Joke Collection Website - Mood Talk - What heroes do civilians choose?

What heroes do civilians choose?

Do you want to know more strategies and related information about the runaway knights? The following small series will bring you the sharing of the runaway knights!

The following is a detailed explanation of the selection of civilian heroes in the early stage of the runaway knights' mobile game, which Xiaobian brought to you:

This topic is a bit big, so let me talk about some heroes with high cost performance slowly. I won't discuss black riding, street fighter and Zhao Yun here. It's either V or limited time. It's not civilians who should pay attention to it, and it's transitional in the early stage.

Tanks: The main pile of lions, Lionheart King tends to physical defense, and the range is ridiculed. The passive physical defense is increased when level 3 is unlocked, and Pu A has a chance to knock down the enemy when level 5 is unlocked. It can be said that the lion is a very traditional tank with little output and full control. Advantages: Small-scale, large-scale, double-taunting. In the future, JJC can ensure the rear row safety and high physical defense. Shortcomings have no output, and the early stage is too fragile to stand. The lion soul stone insists on resetting once and cultivating the main force.

Lord T. I only recommend that the lion is better than the lion, that is, black riding. The following is the second T ..

Sagittarius: Sagittarius has a good output, the big move disappears+control, and the passive team resists two injuries. As a substitute, T is perfect. When T falls down, it can quickly relieve the pressure on the team. It is worth cultivating, but it is a bad soul stone in the early stage.

Vampire, which I love very much, is cute in appearance, with good output, self-blood, and sudden progress. If it is controlled, it will be perfect. As an assistant T, he can quickly cut the back row to attract fire, and often harvest the role of the residual blood. Vampires can exchange JJC coins for stability.

Snowman, do you think Snowman looks like Nunu? Haha digression, the snowman's characteristic is to control its own output very low, and the snowman should be strengthened. After the big move is released for 5S, the enemy can hardly move, which is also very recommended.

as for the bullhead crocodile, you can blow it, but I won't listen, willful! Too moderate and four unlike

soldiers: There are too many good soldiers, but most of the features given by the government are consistent. I only cite a few that are not worth cultivating.

Panda: The panda is completely abandoned. Only one life can see the growth of its attributes, and the others are far behind the mainstream. The skills look ok, and the main attributes are too low to be cultivated.

Zorro, I'm sorry, Zorro. You are really poor. As an assassin, you have been kicked out by clowns and kittens. You have grown from skill to attribute, and you will never change your fate.

One Pirate: In a word, there are too many good fighters. It's so difficult for you to get them. They are 88.

I'm sorry, Monkey, but the rest is too strong, so is the bomber.

The rest of the soldiers really have their own characteristics, and their attributes are also high. Whoever they can train is easier to cultivate. Clowns and vampires struggle for resources, so those who don't train vampires must take clowns. Don't say much about the fire. Keep it with you.

The master's articles are as good as the soldiers. Please recommend a few others for you.

Lord of Time and Space, this is a melee mage's death type, and it's the best choice for pit teammates. It's not weak, but it doesn't cooperate with teammates.

Death: Growth is average and skills are average, and treasure comes out.

medusa: it's a pity that I can't get it.

imp: Being too general is not that you can't play much better than him.

fist of destruction: this is a mage with mixed praise and criticism. His growth is biased towards flesh, melee, knockdown and ridicule, and lack of explosion. Different people have different opinions.

The remaining wizards and street fighters are really strong. Let's stop.

The Queen is very strong, with high growth, two range controls, high injury, cutting the back row, a small control, and a tiger balm master. Needless to say, I'm going to brush it!

Tamamo no Mae: His auxiliary ability is greater than the mage's positioning. I can only say that he is a substitute.

Ancient Spirit: This is a mobile battery, which completely locates the explosion output by the mage. It is particularly fragile, but the attack growth is comparable to the limited time, and it has unstable single control.

Let's talk about the common witch again. I can only say that 2.4 magical skills, 2 skills crit plus crazy people, 4 skills defense, 1.3 is too general, so I still don't recommend it.

Apollo, this is a very unstable hero. conan the destroyer's luck skills are well put (exaggerated), but his own team value is greater than his own, which is worth cultivating, and he can also brush it in the early stage of soul stone.

Thor: I'm full of control and give it to you for free. Keep it.

This article uses Sparkling Town, which is a bit like Apollo's

auxiliary articles by Jin Shanshan. In fact, several auxiliary articles have their own characteristics and are sincere, but because FB and the expedition have to practice wet nurses, the rest of them don't recommend the shortage of resources in the early stage.

choose two of Athena, angel and paladin, and I won't say much about any two of the three wet nurses. Of course, the angel is pure milk, and Athena and paladin are a little balm.

It's not that I'm lazy. There's really nothing like it. The third wet nurse is too bright. If you have to choose one, the civilian angel, Athena in turn, and the holy cycling are more suitable for players at different stages.