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What’s going on with the four boxes of Zul’Aman in World of Warcraft?

Zul'Aman, the castle of the forest trolls, the territory of the legendary troll hero Zuljin, is a 10-player wild RAID copy that will be opened in version 2.3. I am bold enough to make a detailed preview of this copy based on the information that can be found so far.

Location

Zul'Aman is located in the Land of Ghosts, south of Silvermoon City. For the tribe, it should be very convenient to go to this dungeon; now many alliances are criticizing this on the BLZ forum. I believe that when 2.3 is officially released after the PTR, LM will also have a very convenient way to travel to Zul'Aman.

Map and boss locations

As you can see, the order of killing the first five bosses should be arbitrary. There is no so-called "blocking" boss, similar to ZG. However, the limited-time mission (details below) throughout the entire dungeon stipulates the order in which bosses are killed, which is the order from 1 to 6 in the picture above, specifically:

1. Narolak (Incarnation of the Bear) , 2. Akilzun (the incarnation of the eagle), 3. Genalai (the incarnation of the dragon eagle), 4. Haraz (the incarnation of the lynx), 5. Malakras (the giant magician boss), 6. Zul'jin (big boss)

Related tasks, keys and reputations

At present, BLZ has not revealed the various tasks and reputations related to Zul'Aman, and this copy does not seem to be either. Key required. However, the bosses here not only drop equipment, but also [Justice Badges]. The first 4 bosses each drop 1 piece of equipment and 2 Justice Badges (everyone has one), while bosses No. 5 and 6 each drop 1 piece of equipment and 2 Justice Badges (each one has one). Drops 2 pieces of equipment and 3 Justice Badges.

In addition, after killing Zujin, you can loot the mission item "Zujin's Blood" (unique, need to roll points to get it), and you can get 10 additional Justice Badges by returning it. (I don’t know if there is a limit to the number of times you can submit this quest)

Limited-time quest

When you enter Zul’Aman and all preparations are in place, you can talk to a guy named “Harrison... John" NPC to start this limited time mission.

Similar to the 45-minute DK mission, Boss1 will also give the team a 20-minute countdown. Within these 20 minutes, if you kill him, you will have completed the first step of this limited-time mission. ) - you free a prisoner. He will be very grateful to you and leave a box (similar to MC 9), which is your reward for completing this limited time task. Inside the box are epic reward items.

After you liberate the first prisoner, boss 2 will also give you a 20-minute countdown. You must kill him within 20 minutes, continue to liberate the prisoner, obtain the rewards in the box, and then continue to liberate the prisoner. There are 20 minutes to kill boss 3, and so on until Zujin is killed.

During the process of killing the boss, any group attack will cause the mission to fail. Even if you defeat the boss within the time limit, you will not be able to obtain additional rewards; similarly, if you kill a boss overtime, If so, no matter how fast you act in the future, you will not be able to get the limited-time mission rewards from subsequent bosses.

Difficulty and boss introduction

Tigole (one of the two goblins) mentioned at the E3 exhibition that Zul'Aman will be a more difficult dungeon than Karazhan, but the drops will also be lower. It would be better (duh). Through the difficulty adjustment, the difficulty of Boss 1 will be equivalent to Prince of Karazhan/Nightmare; the difficulty of Zuljin is roughly equivalent to Kael'thas; and the "limited time all-pass" will improve the team's preparation, coordination, equipment and tactics. presents an unprecedented test.

He also mentioned that the Bear God (boss 1) basically does not have any tactics, but it is an equipment-based boss and requires considerable equipment accumulation. It can be inferred from this that even in a wild group, as long as everyone is well-equipped, there will be no problem in completing the first step of the time-limited mission. (You can fight in front of boss 1 and then talk to the NPC)

The current information does not have a precise description of the boss's skills, but at least you can know:

Boss 1 ~ 3 are basic single tanks. /dps battle, some special skills require simple movement, etc.; boss 3 will summon spells, which requires 2T (basically a wild druid) to temporarily tank and nuke.

Boss 4 is similar to ZG's Leopard Girl. It will constantly summon add from its eggs, so it needs to periodically "hold 5 to 6 add -> AOE" process. At the last 35%, she will All remaining adds on the field are summoned at once, so the dps cannot be fully activated at the beginning and explodes at the last 35%.

Boss5 will appear with 4 minions (4 randomly selected from 6). You need to nuke 2 to 3 before focusing on dealing with the boss. He will periodically absorb the energy of a team member to use the skills he can use (including treatment, so the pressure to interrupt will be greater); he will also "grow", increasing his attack power by 10% every minute, so the pressure on DPS will also increase. Not too small.

The battle of the final boss Zujin will be divided into 5 stages, one stage every 20%. The focus of each stage is different, and it requires very skilled cooperation to win this difficult battle.

2008-3-1 20:06 Reply to Arthur Troy 0 fans 2nd floor

Customs clearance time and reset time

Tigole said, this copy is a A dungeon that can be cleared in one night. If you are skilled at it, it will take about 2 to 3 hours to clear it.

