Joke Collection Website - Mood Talk - Detailed explanation of the strategy of talent deployment center of endless Lagrange organization
Detailed explanation of the strategy of talent deployment center of endless Lagrange organization
Detailed explanation of the strategy of talent deployment center of endless Lagrange organization
1. Organizational planning groups 1, 2 and 3:
The effect is that the number of organizational planning circles that an alliance can establish has increased by 1, and the alliance has two basic organizational plans. After clicking this talent, it becomes 3, 4 and 5, and because the organizational plan cannot be expanded, it belongs to the available talent and is suitable for the alliance that often plays large-scale team battles.
2. Cooperation and development agreements I and I and II
The effect is the addition of our own space station, 1 level 100%, level 2 150%. The cost performance ratio of this talent point of 1 is obviously higher than 2 points, and it is quite useful at the beginning of the season, which can help us get more resource bonus, increase our cost faster and enhance our strength. It is strongly recommended that all allies in the land reclamation period point out the level of 1 and reset it after the land reclamation period.
3. Policy value management
The effect is that the strategy value of alliance members can be recovered at a speed of +5, that is, 5 points can be recovered every hour. This talent is still very fragrant for the alliance in high-intensity combat. Unfortunately, the winner of the alliance is on the left, and the number of members of the alliance is limited, so we have to give up this fragrant bonus.
4. wolf (plural of Wolf)
The effect is that the number of commanders under command is +2, which means that an organization planning circle can command two more fleets (five by default, and seven after naming), which is suitable for frequent operations and more inactive members.
cooperate
The effect is that the policy value provided by the delegation instruction for the organization plan is +20 (the default value is 50, and it will become 70 after clicking). This talent can greatly improve the upper limit of strategic value acquisition of organizational plans, and is also suitable for alliance points that often need to use organizational plans for operations.
6. robotech
The effect is that the number of defenders in our own space station is +20%. Due to the revision of siege, the effect of this talent is obviously not as good as defensive damage. Suggest giving up.
7. Defensive damage control
The effect is that the guardian of our own space station recovers by +45%. This talent is awesome. After the revision of the besieged city, the recovery time of the defenders has become the biggest enemy of the players. The effect of this talent can directly reduce the recovery time by 45%. If you click on a high-level city with this talent, it will be difficult for enemy players to occupy the city within the recovery time. You must click on the talent, which is expected to be greatly reduced.
8. Assess lobbying I and II
Increase the reputation and unfinished point gained by the alliance in galaxy evaluation. You don't need this talent in the early stage. Just point out the top 2 alliances before the evaluation. It should be noted that this talent is bound to give up the upper limit of the number of winners in the game. Leaders need to choose carefully. Note that it takes 14 days to reset the talent.
9. Develop an organizational plan
The effect is that the scope of organizational planning will become larger and talents will be needed, but even the expanded circle of organizational planning is not big enough.
10. organizational plan strengthening:
This talent is+100 (250 points by default, 350 points after clicking), which has an immediate effect and is suitable for allies who often need to use organization planning to click.
1 1. Construction of combat readiness troops:
The command value of the military port is+100. In the later stage of the game, if there are many boss sitting on +4 pairs of contacts in the alliance, it is very suitable to point out, because the population ceiling of 1300 is not enough to support the fleet of 9 reinforcements of the kryptonian boss 2 team. Upgrading to 1400 will be much better. It should be noted that the talent change belongs to 65438+. In addition, because the left side is United to win, so I want to point out this talent, the maximum number of alliance members is only 95.
A full-scale alliance with 100 people * * * has 5 available talent points (actually, 10 points, plus 5 points for the maximum number of allies), which can be reset for free. You can only reset 1 talent at a time, and the cooldown time is 14 days. Your champion must be careful when choosing talents.
It should be noted that some of the alliance talents are directly effective, and some need to be upgraded after the talent deployment center of the base construction institution is upgraded. Every time you upgrade to 1 level, you can unlock the effect of tier 2 talents. All talents can take effect after level 5.
12. finally, let's talk about the main activity organization plan:
The organization plan is formulated by the leader, and you can choose two forms: circle and arrow, and you can choose the direction. The circle is more suitable for conventional operations, and the arrow shape is more suitable for fixed-line attacks.
After the plan is established, a commander needs to be appointed, and the commander can operate the designated fleet in the planning circle. It should be noted that a commander can only command one planning circle, and multiple planning circles cannot assign the same commander:
Players can use authorization instructions to authorize their fleet to the commander. Entrust instruction needs to consume 50 strategic values, and add 50 strategic values to the alliance planning circle (70 points after talent enhancement).
The total strategy limit of the organization planning circle is 250 points (350 points after talent enhancement).
Commanders can mobilize and move the assigned fleets in the planning circle, and a planning circle can support up to 5 assigned fleets (7 after talent enhancement). Mobilizing the entrusted fleet consumes the strategic value of the organization planning circle, and no longer consumes the strategic value of the player (the strategic value consumption of each instruction is the same as that of the player's personal instruction).
It should be noted that the organization planning circle cannot execute the blockade instruction.
The organizational planning circle cannot be expanded. After using the organizational plan, players can establish a plan circle connected with it, but the transfer between them is regarded as a cross-circle action:
It should be noted that the commander cannot transfer the authorized fleet from one organizational planning circle to another.
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