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Who can talk about the skills of playing billiards?

The ideal way to win a game is to clear the table with one shot, but often in the process of hitting the ball, it is impossible to have a good chance every time. Often, the cue ball can't hit the target ball directly, or the goal route of the target ball is blocked and the goal angle is too small. At this time, some special skills are needed to achieve the goal.

According to the degree of difficulty, I divide the advanced billiards skills into seven kinds: rushing the ball, flipping the bag, passing the ball, borrowing the ball, rebounding, rotating and combining. The following respectively discuss the playing methods and key points of these seven scoring techniques.

1 Ball punch, in fact, means that when you start playing your own suit, you have to consider in advance which balls have a small angle or there is no possibility of hitting the ball directly, so when you play the easier ball, you should use the cue ball or other balls, and control the rotation and strength to make them easy to play. As long as you have a certain understanding of the position, rushing the ball should not be a problem. As long as you have this awareness, it is enough.

2 bag turning, bag turning is a common skill, that is, the target ball hits the edge of the box one or more times and then enters the bag. In the bag-turning ball, the simplest thing is that the target ball clings to the bag-turning ball near the middle bag. At this time, you only need to add a solid low pole to prevent the target ball from hitting the cue ball and changing direction when it rebounds. Pay attention to the direction of the aiming point, aim at the mirror symmetry point of the target bag on the collision side, so that the target ball can easily enter the bag after standard mirror reflection. It is worth noting that in addition to hitting the long side into the middle or bottom pocket, you can also hit the short side into the bottom pocket or bottom pocket, or even hit the watch case side near the bottom pocket twice. At this time, the target ball will reflect twice, and the route is parallel to the starting route, which is relatively easy to aim at.

3 passing, passing is the cue ball hitting the first target ball, hitting the second target ball with the first target ball, and making the second target ball into the bag. Its aiming way is to put the aiming ring directly on the second target ball, as if it can hit the target ball directly, let the second target ball into the bag, then write down this position and try to hit the first target ball to this position. As long as you aim carefully, it won't be difficult.

4 Borrowing, borrowing has two ways of playing. One is that the target ball is blocked, but there are other balls near the bag mouth. The target ball may change direction and take it into the bag. As long as the angle is accurate, the possibility of entering the bag will be great. The other is the cue ball, that is, the cue ball can not directly hit the target ball, but can hit another ball to change the direction of the cue ball and then hit the target ball, which is usually used when the target ball is close to the bag mouth. Note that you can even use the strong rotation of the cue ball to change the hitting direction. Taking advantage of the situation is a clever way to play. In many cases, borrowing is more effective than playing directly. For example, I have encountered two situations. First of all, there are two of my colored balls on the table, No.6 and No.7. No.6 can go directly to the bottom pocket, but at this time, No.7 was blocked by the opponent's ball near the bottom pocket, so I deliberately hit No.6 on his ball first, and then went to the bottom pocket, so that the route of No.7 was smooth. Another situation is to borrow my last ball with the penultimate colored ball, so that the last ball will be washed out, which is also an application of borrowing power.

5 rebound, also known as hook, is a method in which the cue ball first hits the edge of the box to change the route, and then hits the target ball into the bag. Usually used in three situations, one is a long ball, the target ball is close to the edge of the box, but there is an obstacle ball between the mother ball and the target ball. At this time, we can hit the cue ball to the edge of the box near the target ball, and then "sweep" the target ball into the bag. In the second case, the target ball is in a good position in the pocket, but the cue ball is out of the goal angle and cannot be put into the pocket by directly hitting the target ball. At this time, the hook rod can be used, and the probability of entering the pocket is very high. In the third case, the target ball is near the middle bag, but the route of directly dropping the ball and turning the bag is blocked. At this time, the ball can score by bouncing. When rebounding, it is best to put the aiming ring on the edge of the bounced case, which is helpful to judge the direction and position of the rebound. Other situations will not be discussed because of the low probability of scoring, and you can experiment by yourself. As a billiards enthusiast, we must master the play of rebound ball skillfully, because in many cases we need to rely on this technology to solve the ball.

6 Rotation, rotation is the highest realm of billiards, its application methods are varied, and the ball is very ornamental. If you score, it will be amazing. First of all, the side spin ball can make a small arc even if the angle is 0, and the cue ball will deviate to the rotation direction. If the exit angle is added, it will have a "great" effect, which can effectively bypass the obstacle ball and hit the target ball. But it is difficult to score, and it is mostly used to solve the ball. The side spin ball can be used to play "impossible angle ball" For example, you might as well try to hit the edge of the case with a strong side spin. If you hit at a certain angle, there will even be a strange phenomenon that the cue ball does not bounce along the edge of the box or bounces along the starting angle. Using this principle to play some seemingly impossible balls or solve some seemingly impossible obstacle balls can often get amazing results.

7 combination, in fact, combination is not a kind of technology, but a kind of consciousness, that is, combining the above six skills organically and exerting them by your own creativity, such as hooking the pole first and then turning over the bag, turning over the bag first and then borrowing money, etc. And all kinds of wonders depend on everyone's own careful taste.