Joke Collection Website - Mood Talk - DNF roaming gunner PK which school is the best, talk about the extra points of this school.

DNF roaming gunner PK which school is the best, talk about the extra points of this school.

DNF roaming bonus points DNF roaming bonus points

Those with ★ are necessary skills.

Roaming points can be divided into two schools: body flow and jet flow. The following are the bonus points for these two schools:

Whole body flow (PK)

Pattern blasting

★ revolver mastery:+full

★ Knee top:+full (I am roaming in body art)

★ roundhouse kick:+full

★ Mobile roundhouse kick:+full

★ Floating shovel:+full

Get up and kick:+1

★ Instant kick:+Full effort (high output damage)

★ Quick gun drawing: +5

★ Gone with the Wind:+15 (Although we roam in the body art stream, we still need shooting skills PK to float in the air with continuous recruitment. )

Aerial photography:+1

★ Step shot:+1

★ Automatic counterattack:+full

Remote block:+full (not recommended)

★ Mobile Shooting: +5 (Pre-Awakening Skill)

★ Random shooting: +5 (pre-awakening skill)

machine

RX-78 pursuer:+1

bullet

★ Silver bullet:+1

★G- 14 Grenade:+full

Heavy firearms

★M- 137 green machine gun:+1

★ Barbecue: +5 efforts

Be widely used

★ Jump back:+1 Force.

★ crouching:+1

Steal skills from teachers

Sniper:+1

wake up

Death: giving up

★ Crazy massacre:+1

According to the above points, the total SP is 39 16(RX-78 chaser:+1 get up and kick round:+1 long-range block:+full).

The remaining SP is 69 1 (added according to personal preference)

Shooting stream roaming (PK)

★ Knee top: +5

★ Floating bomb:+15 (the floating height should be similar. If you feel depressed, fill it up. Hehe, it is not recommended to fill it up. )

Aerial photography:+1

★ Swing kick: +5

★ Mobile roundhouse kick: +3-5 (depending on individual circumstances)

★ Instant kick: +5 output (PK plus 1 for those unaccustomed to continuous strokes)

★ Floating shovel:+full

★ Step shot:+1

★ revolver mastery:+full

★ Automatic counterattack:+full

Remote block:+full (not recommended)

★ Head shot:+Full effort (since we are roaming in the shooting stream, let's fill it up)

★ Quick gun drawing: +5

Death revolver:+full

★ Mobile Shooting: +5 (Pre-Awakening Skill)

Turning and moving shooting:+1

★ Random Shooting:+Full (Pre-Awakening Skill)

machine

RX-78 pursuer:+1

bullet

Silver Bullet:+1 (Silver Bullet belongs to magic attack, roaming magic attack is low, crit belongs to physical type and can be discarded).

★ Grenade:+1 (or a large range)

Heavy firearms

★M- 137 green machine gun:+1

★ Barbecue: +5 efforts

Be widely used

★ Jump back:+1 Force.

★ crouching:+1

Physical Crit:+Full

Steal skills from teachers

★ Sniper rifle:+1

wake up

Death: giving up

★ Crazy massacre:+full

The total SP is 39 16, which is allocated according to individual circumstances.

Finally, talk about the roaming bonus method with both PK and PK.

★ Knee top: +5

★ Floating bomb:+15

★ Quick gun drawing: +5

★ Floating shovel:+full

Aerial photography:+1 (too high is useless)

★ Step shot:+1

★ Swing kick: +5

★ Mobile roundhouse kick:+full

Get up and kick roundhouse: according to personal hobbies (only 50 SP is recommended).

★ Kick in an instant:+Do your best.

★ revolver mastery:+full

★ Automatic Counterattack:+Full (Roaming Magic Skill)

Remote gear: (It is recommended to give up because the roaming SP is tight enough to match the drawing skills)

★ Head shot: +5 force.

★ Mobile shooting: +5

★ Moving shooting and turning:+1

★ Random shot: +5

Fatal: Give up (Awakening gives 1 level)

★ Crazy massacre:+1

Silver Bullet:+1 (Silver Bullet belongs to magic attack, roaming magic attack is low, crit belongs to physical type and can be discarded).

★ Grenade:+full

★ Green machine gun:+1

★ Barbecue: +5 efforts

★ Jump back:+1 Force.

★ crouching:+1

Note: According to the above points, the total SP is 39 16 (floating bomb+15) and the remaining SP is 560 according to personal preference).

The above views are purely personal. If you have any objections, you can solve them yourself.

Ok, finally, how to allocate the last 500 points SP (Drawing Assistant):

Death revolver:+full

Physical crit:+total crit rate 10% (some people say that this is a waste wood skill, so I won't talk about it here, for example, your height 170, plus 5CM is the perfect height, which shows how important this 5CM is. )

Let's talk about roaming itself. Control the wallet: Critical Hit Rate +20%

A set of surprise attacks: critical strike rate+15%

So the total crit rate of roaming is 45% (the attack speed of roaming is as fast as death). The additional effect of death revolver is only the additional damage of crit.

Critical damage is about 170% of your own attack damage, and the effect of hanging the left wheel is about x 170% of your own. The last round of roaming was about 270% of its own attacks.

Then the additional damage of death revolver is 270% x 170%. (If 95% crit is caused by drinking a sharp eye and hanging a death revolver, then the actual output damage is 600 damage = 1800, and the last shot output damage is 2500 yo. Hehe Qiang)

If roaming attacks 600, the killing speed is faster than the attack 1 100 (personal feeling).

Finally, discuss whether the roaming "death" skill should be supplemented.

PK: Generally, the HP upper limit of gamers above level 40 is about 3W, and the lethality rate (+full) of starting the engine when the opponent's HP is below HP8400.

The final engine rate of a roaming common attack is 1.6% and then X25%%, that is to say, the engine rate of a common attack is 0.4% (the lowest and most hateful thing is that the HP lower limit of the other party is below 8400) X20% = 0. 1% (the initial probability of the other party's common attack), so death at PK is completely a waste skill.

When drawing: The HP of ordinary monsters in Dark City is around 9000. It is conceivable that it is difficult to kill the main monsters with lethal force (the lethal probability for the small soldiers is 0.29%), and the blood volume of Northma monsters is generally around 14000, so the engine rate is around 0. 19%).

The rate of cardiac bleeding is 2% (the probability of death can be judged by comparing the rate of cardiac bleeding).

To sum up: roaming "kill" and giving up.

Extreme roaming bonus (provincial skill bar type)

★ roundhouse kick: full

★ Instant kick: Go all out.

★ Mobile roundhouse kick: full

★ Knee top: full

★ Grenade: full

★ Floating shovel: full

★ Automatic counterattack: full

★ Step shot:+1

★ Quick gun drawing: +5

Head shot: give up (or feel that giving up is not good, after all, save your skills. Hey, hey, I suggest giving up restrictions and adding SP shortage)

★ Floating bomb:+15

★ Mobile shooting:+1 (or give up)

Silver bullet:+1 (or give up the suggestion, and give up if you want to strike first)

★ Barbecue: +5 efforts

Death revolver:+full (or give up if you want to strike first)

Physical Crit:+Full (this death revolver must be filled if the silver bullet is abandoned)

Random shot: full (for skill bars and high damage)

★ The above three skills are interlinked. Just give up. If you fill it up, fill it up.

Awakening: giving up (but awakening is still giving up skills)

Stealing the teacher: give up

Jump back:+1 output

Crouching:+1

★ Green machine gun:+1

★ revolver mastery:+full