Joke Collection Website - Mood Talk - Who told me about the opening of Warcraft Orc Turtle Island? Thank you.
Who told me about the opening of Warcraft Orc Turtle Island? Thank you.
1. Starting reference sequence: 4 farmers mining - 1 farmer building a hero altar - the 6th farmer's cave - the 7th farmer barracks - the 8th farmer mining - the following farmers have been Collect wood - when the total population reaches 16, your resources should be just enough to send an infantryman who has just completed the barracks to lay down the second hole - add the last farmer to bring the population to 20 people, and continue to replenish the hole after it is completed. infantry and peasants. Use the first infantry and prophet to clear the sub-mine, and remember to bring a farmer to build the sub-base. 2. Tips for clearing and dividing mines: Although the prophet's wolf has excellent attack power in the early stage, its weak defense and vitality are also fatal flaws. Therefore, when clearing and dividing mines, we must find ways to ensure the attack power of the wolf, so we should use Use prophets or infantry to attract firepower, and then summon wolves. The attack sequence can be to kill the unit with increased blood first, and then kill the two Green Goblin Berserkers in sequence. Don't forget to put down a second base with a farmer while you're at it. The unit or hero that has just been injured can use the ointment in the store or the fountain of life in the center of the night map to recover. 3. Placement of buildings: In the battles of the orcs, the orc burrows often receive special attention from their opponents because their defense type is heavy armor. Therefore, in the construction layout of the Orcs, we should consider how to protect our own population source, and we must have a certain ability to predict the construction location. The location of the orc's early burrow can not only avoid the opponent's attacks to the greatest extent, but also protect the surrounding buildings well. In the mid-term, placing new buildings according to the pre-set locations can better protect the hole. This is my opening!!~~ My friend's opening is: Use Juggernaut, Wind Step is easy to use, Critical Strike is even better. Arms Chapter: Definitely don’t use mages. Tactics: Harass hard. How to use: 1. At the beginning of the game, farmers mine gold and build altars and caves. 2. Create farmers to cut wood and mine gold, and keep the hero population at 14. 3. After the underground cave is built, build a barracks. 4. The hero chooses Juggernaut and uses Wind Step to join the opponent's MF team. The technology of the Orcs is wretched. This tactic is difficult to form, so the possibility of failure is very high. I hope you guys can give me some opinions on this tactic. Personally, I feel that among the technologies of all races, the ultimate technology is probably the most perverted among the orcs. The start is a typical bullhead headhunting start, 1 farmer altar - 1 farmer population - another farmer comes out to supplement gold - 1 farmer mill - 1 farmer barracks. One thing to note is that the farmers who collect wood must remain at 8 Only in this way can the later wood needs be met. The hero produces the Tauren Chieftain and upgrades the stun skill. The next step is very simple. When you have 2 headhunters, you can go to MF. Since headhunting is easy, money is not a worry. There are eight farmers harvesting wood, and the wood is completely enough. The family needs a tower to prevent harassment. In version 2, four altars were placed. A friend said, four altars? Where did all this money come from? Brother, you will know if you try it. There are only 2 heroes, and headhunting is cheap, so the money is very much. When the altars are ready, 3 altars will upgrade all the technologies that can be upgraded, and a white bull will appear on the 1st altar. If you have money, go to 3 copies. In the process of making 3 copies, you will mainly produce White Ox and Witch Doctor. Just 3 of them are enough. Once 3 copies arrive, the technology will also increase dramatically. When the bull head reaches 3, go to the opponent's house to suppress it. Suppression is very simple. It requires the cooperation of allies and separate suppression. Under the durability of the cow, even if you can't beat it, you can usually run faster than others. It doesn't matter even if you lose one or two headhunters. After all, these are all for Excessive weapons created by the later Science and Technology Commission. Generally speaking, I like to rush into the opponent's soldiers at the beginning. I am shocked first. When many people see your hero rushing in, they will immediately surround you and beat you wildly. I only need to kill 2 soldiers and return immediately. Just don’t lose money. After the wretched technology took shape, the playstyle became very simple. Traps, souls, bloodlust, and infinite resurrection of the white bull (basically, that's it). As long as you don't encounter those perverts who produce N cars, it is generally easy to win. This style of play has several headaches. 1. The opponent has to give up the early MF and replace it with an escort, which is a headache. However, it is indeed quite comfortable for Lao Niu to level up quietly by himself.
