of the ultimate move will disappear. 2. If A activates BKB first, you can still give A the ultimate move. 3. Clone It can dispel the effect of the ultimate move. 4: Dispersion can dispel the effect of the ultimate move. 5: Some other dispersion and purification skills can make the bounty ultimate move disappear. (Thanks to classmate Jin for helping me test)
< p>When it comes to adding skill points, I generally divide them into two types. One is 32111 with 1 followed by 23, depending on the situation. There is another kind of 32313 big 3, which also depends on the situation. Main 1 is for high burst in the early stage, Main 3 is for survivability, each has its own pros and cons, everyone can judge for themselves.The first stage (outfit):
603 recommends 3 types:
(1). Iron branch*3 Buckler*1 Asifee Ancient Sacrifice*1 Bottled Blue Potion*1 This set is the basic equipment for the disadvantage lane, which can ensure the ability to mix lanes. You can produce the 875 Healing Ring as soon as possible (if you are too overwhelmed, use the Poor Man's Shield first), and then you can choose Combine the Orb of Tenacity to ensure your mana life and then switch to the Tomahawk. If you don't plan to use the Tomahawk to bring money with the line, then consider the Vanguard Shield (if you have the Poor Man's Shield, change it to the Challenge Bandana). Battery life after fighting.
(2). Ring of Guardian*1, Shoes of Agility*1, Iron Branch*1, Essife's Ancient Sacrifice*1, Bottled Blue Potion*1, This set of equipment is basically a temple transformation. The ring ghost lace, of course, can now be synthesized into the Ring of the Sky Eagle in 6.73. Then it is the same as 1.
(3). Agile Slippers*2 Iron Branches*2 Ashife's Ancient Sacrifice*1 Bottled Blue Potion*1 This is basically an item that takes the advantageous path and is protected by the bounty. The pure attributes follow the development flow.
853 is basically upgraded on the basis of 603. (1 ) set can be combined directly to create a Poor Ghost Shield. Set (2) adds a noble ring and a set of Essife's Ancient Sacrifice. Set (3) adds an iron branch and reduces an agility slipper to directly combine into a ghost lace.< /p>
The second stage:
The mixing period is over. At this time, the bounty is basically loaded. There are two routes below: For those who prefer ganking, I recommend the magic bottle/shrine of shadows. / Wand / Wristband / Poor Man's Shield / Prosthetic Leg (Strength) / Phase Boots / Wandering Mage Cloak / Orb of Vitality / Healing Ring / Challenge Bandana / Vanguard Shield. These are all things that can be considered. If you prefer farming, I recommend the Tenacity Ball. / Prosthetic Leg (Strength) / Orb of Vitality / Wandering Mage Cloak / Battle Fury Ax PS: There is no war drum in the picture, but it is completely possible to get the war drum bounty, but it is best for teammates to do it for vampires. The same goes for sacrifices.
The third phase:
The first wave of gank period is over, everyone starts the next round of farming, and team battles begin to occur frequently, and the later stage is coming. At this time, whether it is the bounty of gank flow or farm flow, there is already a certain equipment foundation, so the next step is to choose the big items. The following will analyze them one by one.
Travel shoes as a The 5th to 6th big item... I think it's unnecessary in the mid-term...
The Eye of Scardy is so big that it can fly up... It also has a deceleration effect, but it's usually used as the 3rd to 4th big item. Consider the first item. It will be eliminated in the mid-term.
The Evil Power of Satan is a very good item and can be considered as the 3rd to 4th big item. Forget it in the mid-term.
Sanhua Yaksha Sanye Duijian Phantom Ax also has a 6.73 Heavenly Halberd. Putting these 5 props together, I personally prefer Sanye Duijian. After all, the deceleration effect is perfectly superimposed with the Bounty 2 skill, and the Yaksha acceleration effect is combined. The bounty ultimate basically guarantees that the lone hero on the opposite side will not be able to escape the bounty gank. The Heavenly Halberd is also a very good item, with a 4-second long-range and 3-second melee attack ban, allowing the opponent to only take a beating and not be able to fight back. As for the Phantom Ax, I I don’t really recommend it. After all, the melee output environment is limited. You can also look at the game between ig and ehome. Yyf went wild with bounty and developed well, but was overturned by ehome in the end. Personally, I think this has a lot to do with the fact that yyf directly phantom ax after the wild battle. The relationship is that the choice of Phantom Ax led to the loss of the whole game.
You can consider converting the Helm of Control to Satan's Evil Power, otherwise let your teammates produce vampire sacrifices
Guinsoo If you have the money for the Evil Scythe, just sell it.. It’s always right to have more control.
Same as above for Purple Resentment.. It’s also not wrong to have more silence.
The Black Emperor Staff is basically Necessary props must be used as long as the opponent has ≥ 2 hard controls, or mages with high bursts must be used. The sooner the better. Generally, BKB will be after the mad battle. In the headwind game, BKB will be after the vanguard. Remember one sentence: A DPS that can stand is a DPS. In addition, be careful of group control that ignores magic immunity. This depends on consciousness. Even if BKB is activated, don't rush into the crowd.
Of course, there are also some things like viper's ultimate move. If he wants to target you, there's nothing you can do about it...
