Joke Collection Website - Mood Talk - Xuanyuan legendary pharmacist shared his experience from 72 to 80 after crossing the Tower of Babel.

Xuanyuan legendary pharmacist shared his experience from 72 to 80 after crossing the Tower of Babel.

Today, Tian Tong is basically controlled by soldiers and high-attack assassins. Many pharmacists are stuck in 72 and 76. Let's talk about my little experience on the 72nd and 76th floors.

On the 72nd floor, that really high attack can make many pharmacists lie down at once, but today I believe many people are 42, the level suppression is cancelled, the damage is halved, and they can save the gods twice.

But let's talk about skills. The first hand is psychic (everyone who plays pharmacists knows), and then the soul is added to the crazy output of birds. If the monster uses skills to channel, he will quickly move the tree out, and you will run to the farthest distance to output, because the monster's remote skills have a distance. The second time you see a monster kill a psychic, you will run away. At this time, it is time to bet on character. If the monster likes big trees, it will play with big ones instead. As soon as the psychic CD is ready, it will be released to the opposite side of you, and then you will run away and wait for the monster to get through the psychic before outputting it. Basically, the attack of two psychics plus a treetop monster will pass. This is 4 1, 33500 blood fighting. I can't blame you for a second, hehe.

The 76th floor, actually, is very simple. Mainly psychic (psychic is a super MT of a pharmacist crossing the tower). When you come out, put a psychic between the first two mobs. You should lock the first batch of mobs attacked by psychic. When all mobs come to play psychic, you should try your best to output the mobs you locked. When you kill the first mobster, don't worry about killing the second mobster, and wait for the other mobsters to kill the psychic, because the others.

The 77th floor or the 78th floor, I don't remember just now, that is, there are three mobs who will charge, stand in the position where they come out first, and then fully output the mobs who get through the spirit. The mobster is very fragile. Basically, two souls plus two birds will die. At this time, your spirit is not dead, and the second mobster will directly recharge his spirit. At this time, we should pay attention to it. It is better for the second mobster to die with the spirit (because mobsters are better than spirits). At that time, it was the time of channeling, and mobsters began to XXOO you. I gave him the physical defense of 7400), then I enlightened and killed the third punk, and the BOSS came out directly. When I come out, I will play psychic. You quickly got a soul to escape from the farthest output. When the psychic died, the soul ran away. When the head was hit, I gave it two strokes and ran away (pharmacists know that).

The 79th floor. This monster is similar to the one on the 72 nd floor, and the gameplay is similar. Magic attacks have 4600+ ordinary attacks have 1W5+, and the gameplay is the same as above 72.

The 80th floor, forget it, it's just a pharmacist star, unless your attack can kill the psychic before it comes out again. Anyway, give a 3W3 blood spike and you won't see that spike. I am garbage, so the attack is 1800+ to 2400+, and I can only hit half.