Joke Collection Website - Mood Talk - The screen, plot and control experience of Need for Speed 20

The screen, plot and control experience of Need for Speed 20

I can't wait to get started with NFS20 these two days, and I'm playing with my broken notebook. When I thought NFS could finally make a comeback, I was bombarded with overwhelming criticism and got a low score of 20 points, and my mind was blank.

Judging from the current wind review, it can be predicted that NFS20 will face greater difficulties than NFS 19, and it can be said that it is as desperate as 12 and 16, and there are countless plagiarists. So I'll talk about what 20 looks like in the eyes of a player who plays RAC fairly well.

I have been playing for 25 hours now, and the process is almost over, but I have read the last story first. Basically, the most important places have been played. I dare not say that I have played this game thoroughly, but if I want to make a brief evaluation, I think it is almost enough.

design

I don't have much say in this respect (19 in the same way) because I got stuck in the minimum configuration line when playing. I can only say the general feeling. My first impression is not as deep as 19, but it is not far away. After trying to stay for a few minutes in more than 20 frames and pursuing the highest quality, it is still very good. The static photos of the distant view are still very shocking, and the tone is NFS 14.

Although the color tone at night is more comfortable and bright than 19, it feels less delicate than 19, which is inevitable. After all, 19 specializes in night, and during the day you will find that many scenes have no texture at all. And the night can cover up this problem well. In addition, because it hasn't rained for 20 days, the picture is not as "dirty" as other RAC, and the camera mode is strangely not dynamically blurred. It is also a problem that many places are too clean to see the bright spots of image quality. But overall, it's not bad.

Screenshot of NFS20 real machine (from RacerF)

The plot of a play

It can be said that it is very fast and passionate. It is a very old-fashioned story of revenge after being sold (the plot structure is similar to NFS9 or NFS 10). The team challenge in the promotion process is like the combination of NFS 19 and NFS 10. The first few teams are just like NFS 19. We are friends after racing, and so are the last teams.

Although the story is old-fashioned, as a typical Hollywood popcorn plot, it is no problem to make people feel good. The plots of several checkpoints are particularly cinematic and brought in, especially in the fourth chapter, which reminds me of the feeling of garbage trucks and fire engines sweeping the streets in NFS9 and 10.

This kind of tanker that crashed all the way is hard to cheer people up. The context of the plot makes sense. Several lines develop at the same time, and the driving point of the key plot can also play its due role in the plot. They have done it step by step from beginning to end, and there are follow-up plots, unlike NFS 16. The small interaction between the protagonist and other protagonists, as well as with players, and the chat between protagonists in free roaming are also very good and interesting places. In addition, cross, Ryan Cooper, Kimura Ming (NFS 1 1 drifting overlord, team noise bomb directly makes NFS20 one of the plot bosses) and Samantha (same name and surname, whether the same person is unknown) can also poke the G-spot of NFS fans (you can't imagine that as an old fan, when you hear cross's voice, you look puzzled first, and then).

The fourth chapter driving a truck to escape from (Wu) from (Shuang) Cang

When it's over, I'll talk about a few shortcomings in the plot. First, some key scenes in the plot are cutscenes. Although it's cool to watch an animation while playing by yourself, it's still a little worse than driving by yourself in NFS 16 Snow Mountain. Secondly, the lines in some scenes are awkward, such as a character who should be nervous, getting on the bus leisurely in order to escape the situation. Third, the length of several cool episodes is still a little short. After playing, there will be a feeling of "how did you get this", but third, being able to play again is a consolation prize. There is also a story of this generation, which will be even more refreshing if it is made into an online cooperation model. If not, it would be a great pity.

Officer NFS9 Cross's plot eggs in NFS20 (picture taken from MSWGR)

Generally speaking, although old-fashioned, if you like popcorn movies (vegetarian chicken), the story of this generation is definitely a plus. It can be said that the NFS series has the most complete and refreshing plot in six years. Of course, for a RAC, the plot has always been a dispensable project, and you can't expect any high-end plot with special depth and connotation. NFS 18 can be said to be the deepest one in RAC series, but it is useless because the sense of bringing in is almost zero. If you don't want to watch the popcorn plot (such as IGN, GS), it is definitely a deduction, because the plot is the main driving element accompanying the whole game. If you don't like the popcorn plot promotion mode, it may cause direct persuasion.

map

It can be said that it is the largest map in NFS history, and its overall size and drivable sections are more than twice that of 19. The road section of the city block is very complex and the area is very large, and the two mountainous areas can also get a very good refreshing experience. Moreover, this generation of mountainous terrain has an ultra-high gradient drop, and there is a small probability that it will directly fall to the bottom (NFS 10). As the first generation NFS with a large number of off-road terrain, the vastness of the desert can be said to be very shocking. It is the most complete NFS map. The main disadvantage is that the desert is vast, but some scenes are still relatively empty. Second, the big airport in the lower right corner is inaccessible. Another disadvantage, which is not a disadvantage, is that the road is too complicated, and I still have a lot of places to run clearly.

