Joke Collection Website - Mood Talk - The glory of the king, do you agree with the saying that the assassin depends on the downwind, the shooter depends on the headwind, and the mage depends on desperation?

The glory of the king, do you agree with the saying that the assassin depends on the downwind, the shooter depends on the headwind, and the mage depends on desperation?

The glory of the king is a team game. Now, if you want to win this game, you need the cooperation of Qi Xin and Qi Xin to achieve the goal of * * *. Wei Wei believes that it is extremely unreasonable to attribute the winning factor of a certain game to a certain hero. During the period when the game "The King" just came out, there were still five zones, because the heroes at that time were very strong, such as Han Xin and Li Bai, who could play. It's possible to turn the tide and fly all over the place by one's own efforts, but it's hard to be like 1v5, let alone 1v5, in this game where teammates fight a team and the team will be destroyed. Under the same economy, 1v3 is enough to drink a pot.

In Wei Wei's view, it is not accurate to rely on the assassin to lead the wind, the shooter to lead the wind, and the mage to lead the desperate situation.

Wei Wei put a screenshot of the recent qualifiers. This is totally against the wind. Our mage was directly suppressed by the opposite side in the early stage. Although Zhou consumed the defensive tower on the other side with flames, even if the story of Diusim on the other side lost the defensive tower, it would not be given an instant by Zhou Yu's skills. Because the story of Diusim has a certain displacement, Zhou Yu doesn't, so the story of Diusim is not as good as Zhou Yu's ability to push the tower, but Zhou Yu is hard to kill in the ability to line up.

This sentence is full of contradictions in the game of this play. The final victory of the game depends on the shooter and ignores other positions, which leads to the failure of the game. In Vivian's game of choosing Kay, the gap between the development of our shooter and the shooter opposite is not very big. Although there is a 200-year economic gap, it is a trivial matter for Wei Wei, as long as the economic gap does not exceed 23,000.

According to the idea of the subject, this headwind game should have won, but why did it fail? The shooter does not pit, and the assistant does not pit. Although the development of the shooter was suppressed by the opposite side in the early stage, it can gradually catch up in the later stage. At least when the shooters of the two sides compare, there is basically no difference in economy.

Wei Wei thinks that there are two reasons for the failure of this game, both of which are mistakes in choosing heroes at the beginning. One is that the player who can't play wild chose Old Master Q to play wild, and the other is that the player who can't play mage chose Zhou Yu to play singles.

Wei Wei is not saying that these two heroes are not strong, but that there is no advantage in choosing these two heroes in such a competition, and these two heroes are also unpopular heroes in s 16 qualifying. In s 16 season, Wei Wei played nearly 200 qualifying matches, and met Old Master Q and Zhou Yu in single digits, but Zhou Yu and Old Master Q only appeared together once.

Tell me about the most important position in the king?

Auxiliary is the first difficulty, and wild is the second.

If playing wild is the position of small rhythm, then assistance is definitely the key hero to drive the big rhythm to open the alliance. Playing auxiliary is better than playing wild. Of course, Wei Wei can't attribute the victory of the whole game to the assistance. After all, a shooter who can play ball and an assistant are a combination. If only one assistant can play and a shooter is not very good, then the assistant is blind even if he plays well. Some players may say that the assistant can play wild, but Wei Wei believes that the assistant will play its greatest value only when it is with the shooter, because it is difficult for the shooter to push the tower alone. Shooter can help catch people, but if you only catch people, you can't push the tower, which has little effect on the whole game.

As the the glory of the king season has passed, the government is making players pay more and more attention to pushing the tower and cooperation. The previous situation of "one belt and five belts" will become more and more difficult to appear in the game. If a player wants to win a game, Wei Wei thinks the most important thing is to learn to cooperate with his teammates. After all, the glory of the king is a team game, not a one-person game. No matter how many people take it, they will not cooperate, so the person who waited for him at last also lost the game.

Personally, I have different understandings of the sentence "The assassin depends on the downwind, the shooter depends on the headwind, and the mage depends on the desperate situation". For me, I still agree with this sentence. Let me talk about my thoughts.

My understanding of the phrase "an assassin depends on the wind" is not that an assassin with wind can develop into arresting people, but that after an assassin goes online to arrest people, the economic differences between the two sides will be widened, which will bring him economic advantages. To put it bluntly, this game is to fight for the economy. You have more shooters than your opponents 1000, and most of them can't beat your shooters (even if you don't operate well).

"Against the wind, by the shooter" first talks about the shooter's position in the team. Shooter is the main position in the team to provide output. In addition, it goes without saying that the shooter's tower counting speed is very fast. In most cases, the shooter did not die after the war. As long as you give the shooter a chance to count towers, you are basically hopeless in this game.

