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Who can tell me the rules and scoring methods of tennis, hockey, baseball, volleyball and fencing?

Fencing is a double competition. In the competition, one side attacks the opponent with the tip of the sword, so that the tip of the sword can accurately hit the effective part, which has the nature of puncture. Finally, the party that clicks more effectively wins. According to the rules, the round robin is played five times in three minutes and the knockout is played fifteen times in nine minutes. Hit your opponent effectively first, or hit your opponent a few more times when the time is up. In the team competition, the team that hits the opponent 45 times first wins.

Fencing has three weapons: epee, foil and sabre. The effective hit points and competition rules of the three weapons are also different, so each weapon has its own competition characteristics. Comparatively speaking, foil is more athletic, sabre is the fastest, and epee needs more skill and accuracy.

1. Ready

The competition was held on the kendo with a width of 1.5 to 1.8 meters and a length of 14 meters. When the referee announced that he was going to play, both players were two meters away from the center line. Players should stand sideways, the sword must point at the opponent, and the hand without the sword should lean against the back. Every time an athlete scores a point, he must return to this position to compete again.

score

Playing with epee, foil and sabre is to stab the opponent directly with the tip of the sword, so that the tip of the sword can clearly and accurately hit the effective part, which has the nature of puncture. A blow to any part of the opponent's body is a tangible, substantial and substantial blow. In order to make it an effective hit and score point, the landing point must be within the effective part stipulated by the relevant sword species.

Epee is a complete stabbing weapon. Only the tip of the sword is effective, and the horizontal stroke of the blade is invalid. The effective parts of the attack include the whole body, that is, trunk, legs and feet, hands and arms, and helmet. Unlike foil and sabre, epee is effective every time it hits. If both sides hit each other within a quarter of a second, each side will get a hit count. The most vulnerable part is the hand. Therefore, the epee competition needs high accuracy, and the good time to attack the opponent is often when the opponent begins to attack. The tips of the two contestants are equipped with red and green detectors respectively. When hit, the tip of the sword will produce strong light.

Foil is a complete stab weapon. Only when the tip of the sword hits, the cross stroke of the rapier is invalid. The effective hitting position is the upper body. The effective part of the hit is covered with a metal coating, so that electronic instruments can distinguish between effective and invalid hits. Foil competition also pays attention to hitting the ball first Whoever attacks first will score. The attacked person must resist effectively before attacking and hitting. Both sides hit at the same time, no score. In this case, it is difficult to distinguish the sequence of blows. For example, sometimes the sword touches the arm, which is an invalid part of the foil.

Sabre is a weapon for splitting and stabbing. In actual combat, get more points by splitting. Effective parts are the upper body, helmet and arms. The effective part of the hit is covered with a metal coating, so that electronic instruments can distinguish between effective and invalid hits. Sabre competition also pays attention to hitting first. Whoever attacks first will score. The attacked person must resist effectively before attacking and hitting. Both sides hit at the same time, no score. Sabre is the fastest and usually takes the shortest time.

If the electronic instrument shows a player's score, the referee will stop the game immediately, and both players will continue the game when they are ready.

draw pictures

Within nine minutes, if the two sides are equally divided, we will play overtime for one minute and use the sudden death method. In order to prevent both sides from over-defending, a lottery was drawn before overtime to decide who would win if neither side scored in overtime.

4. Team competition

In the team competition, each player takes turns to compete with the other three players. The player who scores 5 points first wins, then the players cross the competition, and the team who scores 45 points first wins.

5. Fouls and penalties

After the game is restarted, it usually starts from the same place (except for the penalty of losing the venue). Penalty for losing the venue is generally to move the competition site to the illegal group by one meter. If both legs touch the baseline, the player will be punished for hitting the sword.

After warning, if you make the same mistake again, you will be punished by hitting the sword. Like the sprint collision in sabre, intentional physical contact in foil and pushing the opponent in epee are also intentional physical contact behaviors. Will be punished for hitting the sword.

It is illegal to turn your back on your opponent, illegally drag and stab the tip of the sword again on the court, or cover it with a hand without a sword to avoid being hit. The first time you give a yellow card warning, if you do it again, you will get a red card and be punished by the other side. For those serious fouls, such as revenge and rough collision, collude with opponents and directly show black cards to expel them.

Fencing etiquette

Fencing is now a compulsory course for medieval European knights. At that time, fencing was closely related to the honor of knights. Modern people have regarded fencing as a leisure and fitness activity. Fencing is also a competitive sport, and there are many ways.

The friendly confrontation between two fencing enthusiasts (or athletes) is called "actual combat"; This kind of confrontation (competition) is called "competition" if there is a record of achievements.

Wear fencing clothes, hold a shield in your left hand and a sword in your right hand; The tip of the sword is down, and the T-step is 2 meters behind the kendo center line. You must raise your sword and salute your opponent at the same time. Must salute the referee; You must pay tribute to the audience. After the ceremony, put on a mask. After hearing the referee's "ready" password, make a practical posture and prepare for the game. After the game, you should first take off your hat and salute the referee; You must salute the spectators, and both players can only end the game by shaking hands with non-swordsmen. In the competition, you must obey the referee's decision. It is forbidden to argue with referees or opponents. Referees should strictly enforce the law to improve the internal quality of amateur fencers. Call "stop" in time to correct and remind amateur fencers of their bad words and deeds, such as rude behavior, rude movements, irregular movements, violation of fencing rules, stumbling and so on. When an opponent falls down on the kendo for any reason, he should not continue to pursue the opponent.

I only know fencing, and I don't know anything else. . . Hope to adopt!