control

There is a very big premise here. If you are a firm manipulator in the black box era, or someone who values manipulating physical authenticity, then 20 will be NFS that you are not interested in. Because the control subject of this generation is still drift control based on criteria, grasping the ground is the most convenient and sensitive of several generations of C drift control, but it still cannot be used as the main control means, and most of the time drift is still dominant, and the same drift is much faster than grasping the ground. This generation of drift control has improved the automatic counterattack of NFS 19 egg pain, and the feeling of drift and cornering is very natural and smooth. Moreover, due to the great improvement of collision and collision judgment mechanism, you can drift as long as you want in NFS20, completely releasing yourself, basically not worrying about sudden terrain killing and street car killing, and basically not getting angry because of the collision of a collision animation for more than 5 seconds.

The acceleration at the corner is quite a legacy of NFS 14, and the FOV change and speed-up at the moment of NOS acceleration are very refreshing. It can be said that the refreshing feeling and effect brought by 80% tank car style combined with the most comprehensive C control in the black box era are very remarkable. Cross-country control belongs to the version of slippery on the road, and it can float by simply hitting the direction. This generation of hops is also much more weighty than 19. It can be said that NFS, which is controlled by off-road for the first time, has a unique flavor and fun. For me, this generation of operations is one of my favorite and coolest NFS operations since NFS 14. If you want to say that the shortcomings are still too arcade, the grasp is not real enough. (the threshold is not high enough), but NFS can play, but it can't be eaten in NFS. What's the use? (Fuck the fucking science)

NFS20 map

Appearance modification

Generally speaking, the strongest point of NFS can be said that among all the released next-generation RAC, there is no strongest and most comprehensive single car appearance modification. It continues the comprehensive appearance options of NFS 19, and makes further improvements, canceling more than half of the restrictions on suite collocation; Let each part of each car have at least one optional item; In order to avoid the embarrassing situation of buying a car in NFS 19, neon lights returned to NFS for the first time after 13 (including NFSW for seven years), adding tire smoke color and jet color of NFS 17, and adding air suspension and speakers.

In addition, the addition of new reality modified plants like Mansory is also a highlight. In painting, the system of NFS 19 was continued, the branch factory was widened and more layers were opened, which was considered as steady progress. Although the modification requires the plot to advance and unlock, it takes a lot of effort to modify things in the early stage, but once you meet these conditions once, you don't have to implement them again, which has no impact. However, there are also some shortcomings. First, the number of modified vehicles inherited from NFS 19 is not outstanding, and there are still some problems in the matching of some vehicles, and this generation does not know why the track adjustment was cancelled. Second, one or two parts of some vehicles are still missing (compared with FGT, it has more than a dozen front fenders). Third, it is also the biggest problem, such as neon lights, tire smoke, jet color, air suspension and speakers. Although this generation has given you a lot of boxes, and only a few appearance choices do not affect the balance, these unpacked modifications will be returned to the warehouse when you sell the car, and no gold is needed. But my face was black, and I didn't even turn on a red neon light, so I had to spit it out.

The modified interface of NFS20 is consistent with the interface of NFS 19 system.

Performance modification

We can say that this generation is one of the most controversial and misleading points. This generation of performance modification is completely different from the garage accessories upgrade of 19, and changed to the form of cards. Let's talk about the advantages of this generation first. This generation of performance modification is not as simple as NFS 19, and it only takes half a minute to completely change to the maximum. You need to gradually improve your performance card level by buying, competing and slot machines. Moreover, because the matching of performance cards continues the mode of NFSW adding parts from different manufacturers, the freedom of matching parts is greatly improved, and this CarPG cultivation mode can greatly increase the playability of the game.

However, the problem of this model is not small. Because the parts sold by the refit shop are basically mediocre, the main sources of good parts are basically competitions and slot machines. However, a slot machine needs to change three parts cards, which is very random, and the most unscientific thing is that nos and brakes in this generation of performance indicators are all linked to bonuses, so you really need a lot of liver work if you want to brush a set of parts from the same factory (and you are not African). If we consider the influence of different bonuses, it will take more time, and if this generation of tracks only rely on the diversity of brushes, it is easy to fall into the repetitive and boring brushing process.

