Joke Collection Website - Mood Talk - What are some fun board games?
What are some fun board games?
1. "Three Kingdoms" (role-playing, reasoning, and hand management table games) "Three Kingdoms" is a tabletop game based on the Three Kingdoms. It has the charm of the Three Kingdoms-themed game and integrates history, literature, and history. , the culmination of fine arts. While focusing on player experience, it combines entertainment, competitiveness, and health. It is a game that pays attention to cultural connotation and is suitable for all ages. In the game "Three Kingdoms", players will play the role of a military general from the Three Kingdoms period. Combined with the identity of the game, they will join forces vertically and horizontally to attack, kill, and defend. Through rounds of strategies and actions, they will achieve the final victory. "Three Kingdoms Kill" combines the characteristics of Western killing games, combined with the background of China's Three Kingdoms period, uses identity as a clue, and uses game cards as a form. It is an original Chinese board game that combines history, literature, art and other elements. It is also today's One of the most popular board games in China. 2. Wind (espionage, reasoning, role-playing) "Wind" is the first domestic spy game masterpiece. Through this spy tabletop game, you have the opportunity to experience the dangerous spy career! In "The Wind", it is divided into two opposing camps. Most players will play the role of spies loyal to a certain camp, while the remaining players will play the role of innocent passers-by. At the beginning of the game, everyone will be given a certain number of cards. These cards are the information you have. Everyone will add two cards at the beginning of each round, and then you have to find a way to deal with your own camp. Favorable information is delivered to your companions, and other players who play spies from the opposing camp will try their best to hinder the delivery of your information. Throughout the game, there will be a lot of false information interspersed. Whether you accept the information or not, you can catch the "clues" inadvertently revealed by other players. Rely on your own reasoning and judgment, step by step, endure the humiliation, and find the hidden enemy. Playing with companions will be the most critical test for players' judgment and logical reasoning abilities. As a spy, if you collect more than a certain amount of false information, you will be sentenced to death for receiving too much false information. On the contrary, if you collect a certain amount of intelligence belonging to your own camp, then you and your allies can win the game. 3. Board game: Thirty-Six Strategies of the Warring States Period (strategic management, strategic war, role-playing, and hand management board games) "Thirty-Six Strategies of the Warring States Period" is a Chinese board game. The game is based on the historical background of the Spring and Autumn Period and the Warring States Period of China, and combines the Chinese Thirty-Six Strategies of War strategy. In the form of cards, it integrates strategic management, strategic warfare, role-playing and many other game elements, and integrates entertainment, history, literature, art and other elements. In one body. It was completely independently created and developed by Shanghai Shanjian City for one year. The game mechanics are completely original and there are no existing mechanisms to follow. The game design fully respects history. The descriptions and introductions of the states and ministers are all abstractly compiled from historical works such as the official history "Warring States Policy" and "Historical Records". The function and special effects design also fully respect the history of the Spring and Autumn and Warring States countries and the lives of historical celebrities. The descriptions of the Thirty-Six Strategies in the Strategy Card all come from the book "Thirty-Six Strategies", and the gamification of the Thirty-Six Strategies is also designed entirely from the allusions of the Thirty-Six Strategies. The buildings and troop settings are also derived from historical data. It should be pointed out that the use of cavalry violates historical facts. In addition, the design fully considers the needs of different players and supports two game modes, the kingly mode that focuses on construction, and the domineering mode that focuses on conquest. This also fully reflects the two completely different ways of founding a country in the Spring and Autumn Period and the Warring States Period. . The game supports 2-6 people (expandable) to play at the same time. Each player can truly experience the excitement and helplessness of being in troubled times; experience the sense of immersion in active control and passive containment; experience military strategy first, then friendship, and lastly. The supreme way of doing things in siege; most importantly, experience the joy brought by culture and games. 4. Catan (trade and construction table game) In the game, players try their best to expand their sphere of influence on Catan by building houses, cities, and roads. Each round, dice are rolled to determine what resources are produced on the island. Players gather these resources to build their own urban civilization. When the victory points reach 10, the game is won. Catan is one of the most popular and award-winning games of recent years, appealing to both new and experienced players alike. Catan should be the game with the largest number of foreign reviews, which is enough to prove its popularity and popularity, and it has launched many expansion packs.
