Joke Collection Website - Mood Talk - What gem pk skills are there on warrior pvp in wow4.3? What should I do if I meet each profession alone?

What gem pk skills are there on warrior pvp in wow4.3? What should I do if I meet each profession alone?

First of all, gem: the whole body strength tendency, the other attributes should be crit, and then the following is mastery. If you encounter a quick reward X-space, put the power gem directly. For soldiers, the power gain is the biggest, followed by crit. Mastery is a little useful, and haste is the best way to get close to zero.

In addition, if you meet each profession alone, it is estimated that you will write it tomorrow. To put it simply, some soldiers with greater restraint, PVP basically prefers weapons, and defense and rage are still there. Let's talk about mainstream weapons soldiers first.

The first mage, if you operate at the same level, you can't beat him, so don't be sad. Your own son won't scream for no reason. If you fight, there is still a chance, charge, boxing (you want to ban! ), hamstring, torn, and when he breaks the shield and is frozen, he will either walk away from the ice cone/deep knot or flash out to rub the ice arrow. If you get out, the shield will be ready. If you don't go near your wave, remember to throw it. If you have a deep knot, close to you, decisive badge reckless windmill. If the distance is far and the knot is deep, unlock the shield after 1 sec. Next, if the distance is far away, you jump over and knock it down to calm down. If it is nearby, you can break it and pull it away. Charge/Jump Knock Down Calm down, the refrigerator is broken. Use it when boxing is good Hang the broken tendons as much as possible. Go after it and cut it off. Those lucky enough to meet delicious food can win ~ mainly the rhythm.

Second, imba: thief. For thieves, there are too many oranges and the winning rate is very low.

The defensive posture is holding a shield, so don't get excited if you are bored. When you get close to it, if you can see it, you can untie it angrily and walk out with angry thunder. Of course, the situation of being attacked by sneak attack is the most, and you will be beaten by him for 3 seconds first. Don't worry, most of the blood won't die. At this time, you have to hand over your arms and hamstring-tear-death. If you dodge, you have to press down. If you are disarmed, you will rush to the windmill as soon as it is finished. At this time, the thief can only dodge and sprint. If you dodge and hit the top, it will break the shield wall. If you sprint, you will interrupt the charge and you will be beaten. Once he turns the page or misses, he will be knocked down immediately. Open a calm wave, tear it up, and if you dare to cut it, fight back against the storm. If blindness disappears or something, you can go to the bird and find a place to eat and drink. It is best to hang up your tears and catch a wave to take away. The winning percentage is also low.

The third hunter, eternal 43 yards, must not give him distance, charge and break tendons, (force) and so on/make him blind. If you are blind for 4 seconds, do an equal jump, fall down or something, disarm, break the tendons and keep up with the calm explosion. Remember that if there is a frozen trap on the ground, jump directly behind the windmill and step on the trap. After 20 yards, open the shield wall and seize the opportunity with the top two arrows. Next, if you hand in the chapter, post it, and the skill will open a wave of blood.

Other blood DK, YD give up.

For other professions, it is stuck in chopping. Others hurt you, either to protect the wall or to fight back against the storm. Knight DK broke out and disarmed more, and the legal system was silent and defensive. YD outbreak with a good shield wall (disarming also has a little effect. ) thunder tramples on it, which is used when it is disarmed.

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