Lincoln's Sphere continues from the above... Hard control on the other side <2, what? It can be released, but the possibility is basically 0... (Don't tell me that the opponent may jump sheep, the bounty will basically disappear on the opposite map in the middle and late stages.)
The role of Dragon's Heart is The 3rd to 4th large items are more suitable.
Assault armor is generally used by teammates
Blade armor can be considered under special circumstances.
The cannon can be considered as the 5th to 6th large item, but it conflicts with the 2nd skill of the bounty, and will be overwritten if triggered at the same time.
Butterfly is an agility artifact, and the 3rd to 4th items are pretty good.
You can consider the Golden Cudgel if there is a Butterfly on the opposite side, otherwise it will be considered as the 5th to 6th big item.
Some other props:
Kajia's Insight Flute. If the Challenge Bandana comes out, combine them into one to contribute to the team.
The fourth stage:
A life and death battle, one wave determines the outcome.
Recommended items: Holy Sword No explanation. . .
Specific playing methods
Online: Mid laner: Are you abusing me?
Advantage lane: Since you are protected, please make a good last-ditch attack.
The disadvantage lane, the mid-term, and the late-stage, I wrote all about it in my last guide, and I copied it directly:
Bounty is also a hero that I like very much. In addition to the ants, 603 can choose a round shield, agility shoes, 1 set of trees, 1 big potion, and 853 can choose a poor man's shield, 1 branch, 1 set of trees, and 1 big potion to go out. Compared to ants, Bounty is a melee combatant and may be severely suppressed online, but having a poor man's shield is somewhat better, and the passers-by bureau generally won't buy real eyes to target you, so relying on W's experience as a gangster is also a good idea. choice. In addition, many people like to bring Bounty with a last-hitting ax when going out. I think it is completely necessary. First, Bounty’s initial attack is quite powerful and the last-hitting is easier to do. Second, in the mid-term, he basically participates in ganks and generally does not fight when he is not busy. Yes, the last-hitting ax is not cost-effective. There are two skill routes. If there are 3 people in the advantage lane on the opposite side, then there is no doubt that at 32 points, priority will be given to upgrading Wind Step. If there are only 2 or 1 in the advantage lane on the opposite side, and you are not suppressed, you can choose to upgrade to 32111. Fa, the early burst of darts is quite powerful. Bounty is a hero with a relatively good physique among the stealth family, and he has a slowing and interrupting skill. His ultimate move can give you extra gold for killing people, and he has vision to reverse stealth and speed up, so Bounty is a fighting hero. After reaching level 6 You can go to the opposite jungle area for a while. If there are heroes like puppies, werewolves, and puzzles on the opposite side, then you can basically add 300 yuan (PS: If their status is relatively full when they are in the jungle, then it is better to say hello. Teammates XXOO him together) In team battles, bounties are the same as ants. Never rush in front. Give a mark first, then stand back and wait until they are almost done. Go and harvest. It is especially taboo not to absorb the first wave of damage. , remember. As for the equipment route, I prefer two types: one is to switch from tenacity to frantic fighting, which can bring money through the line. It can also increase damage in team battles and provide good recovery. Or double-laced double knives, the disabling effect and the bounty 2 skills are perfectly superimposed, making ganking very exciting. Another point to mention is that although Bounty is a pseudo-queen, it is a melee fighter after all, and in the later stage of the 5V5 large group battle, it is impossible to shrink back. Therefore, BKB is also a must-have equipment for Bounty, and a group of people can choose it as The second big item. The remaining big items are more casual. It doesn't matter what kind of clone axe, MKB, butterfly, or dragon heart. If you want to be cruel, just get a holy sword~~. The time limit for the bounty is 50~60 minutes, and you will not be able to beat the real late stage after that, so please be aware of this.
Attachment: Please always pay attention to the equipment grid of the opponent's hero. If there are real eyes, gems, and pinks, you must be careful when moving, especially gems, so be careful.
Advantages/Disadvantages
Advantages: Ability to mix lanes, strong solo killing ability, good burst, more money to kill, easier to develop.
Disadvantages: Fragile skin, poor ability to withstand pressure, weak against headwinds (the opposite side is generally equipped with gems, and once there is a gem bounty, it will be useless, and if the opposite side is equipped with the auxiliary position, the single It is also more difficult to catch.
)
Position in the team
gank, deputy C, reaper
Jungling skills
Jungling has nothing to do with bounty Right?
Hero matching
Like: control type (Hammer Gang), burst type, bounty. This hero is basically versatile
- Previous article:New Year's Eve in 2022
- Next article:The Chinese Super League condemned the "flag insult incident" in Henan Division. What happened?
- Related articles
- How to publish it in Weibo, is there any explanation?
- Piggy eats ice cream and continues to write about 300 words.
- Talk about the feeling of being isolated at home
- Which is better, Huazhong University of Science and Technology or Lanzhou University?
- Words and sentences describing children's ears
- What should I do if my husband gambles?
- What kind of experience is it to collide with the opposite sex?
- 82 sentences of girlfriends in qq message set
- Chengde, Beidaihe, Bashang Grassland and Zhangjiajie are all fun.
- How to use Wenquxing point reading machine