The advantage is to increase the game playing time, and the disadvantage is to bind the game time, but the good news is that this generation of games can get good parts and money quickly, and it doesn't take much time to pull a slot machine. In addition, if the purpose is to clear customs, then simply go all the way, and you don't need much time to buy a card to clear customs. It is also a partial remedy for this defect. This is a double-edged sword. The problem of unpacking is indeed linked to performance modification to a certain extent because unpacking is for the card of the parts, but there is no need to worry about fairness because the parts can not be unpacked directly, and eventually the slot machine will be pulled. Krypton just shortened the game time. In a word, this performance modification does more harm than good, and it is also one of the main problems of NFS20 to some extent. But it is sheer nonsense to say that you can't play this game without krypton, and you need krypton to play this game.

In the King of Drift's World Record, CROWNED used almost complete Huracan data to show.

vehicle

There are ***78 cars. At present, some cars are not fashionable because of several bugs. NFS has always been a short board, and the number of cars has never been dominant, but there is no generation of NFS that relies on the number of cars to eat. Although the number 78 sounds too shabby compared with the horror numbers of 500+ and 700+ next door, it is also the most comprehensive entertainment NFS at present. It can also make each car look more unique and personalized. The unique appearance of each car is also one of the biggest features of NFS. Besides, no matter how many cars you drive, the number of cars you actually drive is still so small. Although the more the better, this is really no problem.

opportunity

Compared with 19, this generation of adjustment is greatly simplified and changed into the form of real-time adjustment in free roaming. Five types of cars have different adjustment options. One of the great benefits of real-time adjustment is that you don't have to experience the painful feeling of NFS 19 that it takes five minutes to get into and out of the garage and then run the map. But, to be honest, this simplification is a bit simplistic. There are only three adjustable options for each model, which add up to less than the comprehensive adjustment interface of 19. Although simplification is beneficial for NFS to make it easier for more popular players to get started and attract RAC newcomers, this degree of simplification has to be said to be a bit excessive. Although I personally like this stupid adjustment because I don't have to consider too many things.

police

An element engraved in NFS DNA, JC, as one of the most important components of NFS, can be said to be two words in this generation: violence, do everything possible to stop you. If the JC of NFS 19 has no sense of existence at all, then the high IQ and tension of the JC of the 20th generation is no less than that of NFS 18, and its IQ is extremely high, so it will intercept you with American style.

When dealing with these JCs, I may be outflanked and hit gg if I am not careful (I have also been arrested several times for carelessness). One of the cool things about this generation is that you are an invincible tank car, and you won't be caught because of excessive blood loss like NFS 18, so you can crash with JC's car as you like, and then watch JC take Frost Airlines without any damage. This 1VN tank car JC confrontation mode in the black box era even made me find a little feeling of NFS9, which was full of praise. However, the negative impact of this extremely violent JC is that this generation canceled the setting of JC in free roaming.

Although you don't have to worry about running on the road and suddenly getting involved in chasing the murderer, as the core element of NFS, the completely stripped world is still empty. In addition, JC only exists in time events, giving people a subtle sense of gap. Although the helicopter is high-tech (searchlight EMP) and small, it is a pity that there is only one class. Rhino armored vehicles appear frequently in the later period, but as stupid as NFS9, it is easy to solve the snake position.

NFS20 JC siege official map

many people

The biggest problem of NFS in this generation, and then I was surprised that no so-called media evaluation agency mentioned this problem. The biggest problem for many people in this generation is that there is no free roaming option. As a RAC with 20 17 open world as the main body, is it really possible without free roaming? It's frustrating that such a big map can't roam freely. NFS, as one of the earliest RAC that roams online for free, has cancelled the crucial setting of "show your own personality vehicle" in this generation, which is tantamount to picking sesame seeds and throwing watermelon.

Although you can still take photos online for free, the free mode at this stage is just a hall. Whenever there are enough people, the game will start automatically, and you can return to the hall halfway, but you will return to the game when the next game starts. It's really speechless. The only gameplay PVP mode is too single, and there are no various game modes. In addition, it is the teleport problem caused by consistent network. When the delay is high, you reach the next checkpoint, but this checkpoint has not been refreshed. After refreshing, you ran far away, and the result was not that you passed. This also affects the game experience. The multiplayer experience of NFS20 seems to make you feel that you are playing NFS 16.

Single mode

Compared with NFS 19, this generation of single-player mode can be said to be paradise, and it can be paused, that is to say, you can naturally answer the phone or go to the toilet on the way to running a tense story or playing jc. Instant restart means that it doesn't take 1 minute to restart for running a race, and it doesn't take two minutes to dump JC like 18, and then go into the garage to start over and look at the map again. The timer is synchronized with the rush time, which means that you don't have to worry about missing the record to see the face of network delay when you brush the picture. A better map loading mechanism means that you don't have to worry about running the map with a slag hard disk like NFS 18 and NFS 19. Although this is actually a problem that should not appear, there is no need to raise it, because it is the first time in four years that I can have a good time on a stand-alone computer, so I especially want to raise this point.

abstract

Although this generation has several problems that affect the game experience, for me, this is the most complete, retro and comprehensive generation of NFS since 12. Although it is far from perfect, if it is the best entertainment NFS since NFS 14, I think this generation can totally afford it. The unique freshness of NFS has reached a new peak in this generation. Personal rating: 8.8 (1).

