Joke Collection Website - Mood Talk - Is the Sniper Ghost Warrior Contract Worth Buying? Experience of game trial evaluation

Is the Sniper Ghost Warrior Contract Worth Buying? Experience of game trial evaluation

Is the Sniper Ghost Warrior Contract Worth Buying? After the game is officially released, many experienced players must have their own feelings. Here, I bring you the evaluation experience of sniper ghost warrior contract trial. Let's have a look.

Demonstrate the experience of evaluation.

First of all, talk about the picture. Yes, many people say that this picture is out of date, poor and out of date. I think so too. The picture quality is similar to that of the third generation. The texture is very general, a little rough and the picture is not delicate enough. Especially after the sniper lens is aimed at magnification, the impact of the picture is very insufficient. The foreground scenery is average, and the light and shadow effect is ok, but that's only compared with the current 3A game. I don't expect it to be compared with the pictures of Western Europe Emperor 16 Boyfriend 5 and other games. Then again, to be honest, this killing scene is really not shocking enough. It is simpler than the broken egg elite 4 next door, and the blood-enriching effect is poor.

After optimization, I think the optimization of this work is enough compared with the failure of three generations. The GPU of my PC device is GTX 1080, and the highest opening feeling is very smooth (2560X 1080 resolution), but the frame number is not particularly high, it is 90- 100 frame, and the frame drop is not obvious or frequent, and occasionally it drops to 70. The official configuration requirement is to recommend 970, saying that poor optimization will be troublesome. If the configuration is insufficient and the number of frames is low, the image quality will be degraded. After playing for three generations, the optimization is so different that it is all optimized.

Then, what I care most about is gameplay. Originally, the third generation was made into an open world, so I have no hope for this series. The linear narrative of the previous film is obviously well done. I played the open world model for three generations and then uninstalled it for a few hours. However, this one returned to the linear narrative and task selection linear horizontal mode. I think it's good. I feel that I can play it again or do the challenge that I didn't finish last time with a different difficulty.

At least it's more interesting than three generations driving to do tasks or something. The promotion of this work is a form of contract, and the protagonist is based on? Hunters? In the form of completing the contract and then withdrawing, there will be rewards for completing the contract and challenges to be achieved on the way to the task. There are also bounty collection, bounty task (reward task) and collection (collection is quite simple, and the direct map shows that it likes to be straightforward). After the evacuation, you can buy equipment (weapons), develop masks and combat suits, and so on.

Although the highest difficulty (deadly shooter) of this game is slightly reduced, the gameplay is harder than the previous game, and compared with other sniper classes, the falling and wind direction are more real and harder than the sniper elite, especially the measuring distance and judging falling, which I personally like. Although medium-range sniper has little effect, long-range sniper is much more difficult. In fact, the feel of the gun is ok, very real, especially the recoil nb of the assault rifle. The sound effect of firearms is also ok.

The enemy AI has also been strengthened a lot, and its alertness is very high. If a shot misses and misses near it, it will immediately turn and shoot at me. I don't know the highest difficulty, but sometimes I still think they are stupid. The enemy also has many arms. Brother machine guns (heavy soldiers with iron helmets) are more difficult to deal with than snipers It is difficult to deal with snipers without heavy sniper bullets in the early stage. Snipers are more secretive. It's hard to figure out, and the challenge is quite high. I don't sound the alarm to complete the whole contract and achieve specific challenges. Actually, I have a great sense of accomplishment. Very happy for an obsessive-compulsive player like me.

There are not many kinds of weapons (sniper rifle, assault rifle, jet pistol), but the sniper ammunition of sniper rifle is diversified, the usage is diverse, and the gameplay is changeable, which makes me feel very novel. Then because of that new weapon, the machine gun battery, now the sniper has become a machine gunner. 2333 is fucking ridiculous. Throwing objects like flying knives and mines are also interesting, aren't they?

The function of the mask feels a bit lame (it was not used until it was developed and upgraded). If you mark the enemy, you still like the original model. Sniper sights can also mark enemies. Doesn't it smell good? The research and development of the upgrade system is not bad, it is very interesting, and there is also a melee QTE grass.

The jumping and crawling system is a bit immature, so we can learn from Laura.

There is also the purchase of firearms. I suggest setting up an interface where you can see the accessories. In case you buy a silencer, you really screwed up.

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