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Recommendation of the strongest lineup of Genting Game 1.4

how to match the six-shadow lineup of genting game version 1.4? 1.4 How to play the Six Shadows System? "Six Shadows" is one of the most powerful routines in the current version. The following is the game strategy of Genting Game 1.4, the strongest six shadows lineup, which I hope will help my friends.

First of all, let's talk about the good points of the Six Shadows lineup. Five of the Six Shadows are all 2-fee and 3-fee cards, which means that you can get the lineup you need in the early stage without changing the lineup on a large scale in the middle stage. You just need to do a good job in the early stage and get it to blade master at a speed of 8. His more test is how to stabilize the blood volume in the early stage and quickly increase to 8 (however, white-faced players can even win a winning streak in the early stage). After getting blade master, you can basically eat bad points. If blade master catches up with the second place, basically see you in the finals. In the current version, the shadow has not been weakened, but it has been severely poisoned, which also gives blade master more room to play in the later period.

The lineup fetters

The two gains of hand of justice, the core hero

have greatly improved Yasuo. No matter which one is triggered, it is very suitable.

blade master is the late core, artillery increases the attack distance, sheep knife increases the attack speed, and the guardian angel asks blade master to ensure the fault tolerance rate.

the small method can catch up with 3, and the ability of the small method to catch up with 3 in an instant is still very powerful.

Line-up position

Operation points

1. You can use any strong fetter transition in the early stage

2. Join the three-shadow transition in the middle stage

3. Stabilize the blood volume. If the blood volume is too low, you can carry out a small D, with the speed of 8 as the main factor

4. Eight people's entire economy is used to chase the two-star blade master.