2 is that it is difficult to defend when it is 2 copies. If the opponent does not want to suppress it with his hometown, it will basically die... 3 is that some perverts use N vehicles, such as the human race's Hill Knight small cannon, which is completely If you give up the anti-air play, you will basically lose every time you see it. But I do like this tactic, nothing else, I just find it fun. I hope you guys in the Daxia Gang can give me some ideas on how to resist other people’s group pressure in book 2, and how to have N towers appear in your home, and then the wretched birds come to demolish your house... Because I gave up the big G option Without headhunting, protecting soldiers in the early stage has also become a big problem. 4. There are three principles for Juggernaut harassment: 1. The opponent's soldiers are worth more in experience than wild monsters. 2. Steal the opponent's treasures. 3. Never let your opponent kill your Juggernaut. 5. Build a store before building the barracks. The Juggernaut returns to the base in time for shopping. Remember to buy an acceleration scroll. 6. After the weapons are built, build two grunts. 7. Build a bunker before the Grunt is finished. 8. Save money to upgrade your base to level 2. 9. Harass MF and accumulate advantages. To kill the opponent in the green circle, use the Sword Master, and to kill the yellow circle, just use the Beast Soldier to cover them up. 10. Upgrade to level 2 to rebuild the barracks and animal pens, create 9 beast soldiers and 3 wolf cavalry. 11. Continuously accumulate advantages and upgrade heroes. Make use of the speed scroll. 12. When the wolf cavalry appeared, the orcs could be said to have entered their heyday. Use the Wolf Cavalry's net-catching skills to make up for the lack of speed of the Beast Soldiers. Continuously use the net to capture the opponent's ground and air units and continuously weaken the opponent. The net will drive mobile ghouls and huntresses crazy. 13. Upgrade the base to level three while pushing the population to 80, and use the beast soldiers and wolf cavalry all over the mountains to bulldoze the enemy. I believe that only turtle shell tactics can restrain large numbers of beast soldiers. 14. Even if the tactics are unsuccessful, transform immediately. Do we still need to worry about the transformation speed of the third-level base? The most important points: 1. Don't let your opponent open a branch mine. If he opens it, cut it off. 2. Use speed scrolls when facing human men and women. 3. Use harassment when there are insufficient troops. Don't get too far away from your opponent and use Wind Step to control it. 4. Speed ??is the most important thing. I remember that I started playing World of Warcraft in elementary school. It has been a long time. It should be 8.9 years now. If I add up some fragmentary time, it should be one year. I have been playing World of Warcraft since the beginning. I learned HUM, studied UD, and finally chose ORC which is my favorite now. There was a time when I was very depressed because I often lost to my opponents, no matter how petty HUM was. Helpless UD.
Still witty NE. The result is all lose, lose, lose. At that time I really wanted to give up ORC. But every time I see my idol GRUBBY's performance is so beautiful, he is so fearless. I told myself that it was not because of race, but because of myself. . . From then on, I made up my mind to study other races carefully, how other races play against ORC and their weaknesses. Each clan has its own weaknesses and tactical flaws. . After watching the video and watching the live game, I summarized it as follows: To HUM. I really wanted to die for the trivial HUM. HUM liked to use their horse-riding guys to visit our ORC house. . Seeing that there was no one in our house, he actually went out to another place during the ice storm. If he didn't come down, he left our population room (I guess there was a traitor in ORC who told the Archmage that our population room was very fragile but very important) and let our farmers repair it. He even had an ice storm! ! You want to ask me what I am doing! Hey, my Sword Master brother is walking towards his house! ! When I arrived at his house in high spirits, I could eat 4 apples with my mouth open, and my chin was not dislocated. His infantrymen stood neatly, as if they were coming to greet me. There was a terrifying blue turret behind! ! I'm so depressed. Don't think about it. Go home quickly, otherwise the population and housing will be ruined! ! ! This was the biggest headache for me at that time and the most fearful of encountering HUM's cumbersome play style. Dafa came to my house to explode, and if I ignored him, I would be doomed. If I was interested in chasing him, he would just run with me and buy shoes." At the back, there are witches and knights! ! Then just OVER! ! HUM also has a common way of playing, which is to call the peasant maniac MF when he comes out. When the base is almost two, he will come to our house to build a turret. At that time, there will be chaos. Dafa + Beastmaster + a lot of infantry + farmers + turrets! ! ! I