Joke Collection Website - Mood Talk - LOL's ranking lost in a row.
LOL's ranking lost in a row.
Playing the game is nothing more than two points, lineup and cooperation. I read a post before, which is very useful and I hope it will help you.
Second, first of all, this is not a specific heroic strategy. If all you can think about is how to blow everything up with heroes like Raven and Knightley, this strategy is definitely not for you.
This strategy is mainly aimed at players with 900- 1500 points, mainly about the understanding of this game. I believe that if you want to do a good job, you must sharpen your knife first. A person who doesn't even have a correct understanding of this game can't get into any other strategy.
For example, a friend of mine has been playing LOL and ranking since the file deletion test, and the operation is quite sharp. At 5: 00, he beat a lot of players who scored more than 1700. My last order with him was 1V 1, and the outcome was also 5: 5. However, he has never scored 1400 so far, often reaching the ranking all the way, and then losing because of two other crashes. The reason why he thinks he can't rank is the same as that of many players on the forum: he cynically thinks that everyone is S and B except himself.
But according to my analysis, the real reason is that he plays LOL as a fighting game, and everyone he meets will fight, 1v 1, 1v2, 1v5, which is what you often say, lacking consciousness ... So I asked him why you didn't play DNF? He said it was fun, but later he couldn't beat RMB players and had to give up.
So let me sum up my understanding of LOL and the level of LOL games. I think: first of all, LOL is a team game aimed at pushing the tower. In LOL, a player's game level is divided into two aspects: basic skills and consciousness.
Basic skills can be subdivided into two specific things: operation and various applications of operation. The former is easy to understand, for example, clicking the right mouse button to attack soldiers is an operation, and pressing Ctrl+QWER is an upgrade skill. These are all operations. Talking too much seems to insult your intelligence, so stop here. The application of operation is the embodiment of your reaction speed, that is, whether you can realize your idea through basic operation in actual combat.
A simpler example is the right-click soldier, who can do it, but the knife is only used for the last time when the soldier is running out of blood. Many people can't do it even if they are killed. It's simple. His reaction speed is too slow.
To give another complicated example, for example, if you use a vampire to match cards, can you hide with W after the yellow card of the card is played? For example, if you use Le Fulan and want to kill an ADC by W, can you successfully ignite W by WEQR? As far as I know, many friends around me have no problem playing this series of tricks in relatively simple environments, such as deadlines, but in complex environments, such as team battles, they become scrolling keyboards, such as accidentally pressing W more, causing "stagnation".
In my opinion, in addition to the examples of friends mentioned above, in LOL, a game that is not difficult to operate, players can at least get 1520 points and win the gold medal by basic skills.
Consciousness can also be subdivided into two specific things: information collection and judgment of collected information.
Specifically: you often observe the small map and put your eyes on the key position. These are all collecting information. When you play singles, the opposite singles suddenly disappeared after level 6, so you informed your teammates that you missed, which also belongs to information collection-you are helping your teammates collect information.
Judgment refers to how you analyze the information you have and draw a conclusion that will enable you to win or gain a phased advantage. In my opinion, the collection of information is relatively simple, but it is difficult to master reliable judgments and requires a lot of game experience. And most importantly, if there is a lack of judgment, then information collection is useless.
For a practical example, when you make a single order, the opposite single disappears. You said miss gank died on the road soon. Is this common? Then you will think that the middle road is an S, B. You said that the middle road disappeared and he was killed by GANK. But it has nothing to do with whether you are stupid or not. The core reason is that you and your teammates just collected information on the road, but didn't make judgments and take corresponding actions based on this information.