Where NFS is going, and some gossip

In recent years, as an NFS iron powder, I have witnessed the rise of RAC TC and FH series in the new era of entertainment. The former takes the map of the whole country and the online game of "Building WOW in RAC" as its selling point. Although it was not very popular at first, after two years of continuous updating, the first generation has been basically complete and mature. The second generation directly broke through the traditional concept of RAC, trying to build by going up one flight of stairs on the basis of the previous generation. The latter takes the super-high degree of freedom, the number of vehicles, interesting and real control and the high comprehensive quality of comprehensive gameplay as its selling point. Each generation can be said to have added something new on the basis of steadily maintaining the high quality of the previous generation.

The uniqueness and individuality of these two RAC make them the most popular racing games. The racing veteran NFS is like "the waves behind the Yangtze River push the waves before, and the waves before die on the beach". Every time I publish a new work, I finally break through and get hacked to death, and there are all kinds of double standards when I get hacked. When TC or FH works step by step in the new book, any function is "a major breakthrough, which is very innovative". However, when it is NFS's turn to make a more significant breakthrough than the first two, it means "no breakthrough, no change". The funniest thing about this statement is that the algebra of NFS sudden death has never been caused by the breakthrough in these two years, but by excessive innovation or a breakthrough with negative effects.

If we assume that FH4 has an NFS-level appearance modification, then I can say that FH has basically no shortcomings, and I believe many people will be encouraged by this. When NFS absorbs or draws lessons from excellent elements belonging to FH or TC, such as the cross-country of NFS20, I don't know why the remark of "copying TC and FH" has emerged. Not to mention a traditional argument, RAC gameplay is always within the framework. It is conceivable that it is too difficult for TC2 to directly break through the whole concept. Let me just say, why can other games finally take away the elements belonging to NFS and NFS is worth being used as a stepping stone? Why is it NFS's turn to watch your own things being used by others, and then you can't use others'? Is NFS really Lei Feng? Selfless dedication without expecting anything in return?

NFS 14 official map

Now the overall score of 20 points will not change because of my short comment, and the overall tone has been set. Regardless of the follow-up comments for the time being, the probability of bleak sales is very high. The final result of EA Grandet's bleak sales is to close down, dissolve the studio and hide the IP. If we consider the possibility of IP blocking of EA in the past two years and NFS termination in 20 years, I have to admit that the probability is very high. NFS has experienced the possibility of being hidden in the snow twice, but this third time, to be honest, if players only rely on feelings and have no fresh blood, this third time is likely to fail.

The biggest black spot of NFS20 media this time is to sell stories. I think it may be that the mainstream media and the public don't like popcorn, which is a refreshing way, but rather pursue exquisite things. NFS, a cool style from beginning to end, may become "outdated" like the crazy car modification culture in the early 2/kloc-0 century.

NFS, as the only arcade that still exists for pure illegal entertainment, has had an impact on the whole platform. When I personally enjoy being 20 years old, I really don't want to hear the news of the end of NFS. Even if we are optimistic, NFS can still produce 2 1. How can I generate 2 1? As I said before, the biggest diversity of NFS, a double-edged sword, is starting to scratch itself at this time. The biggest problem is that you don't know how to catch the taste of most players. Even if you try to do this, you still can't. Is it to completely abandon the tradition and uniqueness of NFS simply to cater to the so-called public and the times, or to give up some excellent conflict elements for the uniqueness of NFS? Seriously, I don't know, because there are too many answers to this question, and you never know which one is the best. In my opinion, the above two roads are dead ends for NFS. The former will be completely homogeneous with FH TC, without features and unique selling points, and the latter will become pedantic works that cling to outdated things and do not make progress.

Today, it's finally my turn. I don't know where NFS, as my childhood and belief, will go in the future, and I don't know whether the name Need for Speed has a future. It is best if it can be 2 1. If not, let the ghost game take 20 years to complete what they want to bring to the players, at least, let 20 leave quietly.

I am very unwilling, however, I can only watch all this slowly become a reality. I can only watch NFS become the next MOH CNC. But it is impossible to give up NFS. I will never give up in my life, because this is a unique racing game, which makes me fall in love with racing and makes me feel the charm of racing.

Waiting and hoping before NFS's life and death trial comes.