5. Ticket Journey (hand card management area planning tabletop game) Ticket Journey is a game series that is relatively popular among players. Its family includes many versions, and European Ticket Journey brings you a brand new European adventure. journey. From Edinburgh to Constantinople, from Lisbon to Moscow, you will visit the great European cities of the late 19th and early 20th centuries. The game remains bright and simple and can be learned within 5 minutes. It is suitable for both family users and experienced players, and is more popular among girls. 6. Manila (dice table game) Berthing, loading and profit are all the game of Manila, which can be played by 3-5 players simultaneously. Players must risk the ship being wrecked in a storm, or have the ship slowly scrape in a warehouse. While players can speculate on the success or failure of each action, ultimately fate rests with the dice. Manila does not have a relatively in-depth trading strategy. Instead, it gamifies the business market. Each person plays a different division of labor in a trading round to maximize profits. 7. City of Fertility (role-playing construction tabletop game) City of Fertility is a card city construction game. Players need to choose their characters from a gradually decreasing number of characters in order each round, and must guess the opponent’s thoughts and ideas. Choose the opponent's role. Each character has special effects, allowing players to obtain more gold coins or enjoy privileges. The object of the game is to build eight buildings and get the highest score, and once a player builds their eighth building, the game is over. The player with the highest score at this time wins. 8. Carcassonne (area control table game) Carcassonne, also known as Carcassonne and Carcassonne, is a German table game suitable for two to five people. The game was designed by Klaus-Jürgen Wrede and won the Spiel des Jahres (Game of the Year) award in 2001. The name Carcassonne comes from a town in southwest France famous for its walls. Participants play the role of monarchs in the medieval era and send their cronies to expand territories. The cronies play different roles to occupy or manage territories. Whoever uses the strategy properly will win the final victory. Gameplay During the game, cards are used to construct a medieval landscape, and players play the role of princes and use their followers to occupy land to gain points. The basic version of the game contains 72 cards, one of which is the starting card. At the beginning of the game, the starting card is placed in the center of the table, and the remaining 71 cards are shuffled with their backs facing up. During the game, players draw cards in sequence and place them in appropriate locations. Each card may contain the following elements: grassland, road, city, monastery. Players must connect the terrain in their hand to the same terrain on the map. In other words, grasslands must connect to grasslands, roads must connect to roads, and cities must connect to cities. After combining the cards in their hands each time, players can consider sending a follower to occupy the land. The grasslands were occupied by farmers, the roads were occupied by bandits, the cities were occupied by knights, and the monasteries were occupied by monks. However, it should be noted that if this terrain clearly belongs to other players (that is, there are already other followers on the connected terrain), it cannot be occupied. However, if there are two followers on the same terrain at the same time, both people get the points for that terrain at the same time. When the last card is put down, the game ends. The one with the highest score wins. 9. Dwarf Mine (Card Skills Role Playing Table Game) Dwarf Mine is a game of wits between bad guys and good guys. Participants secretly draw identity cards at the beginning and become good dwarves who mine or bad dwarves who destroy. The goal of the good people is to extend the road to gold (only one of the three covered destination cards is gold), and the bad people The mission is to destroy. How to complete tasks quickly, how to guess the identity of others, simple rules, and a strategic process make it one of the most accepted games by newcomers after Werewolf and Uno. 10. Werewolf (role-playing reasoning and voting table game) is actually a killing game, but there are many characters, and it is equipped with the Crescent Expansion to play together, which reduces the need to advance the game simply through language expression. The game alternates between day and night. At night, the werewolf secretly killed a villager. During the day, killed villagers are informed and exited from the game. The remaining villagers (normal and special) then confer and vote on the player they suspect is a werewolf, during which special characters can join the general discussion to provide some clues or hints.
Werewolf is a social game that can be played without props and is suitable for N-multiplayer play.
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