If you try to analyze it, you will know that the enemy's middle road has disappeared, maybe going home, maybe taking the blue BUFF, maybe going to GANK, or going to GANK, and your teammates on the road can't judge what to do. Can't give up reinforcements immediately and wait for the enemy's singles to appear under the tower? If Changdan went to GANK, wouldn't it be a waste of mending knives? Therefore, we should not only explain the partial disappearance of a middle road, but also guess which way he might go to GANK by combining the information such as the time when the game has been played, the general state of the enemy's middle road, the situation of the soldiers on the road and on the road. Then you must first have a judgment ability and make a decision: follow the past? Stay in the middle and push down the middle tower? Or another way to GANK? At the same time, if you are sure that you are the Carry in the team, especially the passerby bureau, you should also tell your teammates what you want him to do: the middle road should be on the way to GANK, and I will take the opportunity to get the tower. You are pathetic.
If further analysis: suppose this is a high-end game and your teammate on the road has excellent judgment, then he may not listen to your advice. For example, he has taken two heads across the street before, and the equipment level is suppressed. He may choose 1V2 or 1 to expand his advantage while you take the tower.
Finally, let me briefly talk about why I don't talk about luck, because luck can only affect some of your key games. For example, you are now 1590, and there is still a gap of 1600. As a result, someone dropped the line, which was really caused by bad luck, not your lack of strength. But luck will not let you drop from 2000 to 800, nor will it let you rush directly from 1200 to 2000. The more times you play, the worse your luck. Therefore, if anyone says that he didn't win the white gold medal in the last game of S 1 because of bad luck, I will feel sorry for him; But if anyone says that he is definitely 1900, he just stops at 1200 because of bad luck, I can only say that you still don't look at my raiders, look at Duke Zhou or something.
Then through the above content, I believe you should know that my strategy is to tell: how to improve my operational level and awareness.
Third, the division of market segments.
In my opinion, this game has five score segments: 1, below 900 points; 2, 90 1- 1200 points; 3. Point 120 1- 1520; 4, 1520- 1900 points; 5, 1900 points or more.
One by one:
Players below 900 points: belong to a group of people who come to this game to see the scenery, and their skills are all with the mouse. If he wants to use shortcut keys, he needs to look down first to find out where Q, W, E and R are.
900 points-1200 points: the operation is OK, but the reaction is slow. When you are nervous, you will make all kinds of operational mistakes, don't know what consciousness is, only know 1 or two heroes, and even many serious people who can't even name the heroes. The loading is fixed, even the loading order is fixed. Basically, you will find a world-class expert's strategy to follow you.
There are some similarities between the two score segments: the game is very long and the pace is extremely slow. If you don't take the little dragon and don't beat the tower, it will be terrible to take the big dragon. In this score segment, it is very common that 50 minutes of games can't make up for 100 soldiers. Because many people don't make up the deadline in this score segment, they compete with the opposite hero, sometimes killing the opposite, and sometimes being killed by the opposite. When I passed the alignment period, especially when I was killed and collapsed, when I started playing in other people's groups because I didn't have the money to buy equipment, I found soldiers from all over the world to make up for it ... I didn't know how to set fire to the group and how to change the target, so I decided the one who died the most across the street. Often, five people rushed back when they saw the one with the most people across the street.
It can be said that players who play all positions in this subdivision are pits. If someone really has the strength of 1500 points or more, the players who play these two positions are completely 1V5. If you are in this score section, but you are still complaining that someone on your side has sent the opposite side to heaven, so that you can't play at all, I think that only means that you can play lower.
120 1- 1520: There are two kinds of people in this board. One is that they are good at operation and response, know how to collect information, but have no judgment at all. Just like the example I gave before, he will tell you "miss", but there is no "miss" for 20 times in a game. He may still be on a comfortable farm in the middle of the road. He used his time back to the city to say that you are S and B. He said "Miss" and you were broken by GANK. At the same time, this kind of person believes that operation is everything, and thinks that if the operation is good, he should call 1900, but he didn't call because the whole world is against him.
