Joke Collection Website - Mood Talk - Who can tell me the essence of 2D fighting? It’s neither black nor fighting, the trolls will automatically go to the upper right corner

Who can tell me the essence of 2D fighting? It’s neither black nor fighting, the trolls will automatically go to the upper right corner

Good question! ! !

The essence of fighting games lies in eight words:

Never-ending, challenge yourself!

As the saying goes: There is no first in literature and no second in military power.

Art is very subjective, and it is difficult to have a unified standard. But in martial arts, there is no need to brag. Once you compete, you will be judged.

When a person's martial arts has no rivals among his contemporaries, then he needs to surpass himself. Not only that, our biggest opponent in life is ourselves. Continuous self-improvement is also a required course in life.

Back to fighting games, they can be roughly divided into the following stages:

1. Basic practice.

Be familiar with the basic moves of each game character and the rules of the game.

2. Advanced fighting.

Use basic skills flexibly to defeat your opponents.

3. Thinking and summary.

Find out the best solution to effectively solve your opponents, summarize fighting experience, and constantly innovate routines, techniques and tactics.

4. Martial spirit.

Learn philosophy from fighting, understand changes, strengthen yourself, and help others.

You may think it is mysterious, but it is actually not difficult to understand. The appearance of the game can be constantly updated, but the core concepts are roughly the same. From Street Fighter to King of Fighters, I have experienced the enjoyable process brought by a series of classic games. In fact, the core concepts of past classic fighting and even current 3D fighting are the same.

For a good fighting game, the graphics, rhythm, music, background, character design, character balance, promotion, etc. must be as good as possible.

For example, when King of Fighters was first released, it could not shake Street Fighter's status in the hearts of fighting players. However, through continuous improvement, insisting on implementing the multi-player confrontation system, shortening the time limit of the game, and better balancing the strength of the characters, it finally started to turn around in 96, 97 became popular all over the world, and reached its peak in 98.

When we thought that 12-player Street Fighter was close to perfection, The King of Fighters had already seen that Street Fighter’s one-on-one game rules had the problem of balancing the strength of the characters. Simply put, when a certain level of characters appeared, The mutual restraint between players, and the multi-person team confrontation can relatively compensate for this. This is one of the concepts of The King of Fighters to reform and innovate fighting games. Multiplayer team-based confrontation requires more game characters (King of Fighters 98 has 50 characters), and multiple characters will inevitably bring about a more difficult character balance. Although The King of Fighters 98 cannot achieve the absolute balance of each character, compared with the fighting games of the same era, it is truly the leader among the pack.

The fighting games you mentioned always involve jumping around, kicking and so on, but actually those are the basics. Just like football, there are 22 people running around on the field just to grab a ball. So, if you're tired of this and have no new ideas, then you may not be interested in fighting games. No matter what kind of game, basic exercises are indispensable. Behind the gorgeous combos lies a lot of sweat and energy of game players. Without effort, there will be no gain, and the process of giving is actually the most beautiful experience.

Okay, let’s get a little practical and give you some important techniques, tactics, and concepts that apply to almost all fighting games.

1. Fighting for every inch of land

I saw in the game arcade and online videos that many players like to operate their characters forward and backward, pretending to be erratic. And most of these "back" actions are wrong choices. Because almost all fighting games have a board edge, which is the end of the board. This is to prevent players from passively fighting and constantly retreating. Every time you take a step back, you will be one step closer to the edge of the board, and being forced to the edge of the board by your opponent is very passive. Just like in the ring, players will not be easily held in the corner of the rope. Don't retreat hastily, and don't retreat for no reason without being pressured. This is not flexibility, but surrender.

2. Character characteristics

Each character has its own characteristics, with advantages and disadvantages. Use your own strengths to overcome the enemy's weaknesses and get twice the result with half the effort.

For example: Iori in 98 King of Fighters versus Chen Guohan.

If Iori always attacks the lower three lanes, he will definitely be beaten to the point of vomiting blood by Chen Guohan's super long fists and kicks. To deal with Chen Guohan, Iori basically had to fight close to him, grab his moves, and use his speed to carry out effective attacks in order to gain the upper hand.

3. Control the rhythm

Every player has a different understanding of the game, and their operations and attack routines are also different. Therefore, the fighting process also lies in controlling the initiative, that is, controlling the rhythm of the game. If he is conservative, you will attack; if he is aggressive, you will wait for an opportunity to counterattack; if his character is fast, you will play a slow version or leisurely; if his character is slow, you will give him speed, precision and ruthlessness. In short, it is to allow the opponent to play at an uncomfortable and unadapted rhythm.

4. Know how to advance and retreat

It is often seen that some players do not know how to advance or retreat during combat, especially in the last few seconds of the game time limit. The one with less health stayed there, while the one with more health chased and slashed his opponent like the enemy who killed his father. Of course, this is not to encourage you to play particularly utilitarian or conservative, but to make reasonable use of the rules of the game, which is also the key to winning in team-based battles.

What should Xu Shaofang do in the last few seconds?

Of course it is best if you can wear away the opponent's blood, even if it means killing each other. But taking 98 King of Fighters as an example, those who cannot KO the opponent within the specified time and ultimately win the round by relying on more blood can only get a very small amount of "blood replenishment". In other words, the party with less blood can completely use this to run out the last time without being KO, so that the opponent can get the least "blood replenishment". During this period, you can use cancellation and empty-shot kills. Save energy to create advantages for your character who will appear in the next game.

In other words, in the last few seconds, you must know your position clearly to cause the most trouble to your opponent and bring you the most advantage.

5. Insight into opportunities

Every game player has his own routines and operating habits. This is his tactical characteristic. If you keep observing and mastering it, you can seize the opportunity. machine. Once the opportunity is lost, it will become passive.

Including: Some people are used to the character falling to the ground, regardless of the distance of the opponent, and they are eager to attack, or those who are behind to defend defensively, follow up and give him a throw skill; those who are down and the opponent immediately uses anti-aircraft skills when the opponent is approaching, After blocking, rub him as much as you want. Wait, wait. . .

6. Never ending

Actually, I think that if you want to play The King of Fighters 98 thoroughly, people with average understanding will need at least 20 years, which is still a conservative level. And even if you have been playing for 20 years, you may not be the best in the world. Because techniques and tactics will continue to innovate, old routines will always be cracked and adapted. Coupled with the current development of the Internet, as long as the popularity of the game remains, the winning methods and hidden moves will continue to be introduced.

Also mentioned here is relativity. In fighting games, there is no one move that can conquer the world, and there is no one routine that can conquer the world. Corresponding strategies must be adopted under specific circumstances, and we cannot stick to routines. What is broken can be rounded again, and what is in conflict can be reversed. The core is there, like a cycle.

7. Martial spirit

The pursuit of higher, faster, and stronger also applies to fighting games, and strengthening yourself and not bullying the weak; helping others and achieving common progress is The essence of fighting.

I once played King of Fighters 98 against a master in the arcade room. I was at least two levels behind him at the beginning, but the result was no doubt that I lost miserably. Later, he took the initiative to use the Question Mark team and let me play a game, and promised to attack with all his strength. So when we competed again, we started to win and lose. Later, I kept improving and started to compete with his three question marks, then one choice and two questions, two choices and one question, and finally three choices.

This may only be a small part of the martial spirit, but it makes me very inspired. To be a person, you need to be generous and have a broad mind to be tolerant!

In King of Fighters 98, I also gave in to children. . . Of course, a child at that time was really a child.