I see, this "desperate mage" is a group of wizards who control Zhaojun and Zhen Ji in Rainbow. This kind of mage group control ability is very strong. If the mage can provide timely control output at the beginning of the group, it is very likely to win this group battle. You should know that the result of the game will be directly affected by the later group destruction.

The above is my understanding of these words. Welcome to add any different ideas!

Then explain the game.

First of all, "the assassin who fought against the wind had a rhythm in the early stage, and the shooter continued to output against the wind in the later stage, and the desperate situation relied on the mage group to control a wave of AOE to directly turn over";

The above words are actually quite reliable and conform to the basic rules of most qualifying victory games; So I agree with this view;

In the early stage of the game, the most important thing we need to pay attention to is not to be given GANK by the enemy's wild assassin, so that our own side will enter a headwind situation in the early stage; Under normal circumstances, the enemy will only start arresting people when there is a big move at level 4, but it does not rule out that some aggressive assassins will take advantage of the early stage and start arresting people in the wild at level 2;

Unfortunately, the opponent against the wind can't win the team battle by virtue of the advantage of the downwind, so it is very likely to use the late shooters Galo, Huang Zhong and Lu Ban to make a comeback. Therefore, in the early stage of the game, when the shooter was still in a weak period, he began to delay the development and take-off of the shooter several times, which is the basic idea that must be known to win;

At present, the popular wizards in the middle road generally include: Zhen Ji, Ganjiang, Wang Zhaojun, Sean, AOE and other wizards who compete with each other, which are the first choice;

Its purpose is to prevent the game from being completely suppressed by the other side. For example, this combination of Ming Yin Shi and shooter, if the master or Wang Zhaojun can defeat the enemy with one move, then it is entirely possible for the game to flip directly!

To be honest, I don't quite agree with this view! The glory of the king is a game for five people. It is not rigorous to impose credit or blame on any position!

1, let's take a photo first (amateur code, everyone)

I didn't feel the existence of the wild in this game. I played against Renjie and Ming Yin Shi, and then cooperated with Xiao Qiao to destroy the opposite side. The wind does not depend on the wild!

2. Let's have two pictures without Noda.

Nobody played wild in these two games. I played Kyle in both games. I think it's ok. It went well. Whether it goes well or not depends on whether my teammates can play in various positions!

3. Take a photo of the auxiliary carry.

I won't tell the story of Guiguzi. Very rhythmic. Pass on a hero I don't often play, Xiang Yu.

The rhythm is not bad, it's useless to fight wild, pushing the aunt across the street to be autistic!

These are some examples I have at hand. I just want to say that it is too one-sided to follow the trend and rely on assassins. I've seen many assassins win while lying down!

What is headwind? What I understand is that we can only guard the tower and take the line to fight more with less, but we can't beat the group in front at all, so we have to be wretched!

Who is guarding this tower? Heroes who can clear soldiers quickly can be wizards with many AOEs, assassins who can stably drop the opposite output position, and so on. Therefore, there are too many roles that can threaten the heroes across the street!

Who does the belt depend on? Of course, he is a hero with strong escape ability. With his restraint, other teammates have room for development and can get twice the result with half the effort! There are many heroes around!

Who should fight less? Rely on teammates with lines to exercise restraint, and rely on decisive heroes to open a group and open a good group. Even if the economy is much worse, there is still a chance to win!

So, the headwind depends on the shooter? Without other teammates, the shooter can't even get out of the highlands!

What is desperation? It should be more serious than adversity! In other words, your team did not reverse the situation during the headwind, in two cases:

First, there are no tactics in the team, and the opponents are further suppressed. Then there is no desperate situation, because there is no turning over. Oh, no, you can drop the line on the opposite side or play on purpose!

Second, there are several big late stages in the team, which have not developed well in times of adversity. The whole team has reached the point of sticking to the base, and it will take a few waves to make a comeback. At this time, the mage was mainly a Qing soldier, but in the later period, although your mana was high, the super soldier and dragon were also very resistant to fighting. At the same time, clicking on the opposite base may end the game, so someone will stand up and fight the enemy hero! You can't rely solely on the mage!

The above items are only used to refute the absoluteness of the topic statement. My point is: every road can be smooth sailing, so as to benefit my teammates and achieve a smooth situation; Against the wind and desperate situation, it is necessary for five people to cooperate with each other. Clear goals and reasonable division of labor. Anyone can play with five people, except 1V9, of course, but there are too few such people!

That's my opinion. Thank you for reading. Have a good game!

Downwind depends on the assassin, headwind depends on the shooter, and despair depends on the mage. This sentence is still very reasonable.