-among my friends, some people who make orders have this mentality. At five o'clock in the afternoon, I often tell them that I 1700 points, and more than 2000 points in the server came online with me, and many people were killed by me. On the other hand, I let 1500 crash twice. However, whether I am shot by a great god with a score of 2000 or by a player with a score of 1500, in fact, it is consciousness that ultimately decides the outcome, and operation is only the foundation. Therefore, if you can score more than 1500 in this game with low operation difficulty, you don't have to be afraid to face a player with high scores, and his effective operation will not be much higher than yours. Conversely, you really don't need to be proud of your good operation. You really want to challenge the operation difficulty and play SC, WAR3 and DOTA.
There is no way out for the passers-by bureau. It is a disaster to meet such a guy who is blind and confident but unconscious because of his good operation.
The other is that the consciousness is very good, but with the gradual acceleration of the game rhythm, the operation has encountered bottlenecks, often because of sudden team battles. There is still room for improvement if such people are willing to change assistants or play some heroes with low operation difficulty.
It is worth mentioning that there are a lot of single pits in this fraction. -This may be related to many previous raiders recommending players to climb the pit and choose to play wild. Low-end players who rely on heroes such as Crocodile, Akali and Nightmare are still immersed in the glory of winning by killing themselves because of their serious lack of consciousness and never meeting a hero who can really restrain themselves.
Because there is little difference in operation, the pit goods placed under the order often collapse because the hero is restrained. For games with a score below 1500, as you know, there is no anti-wild, stealing wild and online cooperation to invade wild areas. Wild players still stay in the stage of playing wild for 30 years or squatting online for a few minutes. Once you meet sober and sharp opponents in the early stage, such as Mondo, Udyr and Dragon Girl, most of them will turn into soy sauce.
1520 score-1900 score: As mentioned earlier, with 1500 score, most people have little difference in operation, but the higher the score, the better their awareness and the more accurate their judgment. So in this score section, many times the competition is the number of heroes you can master skillfully, and whether you can correctly judge the situation every time in this game.
Fourth, what should I practice? How to practice?
1, practicing knife repair: knife repair is the most important. Why do some people easily win a winning streak in the section of 1200, while you are wandering around with one win and one loss in this section? It's simple. In this kind of careless and unconscious operation, you can get 1V5 as long as the economy is good. As I said before, at the interval of 1200, most people made up the knife in the 50-minute competition, but only at 100, no one cared about the dragon dragon. The economy comes entirely from mending the knife and mending the head
I have stood behind my low-level friends many times and watched them fight. Often he takes 1 or 2 heads in 20 minutes and makes up 40 dollars. Although a certain Carry across the street has only made up so many soldiers, he has already taken six or seven heads. Then he showed me the TAB and said, Look, if you meet these S.B. teammates, can you win? I'll tell him, but if it's me, in 20 minutes, except for 1 or 2 heads, I should make up 150 or more ... so that I can fight and win. In other words, as long as you are willing to practice mending the knife and don't think about killing people, and then you can't kill others, there is no reason for you to fall below 1200.
How to practice mending knives? There is no other way, just use the user-defined mode, choose a computer 1V 1, the computer will get off the road and you will get on the road. There is no shortcut. Why do you practice like this? Because you need to strengthen knife mending into a subconscious instinctive operation, if you are in contact with people, you need to pay close attention to the soldier's blood volume and mend every knife with a dignified face. Congratulations, you don't have time to observe the small map, and you don't notice the other person's GANK. A harassment from the other party will make you feel at a loss.
It can be said that if you don't practice mending the knife, everything is empty talk.
2. Practice operation: My friend who scored 1900 was actually the latest one among us to come into contact with this game. When he first played this game, I recommended him many videos of top foreign players. After reading it, he said to me with emotion: Why are all the heroes used by experts so awesome?
I told him at that time, in fact, LOL has only a few skill types, and the so-called new hero is nothing more than different combinations of skill types. Many operating principles are * * *. You can pick a few representative heroes to practice, and then you can pick any hero to reach the same level. It's true now. We played five black matches or ranked together, and he picked up all the heroes to use. There is no need to "play man-machine when you are a hero" or something.