Zul'Aman's reset time is 4 days. (Not sure)

Dropping

To put it simply, the equipment level dropped by bosses 1 to 4 is 128+ and the weapon level is 132, which is roughly equivalent to the level of T5, that is, the Viper Temple and It is dropped in the early stage of Storm Fortress; the weapons dropped by bosses 5 and 6 are level 138, which is roughly equivalent to the level of Kael'thas and Fashqi, and is also equivalent to the forging of level 3 weapons. This should be the best equipment that non-home players can get besides the arena and 25-man RAID.

It is worth noting that many of Zul’Aman and Blizzard’s newly added [Badge of Justice] exchange items have the attribute of “ignore armor when attacking”. For PvE, this is nothing more than an attribute equivalent to "increasing attack strength", but in PvP when the physical system is against the legal system, this is a very useful attribute. Because the relationship between armor and damage reduction is logarithmic. The lower the armor, the greater the damage reduction coefficient corresponding to each point of armor. For example, if the same set of equipment "ignores 1000 armor" is hit on a bear with 20,000 defense, it will basically not increase any damage - the damage reduction coefficients of 20,000 armor and 10,090 armor are almost the same. ; But for a commoner with 1000 armor, the attack power is almost increased by 15%! Because the difference between the damage reduction of 1000 armor and 0 armor is quite big.

BLZ should add this attribute to increase the status of physics professions in the arena; I guess "legal killers" thieves and hunters like this attribute the most. ^^

By the way, there is really good news for hunters at present: the minimum range of long-range weapons may be reduced to 5 yards - eliminating the "blind zone"; the skill "Disarming Shot" is added, with a quick 1-minute CD , disarm for 10 seconds; aiming and shooting may have a fatal strike effect; it seems that BLZ also needs to improve the status of hunters in PvE and PvP.

Judging from the professional formula dropped, "Executioner" (weapon enchantment, with a certain chance of ignoring 840 points of armor when attacking) is the "feature" of this version, but compared to the rookie "Mongoose" and The role of the veteran "Crusader" still needs time to be tested. I believe its use is primarily in the arena, but if its visuals are top-notch, there's still a big business opportunity.

Gemology "Chaos Skyfire Diamond" (colorful slot, increases spell damage by 12, increases spell critical hit damage by 3%), currently the top magic system inlaid gem, I believe many "RP is not good, Legal professions with "always no special effects" will have a special liking for it.

The cost of "Battlefield Repair Robot 110G" is quite high, and it seems that it is not much different from the previous generation? Maybe the items for sale have increased^^.

Everyone knows that engineering flying mounts are expensive things to buy, but they are just for brilliance! I won’t go into details here, JS guys, hurry up and stock up.

The cooking recipes dropped here are all awesome! 20 Hit Rating + 20 Spirit; 20 Spell Explosion Level + 20 Spirit; 20 Endurance + 20 Spirit; Pet 20 Strength + 20 Spirit. These are buffs equivalent to a top shoulder enchantment, probably because you know how to make these snacks. There is a more stable position in the raid.

Overall comments on Zul'Aman

"TBC's ZG", if you can describe Zul'Aman in one sentence, that would be it.

Troll dungeon; non-compulsory boss order; the bosses at the beginning are both animal and humanoid; the equipment dropped is no less than the entry-level large-scale RAID; the area is compact and the level can be cleared quickly. All of this reminds us of ZG, the FS paradise in the original version of WOW.

Compared with ZG, Zul'Aman lacks corresponding reputation and reputation rewards; there is also no hidden boss that requires effort to summon. A smaller area and fewer bosses make it more "fast food" compared to ZG. However, the smaller number of people, and the quality and quantity of drops, make its "cost-effectiveness" absolutely no less than ZG, or even better than it.

For a casual player: Since Zul'Aman can be cleared in one day, there is no need to fix a group! Make an appointment with a few friends and call a few people in the main city, and then you can go get the purple equipment while talking and laughing! In about 4 hours, whether you can master Ancestral Gold or not, one person can get 8 Justice Badges, 2 CDs and a purple outfit. It’s quite satisfying, isn’t it?

For a fixed group: You are very strong! There is no challenge for you to pass the level, you have to challenge the time! After 2 hours of intense excitement, you (with luck) can get 1 pieces of purple equipment and 14 justice badges each. Your precious dkp can be used more efficiently; besides, these equipments can always take you down. You should have changed out of the clothes you wore from Karazhan to Storm Fortress.

For a high-end land reclamation team: those of you who have gone deep into the Black Temple really look down upon these equipment; however, what if at a specific time, the team needs to cultivate a specific profession to deal with the boss? If you have consciousness but no equipment, you won’t be able to make a good show no matter how good you are. Now it's okay, 8 to 9 people will accompany 1 or 2 people into Zul'Aman. As long as their hands are not black, 3 CDs are enough to equip them with equipment that can enter the Dark Temple, Hyjal's team members!