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Always underestimated: let’s talk about the power of instant copy

The reason for writing this is that many captains call for dungeons to come to the legal range when forming groups. As a Shunying, my application is sometimes rejected (not because of insufficient combat power). I feel that Shunying is not Still don’t think it’s powerful enough at long range? Watch my analysis!

Because Sword and Sword 2 is different from traditional games, there is no wet nurse or human shield. Everyone is output and everyone must protect themselves. Therefore, in my opinion, in Sword and Sword 2, the role of the dungeon is mainly reflected in three aspects:

1. Powerful output, mainly refers to the sustained and powerful damage to the BOSS over a long period of time Ability;

2. Effective control, mainly refers to the ability to effectively control the BOSS within a unit of time;

3. Flexible self-protection. Since there is no nanny, self-protection in the dungeon is also very difficult. Importantly, the death of one team member may lead to the destruction of the team.

The following is a comparison of the above three points with Sanxian (mainly referring to heavenly spirits), archers (guerrillas and bombardments), and warriors (mainly referring to Rakshasa), and talk about the role of instant copy. Specifically refers to the situation where personal abilities are equal.

First, powerful output.

Tianling is the representative of powerful output in the dungeon, but her power lies not in the high damage of her skills, but in the sustainability of the damage. Sanxian's basic attack has a tracking effect, so no matter how the BOSS moves, it can almost continue to hit; as for Tianling's thunder, in the dungeon, except for the BOSS being stunned or red, there is rarely a chance to complete a complete set;

The output advantage of the archer copy lies in the long range. The guerrillas can shoot while moving and the bombardment can shoot at super long distances, which can ensure the power of the output;

At this point, the warriors personally feel that relatively speaking, It's slightly lacking, not because the skill damage is not high, but because the legs are short. After catching up with the BOSS, archers and Sanxian may have finished two rounds of skills;

The main character in the instant copy The output is the Golden Snake, which has been modified to a distance of 13 (changed to 10 before?). It is not the farthest and has no tracking, but it is not inferior. The most important thing is the powerful damage of the Golden Snake, the zero CD of skill connection, and a Instant Golden Snake. When you keep darting, you will find that the BOSS will bleed much faster.

To sum up, the 10-point system: Tianling 8 - Archer 7, Instant Shadow 7 - Lux 5

Second, effective control.

The control of Tianling mainly lies in the sure-kill ice. It is such a joy to see the BOSS frozen in the dungeon;

As the archer's net is ineffective against the BOSS, This aspect of control is almost zero in the dungeon;

The main reason why strongmen can occupy a place in the dungeon is the halo. If there are two strongmen and they cooperate well, the dungeon is quite easy;

The control role of instant shadow in the copy has been underestimated or even ignored. The stun effect of Black Explosion Flame's small special kill is no less than that of the strongman. If the instant shadow clicks a 5-second small sure kill, once every 5 seconds, within 15 seconds, it will be enough to deal a lot of damage to the BOSS; and if there are two in the team Instant Shadow (or Instant Shadow and Shang Wu), the two assassins take turns to kill each other. In 30 seconds of control, it can be said that almost all BOSS have been destroyed. Of course, if Shuangying (or Shangwu) wants to make a difference in controlling the BOSS, he must click on the 5-second small sure kill, which is also what a qualified Shuangying must have, and he must ensure that he has anger left before fighting an important BOSS, such as 60 The fourth level of the challenge is the bat.

To sum up, the 10-point system: 8 strongmen - 7 celestial spirits - 6 instant shadows - 0 archers

Third, flexible self-protection.

Again, many people do not pay attention to this ability. In fact, self-protection is very important in a copy. The death of a team member will drag down the team. Self-protection is not only reflected in personal abilities (this is why many people in the dungeon like to call them veterans instead of novices), but also in professional abilities.

As a long-range profession, Tianling Archer does not need to be close to the BOSS, and his self-protection ability is acceptable;

Hercules is relatively weak. The closer to the BOSS in melee combat, the higher the risk factor. ;

The advantage of Shuangying here is obvious, not only the long-range output, but also the very important 10-second invincible "hidden style". Take the 60 challenge as an example. In the second level, Bai Yi's body attack is very painful. In the fourth level, the bat's long stun also needs to be dodged 4-5 times before it can be avoided. After dodging, it is followed by the invisible style, so there is no need to worry about physical strength. .

It can be said that if the hidden style is used at the right time, even if the group is destroyed in the dungeon, the instant shadow (and the martial arts) may be the last to be destroyed.

In summary; 10-point system: Shunying 8 - Tianling 7, Archer 7 - Lux 3

The total score is 30 points: Tianling 22, Shuangying 21, Lux 16, Archer 14