What are the main practices of operation? One is hit &;; Run. This can be practiced together when mending the knife, like a psychopath, with hit &;; Run to fill the soldiers.
One is the connection between skills and general attack, which is what players often call AQA. The characteristics of low-level players have been mentioned earlier. When you are nervous, you will press the mouse and keyboard and roll the keyboard. So if you can't handle this by yourself, please ask gay friends to help you. My friend and I, who scored 1900, always made an order for 1-2 days every time we became familiar with the new hero, placing an order for 1V 1 and doing nothing else. In this process, if your gay friends finds out that you don't have AQA, let him call you smelly S, B, which works wonderfully, really.
3, practice consciousness: you must first judge whether you have a problem with consciousness. I take myself as an example. I placed an order with my friend, and his score was 1900. The winning percentage is 5: 5. But people can call 1900, and my life and death are more than 1700, which can prove that there is nothing wrong with my operation and my consciousness. So are you. Find a player with a high score and ask him for 1V 1. If you are beaten and can't win, go back and practice your basic skills. Consciousness is at least half a year away from you. If you can hit 4, 6 or 5, 5, then there are two ways to improve your consciousness:
One is to explore by yourself. Many years ago, when I was playing SC, a universal education taught me a way to practice my consciousness. Look at REP, don't look at the whole picture, look at the perspective of the person you want to learn, and make the enemy's perspective foggy. Pause every 3 or 5 minutes, guess what others will do next, and then continue to watch and compare the difference between you and the master you want to learn.
So it's the same in LOL. I'm a friend who plays ADC, and I go to GANK during my online time. -You're right. The deviation of ADC is terrible. He asked me what his consciousness was like, so I let him explore by himself in the above way. He just watched the game video of Chaox for 3 minutes and stopped to guess. Watch for another 3 minutes, and stop to guess. Then tell me that I am a grass. He does nothing but recruit soldiers. I was right. What do you think you should do? Later this buddy dialed 1600.
Another way is to play 5 black, and your team must be the one with better consciousness to be the conductor. You must try to give up all ideas and obey his arrangement completely. He said go, you go, he said go home, you still need 100 to drink blood sword and go back to the city immediately. Of course, it may not be so extreme in fact, but that's probably what it means. Then if you agree with your idea, it means that your idea is fine. If they are not, you should learn to ask him why. Let him explain to you.
Finally, some things can be memorized and basically modeled. 9- 12 minutes can consider Xiaolong, and 20 minutes can consider Dalong. When can it be strengthened to 9- 12 minutes? When I saw no one on the opposite line, I was flustered and thought that Xiaolong was going to be lost. When there is no one else on the map for 20 minutes, immediately put down what you are doing and run to Dalong. From this time on, it's hard for you to lose points.
Verb (abbreviation of verb) SOLO RANK climbing guide (ban&; Selected articles)
You can be a hero in more than two positions at the same time. 5 In black ranking, 1 and 2 floors usually choose the combination of OP hero or cross-country, while in SOLO ranking, 1 and 2 floors mostly choose to pick up the single field, which makes the upper units easily targeted by the other side. A hero who can be competent for multiple positions at the same time can effectively prevent this from happening.
There are actually many heroes who meet the above requirements (not necessarily all three):
Akali: Zhong Dan is on the list
Vampires: single item, single item
Kenan: Shang Dan, Zhong Dan, ADC.
Dragon Girl: Order and Wild Fight
Blind Monks, Raven and Udyr: Out of Order and Wild Fighting.
ADC and auxiliary are different:
Play ADC below 1520. If you have absolute confidence in your operation, I recommend EZ and Graves. Of course, I don't play these two myself. I only play the unlucky ADC,-because of the mafia skin-; -But if the score is below 1520, I don't recommend you to use ADC, because it is too difficult to establish an advantage in other positions as 1V 1 and then 1V5. ...