wanted to cry when I saw it! ! Why is it like this again? . . This is the strategy of Chinese player SKY. Oh my helplessness! HUM’s third way of playing! ! We all know very well that in the "Mage style", the witch's slowdown is the most annoying. It really takes a long time to slow down, and the effect is obvious! ! After being slowed down, it is no different from climbing. As long as Uncle Shan's infantry following us is counterattacked, those who fall behind will definitely die. Hey! ! Come on! Now let's study how to correspond to these three ways of playing HUM. For the first method, I established the method of discovering the other party. If there is an ice storm in our house, leave a big G at home. . Our sword master followed him and chopped. Pay attention to buying good shoes and passing on the power. . The following depends on how you play. For the second way of playing HUM, my suggestion is to return quickly! Then also CALL your farmers. Work with him. . . Of course, you have to make sure you have at least 5 big Gs, otherwise you will surround the opponent from behind! ! Remember not to dismantle the fort first. Give the fort to the farmers and our brother Niu. His shock wave is not enough. Now let’s talk about HUM’s mage flow. I will only talk about my troop combination here. 5 to 6 big G plus 2 to 4 white cows plus a few shamans! Sword Master or Prophet is the first hero (2nd or 3rd level) and Bull Head is the second hero (1st level or 2nd level). This combination should be paired with HUM. It will be safer if you have group health and group defense. There are 3 most common tactics against the helpless Immortals: 1. Double Ghosts of Heaven and Earth 2 Imps plus Destroyer plus Abomination 3 Spiders plus Destroyer I will talk about my views on these three tactics, my combination of arms and their weaknesses. Generally speaking, our opponents will suppress us in the early stage against the two ghosts of heaven and earth. When the bat came out, he started laughing. ! ! Therefore, we must operate well and operate together with our opponents in the early stage. Of course we are the prophet + big G. Be careful not to be surrounded by your prophet! Regarding the second style of play, I think the weakness is when the opponent's base is 2 and above, because at that time UD only had imps and unchangeable destroyers! ! ! Needless to say, our soldiers are a large number of big G + 4 to 6 flying dragons + 2 wolf cavalry (one is fine). The role of wolf cavalry is not only to demolish houses, but also to catch soldiers or heroes who want to run away. With prophet + bull head, I personally think it is better for bull heads to imitate war and trample. ! ! For the third type. . . I think the shortcomings are basically very few! ! Because UD had a lot of spiders in the early stage and flying destroyers in the later stage! I have a change in UD to deal with such tactics. The early soldiers are prophet + bull head +5. 6 big G +2.
3 Wolf Cavalry + 1 can be more. The family produces a large number of flying dragons. Of course, the soldiers in the early stage should not die during MF! Or try not to get hung up when you meet the other person! Otherwise the flying dragon behind will be of little use. ‘‘Don’t be afraid of the spider’s web. Our brother Niu’s war trampling can make spiders sleep! ! By the way, in the early stage, if the prophet has 3 and the bull head has 2, the bull head remember to bring the small invincible, blood bottle and anti-invisibility! Just fight UD in order to kill the opponent's spider. In fact, I think ORC is still relatively easy to fight against UD as long as the number of big Gs in the early stage and the flying dragons in the late stage are maintained. Of course, the hero level cannot be low, especially Brother Niu, he is a human shield! ! Finally, there is the witty NE! ! Now I lose the most and it’s still NE. Maybe it’s because our idol GRUBBY’s opponent, MOON, doesn’t have a high winning rate either! There are basically two tactics of NE: 1. Blow the wind 2. Xiong Lu Flow Regarding this Feng Feng flow, I am really helpless. The opponent can station troops at home and wait for Feng De to reach Master and then add 3 heroes. Basically, he will win! ! And the Xiong Deer Style is indeed very powerful. It has a meat shield bear in front (which can roar and can increase blood) and a slow deer in the back! ! Hey, because I haven’t won much and I’m still researching it! ! I can only tell you here to see more GRUBBY and LOY. tactics. The tactics I use now are to suppress "when the Juggernaut comes out, kill him" and to produce more big G at home. The purpose is to prevent the opponent from upgrading the base. In fact, the above tactics are all based on our own good operations, familiarity and awareness of the map, and good tactics. . Let me explain again, there is no strongest race, only the strongest players! ! Our ORC has not determined any obvious tactics, but we have the strongest spirit! ! ! I wish all World of Warcraft players a happy day and take their technology to the next level!
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