1, the wind depends on the assassin

Assassin is the key to driving the whole game rhythm. If the assassin drives a good rhythm, the economy will have an advantage, and the whole team will be able to play well along this rhythm. Therefore, at present, the auxiliary follower is generally opened to prevent the opponent from invading the wild area and ensure the development of the assassin.

2. The shooter is against the wind

Generally speaking, the headwind economy is very poor, and it is difficult to fight a group. Then why do you say that the headwind depends on the shooter? Because at this time, we can't blindly open a group, we should give priority to ensuring the development of position C, let the shooter develop and keep up with the economy. Shooters are basically late players. As long as the economy keeps up, they will still have the ability to fight back in team battles.

3. Despair depends on the mage.

I'm already desperate. Why put my hopes on the mage? Usually at this time, the outcome of the game already lies in the result of a team battle. If the group control mage performs well in this group battle and controls the main members of the enemy, then a wave of group annihilation will lead to a desperate turnaround. So when you choose a person in the game, you must pay attention. If your mage has no control skills, you must choose the assistance of group control!

Let's not talk about the wind. It is not accurate to rely on the shooter against the wind. Generally, the headwind economy is poor. Try not to play a group, and don't be obscene. What is obscene capital? Naturally, I won't go out to see the tower. Forget about the wild area. Eating some soldiers can slowly suppress the economy, so the ability to watch the tower is very important. The archer's ability to look at the tower is average, mainly relying on some wizards with strong line clearing ability, such as Ying Zheng Wang Zhaojun's Nu Wa and so on. Other heroes also have several strong lines, such as Guangxin. In addition, not all wizards are very clear-cut, such as the reason why it is difficult to attack against the wind in the fire dance of Sima Yi in da ji. Therefore, it is not accurate to say which profession is against the wind. It depends on whether you have a hero who clears the line and guards the tower. To sum up, guarding the tower from the wind, dragging the economy back later, or waiting for the other side's storm mistakes are also opportunities to turn over.

This game is competition. How many people are like two idiots in their minds, turning a downwind into a headwind or even capsizing? Today, we came across a typical case. We monkeys and da ji hit the enemy twice and hit five in the gale. One of my shooters became a soldier on two fronts and three lines. None of them passed by the river and followed their waves. They were all killed and there was nothing to do. The monkey didn't do life jacket. I reminded him to look at the equipment and bought a dawn with a wild knife. I'm really furious I was dragged down when I was pushing two enemy highlands. I just need to fight and calm down. I wonder if there is no frontline soldier who can't push the tower? I think it's not just the wind that is invincible. As a result, two waves of instant explosions are everywhere. No one is strong alone, and teammates can't completely push the crystal alone without cooperation.

In fact, in the current version, the glory of the king is more inclined to cooperate, so each hero attribute has a good role in the team!

Why do you say playing wild with the wind? Because the wild field is gank point. Grab a single if you can play wild, gank, and bring the rhythm comfortable. All teammates are developing well!

However, when the wind is against the wind, the wild economy is targeted, and it is difficult to play a role without economic advantages. Without economic advantages, it is easy to fight to take over the team, so we need to fight around the output position in order to win the team battle!

No matter what version, the shaped magic damage is uncomfortable for any hero, because the skills of the mage are often meaty, so it can't be said that eating a set of damage is painless.

The king is a team game, no matter when it is good, every position is very important!

The glory of the king, as a competitive game, each player's proficiency and application skills are different, which leads to the unpredictable situation.

The so-called downwind depends on the assassin, the headwind depends on the shooter, and the desperate situation depends on the mage. In my opinion, it is actually a mockery. No matter where the downwind bureau is, there is a good economic guarantee. With the economic advantage, the game basically won half. Coupled with the downwind, the heroic operation on the other side is definitely lacking. It's hard not to win with the wind!

Rely on the shooter against the wind, so that the shooter can accumulate enough equipment. From the glory of the king's point of view, headwinds don't necessarily depend on the shooter. If teammates don't have good equipment as the foundation, and the other side is a group of fierce men, even if their shooter Liushen can't beat the other side without the support of teammates.

There is no point in relying on the mage to despair. Put all your eggs in one basket means that the game has basically lost, but if a wave of team battles wins the game and needs to continue, no matter the mage, assassin, shooter, command, or even assistant, there is a good output environment, and if the control is in place and the output is full, there is still a chance to make a comeback. If you want to survive in the Jedi just by one position, it is too difficult.

The glory of the king is a team game, unless it is a crushing bureau, you can play it through a position opposite. It is unrealistic to rely on one position to support the game if it is evenly matched or inferior.