1520 or above,-etc., you can use ADC to call 1520 or above. Do you need me to teach you how to play ADC?
/kloc-below 0/520, recommend heroes like Galen and Morgana, who pay three salaries first, and then export or meat. You don't need to put your eyes in other places except the big and small dragons, because no one can read them and you can't make a correct judgment after reading them. For example, when someone comes to GANK in a high-level sub-bureau, they will make a choice according to the shape, and the tower will be reduced or 1V2. In the lower segment, the players' choices are very consistent and as bold as my friends. He was originally registered in the city, and four people arrested him. Because he saw it, he would immediately cancel his return to the city and rush to do it. There are also timid people, all of whom are 12. A Grade 3 Amu has been disconnected for a long time, and it has been scared to shrink the tower for a long time.
1520 or above, you can choose normal assistance and always give priority to buying eyes.
Then there is the principle of class selection: 1520 is the watershed, and 1520 is below. Due to the huge difference in the players' operating consciousness, it is common for other roads to be hit. If I can't guarantee a great advantage along the way, I will probably lose the game. So I will choose the class to get rid of my strong hero: for example, I want to use Akali in this film, so I will choose the class to get rid of Leeds, Morgana and the blind monk; Next, I will use vampires. I will choose classes to get rid of Galen and Raven. Next time I want to become a vampire, I will choose Ben to kill Morgana, Casadin and Fox ... In short, if I want to lead a group of deep pits to victory, I must first ensure that I win a line.
But above 1520, because there is little difference between players' operations, the restraint and consciousness of heroes can determine the outcome more, so I will choose BAN to eliminate heroes who can support full screen/half screen, such as caution, cards and nightmares. Here's the principle. Maybe your teammates are more conscious than the other team, or your hero is very restrained, but these advantages will disappear because of the other team's full screen/half screen skills.
Six, SOLO RANK climbing guide (establish advantages)
1200- 1500, this may often happen. You're good at mending knives, and you broke the other side. In 20 minutes, you took five heads on the road, and the other side took 10 heads in the middle. Then you lost the game and posted on the forum, saying, do you think it's my fault? Always meet with broken s and broken b, I have to say, buddy, this is really your own problem, because you don't understand how the advantage in a game is established and how to drive the butterfly effect.
What is the butterfly effect? For a simple example, your wild hero gave the opposite Dan 1 blood+blue BUFF at level 2. What do you think this will lead to? In the high stage, this will cause a series of chain reactions. First, the player in your single player will be suppressed, the worst result will be killed, and the better result will be that the opponent will be 6 first, so that you will have to shrink the tower and the opponent will push the line before coming to GANK ... Then you will fall behind your online opponent, so you will be suppressed. At this time, you can't count on playing wild to help you recover your disadvantage, because he doesn't have the blue BUFF to continue playing wild, which leads to a sudden drop in the efficiency of playing wild. ...
Li Luo talked a lot, in fact, in the final analysis: in a game, everything happens coherently, without outliers, and a bad beginning will lead to a bad ending. Departure is a mistake by the superior, a wave, or a sudden five kills by Hanamichi Sakuragi at the lower level ... something.
So, back to the example at the beginning, why do you say it's your problem instead of a single one? Because:
First, you can't always expect your awesome teammates to lead you to victory. You must be yourself.
Second, in the case of carrying, you should understand that stupidity is a relative value, not an absolute value. If you kill your buddy halfway and play a stand-alone game, or you happen to be in a line with the killed stand-alone game, you may also collapse. So don't mess around, find out the real cause of the crash, and try to prevent this from happening in the next game.
Third, what you have to do is to help your teammates build their advantages when you have advantages all the way, instead of sitting on your own advantages and waiting for your opponents to catch up with you.
