Joke Collection Website - Mood Talk - I hope you can show me in detail how to use jumping sniper, dodging sniper and crouching sniper, and talk about your experience. .

I hope you can show me in detail how to use jumping sniper, dodging sniper and crouching sniper, and talk about your experience. .

Dodge is hard to understand in words, so I'll try to make it clear here. The word "flash" in evasion has two meanings: 1, rapid shooting, and 2, which makes the body flash quickly at the edge of the bunker, instead of one-way translation. In fact, many people can shoot very fast with one shot, and only need a solid throwing technique and a fast shooting speed, while the latter needs an understanding of maps and skilled body control. Obviously, mastering the body is the most important and the essence of dodge. Below, in the case of fixed-point flashing, the process of flashing is explained in detail. First, suppose there is an AWP at the sniper point behind the bunker. Because of the knowledge of the map, we can know the approximate position of the other sniper and estimate the shooting position after it appears. Note that this position must guarantee two points: 1. 2. From our point of view, the opponent's position is on the edge of our bunker (this can ensure that the exposed area is less), and then adjust the pace and cut the sniper at the position next to the shooting position. Otherwise, you will die. After reaching the shooting position, right-click immediately to counteract inertia (at this time, the sight has just been turned on), and at the same time, you can get an instant rest, shoot quickly (blink), immediately cut the knife, and right-click to return to the bunker, and the dodge process is over. Explain two points, 1, the position of the opponent's sniper is estimated by us, and there must be an error. How to reduce the error depends on our experience, and others can be solved by flashing several times. That is to say, when you are not sure about the specific position of the other party, you can flash a little less for the first time and a little more for the second time ... The distance of this point must be mastered by yourself. If you don't see it, you can't come back. 2, there is a concept that everyone should understand that the reason why the body is less exposed is not only because the target has a high probability of being hit, but more importantly, the more the body is exposed, the longer the delay will be, thus giving the other party more reaction time. All right, that's enough dodge. I wish everyone can become a dodger!

Jumping is not shooting after landing. If you shoot before landing, the bullet will not hit the intended target, but will fly away.

And when jumping, you should jump out first, find the position of the target, open the mirror when you are in the air, and then lock the target and shoot at the same time when you land, so that the bullet will not miss the target.

In addition, when jumping, you must first make sure whether there is anyone outside. If there is a person, you will suddenly jump out and let the other person freeze within 1 second (unless the other person is a NB person with good psychological endurance), causing the other person to shoot indiscriminately, and you can pass him steadily. If you are not sure whether there are enemies outside, it is meaningless for you to jump out suddenly. At the same time, you may be exposed and become the target of others. In that case, you may be overtaken by others.

Also, it must be remembered that it is best not to use jumping snipers when you are not sure, because jumping snipers have to jump out before they can hit each other, but jumping snipers have no resistance in the air and before shooting at the ground, that is, they are easily shot by other snipers outside. This is something to remember for people who use jumping sniper. . .

Jump sniper: There are many kinds, small jump, continuous jump, fixed jump and big jump sniper. Pose is very demanding, the probability of the enemy hitting you will be reduced, the center of gravity should be well grasped, and the shooting time should be at the moment of landing.

Sniper jumping and squatting: just one kind, just jumping and squatting, suitable for hitting the target below yourself and blocking the line of sight above, such as the slope from the middle door to the B area in dust2' s A sight. This kind of expert sniper won't use it, because the shooting time delay is too big, and sometimes he is shot in the head without firing.

Jumping and squatting are not very good, because the problem of shooting delay is rarely used. Of course, it is not excluded for novices to use it. Most people walk, and stability and speed are the biggest characteristics of walking.