Joke Collection Website - Mood Talk - Analysis on the planning scheme of one-way street without traffic lights in cities: skyline

The road traffic planning of "City: Skyline" has become a commonplace topic for players. Many players

Analysis on the planning scheme of one-way street without traffic lights in cities: skyline

The road traffic planning of "City: Skyline" has become a commonplace topic for players. Many players

Analysis on the planning scheme of one-way street without traffic lights in cities: skyline

The road traffic planning of "City: Skyline" has become a commonplace topic for players. Many players have put forward their own road planning schemes. Bring you players, okay? a8202286? The planning scheme of one-way street without traffic lights is put forward for your reference.

I think this kind of planning is the simplest way to make roads without traffic lights. The central idea is one-way street planning.

First of all, what is the biggest problem in one-way street planning? The biggest problem is the coverage of functional buildings. In the game, police station, fire fighting, etc., the overturned area depends on the length of the road. One-way street greatly increases the road length for functional buildings to achieve their goals. So the coverage area will be very limited.

Then we will talk about the essence of this kind of planning. Always use the expressway at the corner of one-way street, so that the ramp connection will not produce traffic lights. This design can be said to be an unreasonable use of the game. The coverage of functional buildings only plans the distance to the target, and does not calculate how far the return trip will take.

As you can see, every corner of this design can enter the building community. As long as you put the functional building on the two-way six-lane near the expressway interchange, a small functional building can cover four building areas centered on the expressway interchange. Greatly reduced the budget cost.

This kind of planning has no traffic lights, and the road structure is simple. The whole building area does not need any interchange, the roads are all on the same plane, and the ground utilization rate is very high. Moreover, because of its simple structure, strong modifiability and expansibility, it can adapt to the terrain well, and its adaptability is much stronger than that of a grid template and then all connected.

After the landlord used this idea, the two areas were already 5W people, except that each interchange was sometimes slightly congested, and the whole journey was not blocked.

For more information, please pay attention to: city: skyline topic