Fourth, it is meaningless to kill all the way to many times. Because LOL can't lose money when he dies, and killing the same person is less and less, if we don't use our advantages to fight Xiaolong, GANK and Tuita quickly, our advantages will soon be tied and we will enter the stage of both sides competing for the lineup.
The idea is finished, so what should be done in practical application? Let's take the card as an example. In my opinion, Kapai is a hero with poor counterpoint and poor one-on-one combat ability, but Twisted Fate rarely fights with people in the middle. After level 6, he will choose to push the line with Q, and then immediately use big support to help his teammates get the head. After repeating this for 2-3 times, the road supported by the card must have a head advantage. The card itself led the head or assisted in the process of GANK, so when it came back, it formed equipment, level suppression and advantages.
You may not be able to play cards, but this tactical idea of playing cards can be extended to many heroes of Shang Dan and Zhong Dan. For example, if you order from Akali, when you are able to kill for the first time at level 6, if you choose to kill the opponent's singles player and then go to GANK halfway, you are likely to be killed at the same time. So you have an advantage on the road and the other side has an advantage in the middle. Therefore, in terms of overall combat effectiveness, you two are still tied, but considering that the middle road can support the Xiaolong team to fight faster, maybe you are at a disadvantage. So a better choice is to go to GANK Middle Road when you just have the ability to kill, and help the middle road get the head (you can take it). Then you go back to the middle to defend, middle, middle and wild 4V3 take care of Xiaolong.
Now this version is so popular to invade the wild field, which is also the reason. Invasion of the wild is more than support. Three players, upper, middle and wild, invade each other's field together, kill each other's field or steal each other's BUFF, which will lead to the head/assist advantage of both sides, reduce the chance of the other side playing wild GANK, and the development of their own field will be better. This is the established advantage of killing three birds with one stone.
Having said that, a new topic can be extended. In most cases, it is a foolish adventure to try to fight an opponent before level 6 and before going home for the first time: for low-level players, this risk mainly comes from their ignorance of judging the difference between the enemy and ourselves by supplementing their troops and moving their positions, their ignorance of heroic restraint, and their ignorance of the summoner skills of the other side. For high-level players, this risk mainly comes from the similar operation level of everyone, and the winner has a certain luck component.
Players who can score high will choose to use their basic skills to gain absolute advantage before trying to kill, instead of hitting everyone. What does it mean to gain absolute advantage with basic skills? For example, I am a level 6 raven and you are a level 6 Knightley. The equipment is the same. Two innings may be 5: 5. In this case, the choice of low-level players is mostly me and him. Then he said, "I, Cao, you don't know, Ya almost died. If he didn't have two more soldiers/his summoner skills were good/I propped up the tower or other reasons, he would definitely be dead. " Yes, that's it. Whatever the reason, this is the crux of your failure.
High-scoring players face the same situation, and most of them will choose harassment as the main choice, never fighting for their lives, because if I am beaten by your soldiers a lot, what should I do first? I should be snowballed by you. This is why there are few people in the high-level sub-bureaus and competitions, and the role of luck will be limited as much as possible.
So the right choice is that my basic skills are better than yours, or my hero suppresses you, so I will try to hit you with 30 yuan. I'll go to level 6 first, or I can go home once. I have lanterns next time we meet, but you don't. All right, I'll chase you and hit you, and I'll kill you. If you don't fight back, I'll keep the line under your tower, and then I'll go to other roads in GANK.
Seven, Sololank climbed into the pit and pointed north.
The reason why I put forward the wild list is because I found that too many people will not use wild heroes to build an advantage. Watching JOKERJ and JY's videos for a year only depends on people's clothes. What you told JOKERJ about playing wild is really enlightening. Many people don't listen to these videos and only care about clothes. So I just don't know these explanations, otherwise I really suggest that they omit all the loading parts. Don't talk about it. High-scoring players have their own loading options, and low-scoring players turn a blind eye to these loads.
To understand the positioning of the wild field, we must first understand that for LOL games, the diversion of 1 12 1 is only an illusion, and it is essentially a 2 12 diversion game. You can understand that playing wild is an assistant on the road, and he is in close contact with the assistant on the road. On-the-road assistance (to prevent chaos, it is called wild fighting) is to go to GANK, and on-the-road assistance (to help) is to insert holes to prevent GANK. The income from playing wild depends on playing wild monsters, and the punishment is to increase income and prevent income from being damaged. Auxiliary income depends on wages, and the action of playing wild is limited by insight (this skill is rarely used in national clothes).
If you understand this, you should know that in general: gank is on the road >; Stealing wild > Gank middle road > Gank, get off.
Why do you say that?
First, as you can imagine, what's the use of ADC with storm sword in the first wave of 12 minutes? Actually, it's useless For APC, the ADC of a pair of bare shoes and the ADC of a pair of shoes and a blood sword are both ignited by QWER. But at 12 minutes, why not try a time bar for the alchemy on the order? Why don't you try the female-edged lantern with the last blade of wisdom?
Simply put, in the strong period of non-ADC, the significance of giving him a lot of chunks is very limited, and the other party can make your advantage disappear with a round of fire collection.
Second, if you have an excellent assistant, your probability of success in GANK is almost zero. When it was dark, we GANK got off the road for 9- 12 minutes. We got off the road together with Shangdan+Zhong Dan+Daye and went straight to the tower to kill, regardless of the eye position.
Thirdly, especially in SOLO RANK, because it involves the cooperation of two people, it is difficult to form a snowball effect through a single GANK, and single killing can often lay the advantage of the whole game. One gets twice the result with half the effort, and one gets twice the result with half the effort. There's really no reason to choose GANK.
Of course, a few exceptions can be summarized here:
The first game is a game with a score below 1500. Because players generally lack consciousness, in many cases, they don't even have assistance, or they don't interfere with it, so because GANK can take the dragon off the road, and the income of two heads is always higher than that of one head, it is recommended that the main GANK get off the road.
The second is that for a clown, a nightmare, a hero who can ignore the eye position, or ignore the eye position to some extent, GANK should improvise.
The third is that you already have an advantage on the road, or you often go to GANK on the way, so as a wild game, you can often go to the road.
Fourth, we have played an advantage in the away game, and the away game is evenly matched, while the other side frequently patronizes the away game, so as a fielder, we should support it in time.
Then I want to talk about a problem that is often overlooked by wild players, that is, you have to understand the purpose of GANK. It is not enough to take the head as the purpose of GANK. You need to do one more step. For example, you successfully GANK on the road of 10 minutes, killing your opponent's last order, and many of them turned back to the wild area. But in fact, what you should do is to go to the tower with the teammate who gave the last order, forcing the wild hero of the other side to come out from the wild area to support, and then you can choose to use this time difference to steal the other side's wild, so as to make your GANK tactical significance.
postscript
Some of my friends are afraid to play rankings. I asked them why, but they said no, for fear of being scolded. I know many people are afraid to play qualifying for this reason, and I want to give such players a message:
The late famous writer Wang Xiaobo once said, "Being an intellectual is far more important than being a moral elite." Translate this sentence into the language of LOL: "As a competitive gamer, it is far more important to be an elite at the game level than to be a moral elite."
Take it!
- Previous article:How does qq delete spatial dynamics?
- Next article:What foods are suitable for the May Day holiday and worth punching in together?
- Related articles
- Talk about the mood in autumn
- Suitable for you who don't talk for a long time.
- Characteristics of Ming and Qing furniture
- How to delete the comment information in qq space of mobile phone?
- Good morning and good night in classical Chinese
- How to share qq space?
- A beautiful sentence that a father loves his daughter. Talk about mood phrases.
- Have you encountered any difficulties and troubles recently? List the shortcomings and advantages like Robinson, and then say, am I helpful to you?
- How to get along with college roommates?
- Fairyland-like snow scene.