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The glory of the king concubine how to play, concubine how to use skills?

Shooter has always been an extremely popular position in the glory of the king. As one of the five positions in the glory of the king, shooter plays an irreplaceable role in the middle and late period. And a strong shooter is often the team's reassurance. Today, Jun Xin will tell you about a different shooter in the canyon. She is Yuji!

To tell the truth, Yu Ji's performance in qualifying is relatively average at present. Compared with T0 Mongols and Galois, Uji's shortcomings are more obvious. However, in the era of Mongolian hegemony, does Yuji really have no way out? As a concubine's lover, Jun Xin doesn't think so. Then, how should we use her to play her due role in qualifying and lead her teammates to victory?

Here, let Jun Xin take everyone and analyze Yu Ji's current position in detail from all aspects. How can we have a brand-new sky in the era when Mongalore dominates the world? The article is long, Jun Xin is divided into three parts, and friends can check it according to their own preferences! (PS: the full text is about 4000+ words, with actual gif. It is recommended to pay attention to the collection and eat slowly! )

1, Detailed explanation and practical application of Yuji technique.

2. What are the advantages and disadvantages of Yu Ji's hero and what lineup is suitable for her?

3. What is the choice of penetrating flow and crit flow?

First, the detailed explanation and practical application of concubine's skills.

Passive Skills: Tree God Blessing

Skill analysis: concubine Yu's passive skill, a * * * is a bit! First, the general attack has a 25% chance to shoot two arrows directly. Second, the general attack can trigger the passive superposition of deceleration effect, with one layer 15% deceleration, and three layers can be superimposed in the full layer state, with the highest superhigh deceleration effect of ***45%! From a passive point of view, the attack speed is relatively high for Yuji's income! Because of the high attack speed, you can have a greater probability of triggering passive tree god protection!

Practical application: Because Yu Ji is passive and has the effect of slowing down, we don't need shadow tomahawk in the early stage. On the contrary, small meteorites are more suitable for early and medium-term Yuji. The additional deceleration effect of shadow tomahawk is not high for Yu Ji in the early stage! When chasing duets, we need to take advantage of our own deceleration effect and constantly take an A kite opponent.

One skill: Chuzig

Skill analysis: Chuzig is an ultra-long-range skill with extremely high early damage, and the physical bonus of this skill has reached 180%. To be honest, this is a very exaggerated value. At the same time, Chuzig has a penetrating effect, but the damage will have an attenuation mechanism, with a minimum of 40%.

Practical application: 1 Skills are the main skills in the early and middle period of Kyrgyzstan. Maybe some friends like point 2 skills, but what I want to say here is that the benefits of Yu Ji 1 skills in the early and middle stages are far greater than 2 skills. There are two reasons. First of all, among the previous shooters, Yu Ji was not a particularly strong shooter. The initial skill of 1 can not only help you consume your opponent from a long distance without injury, but more importantly, even if you fall into the disadvantage of the line, you can use the skill of 1 to clear the line without pressure!

Generally speaking, in the case that the key point is one skill, at most two 1 skills can perfectly close a wave. However, the scope of 1 skill is far away, and no matter how big the advantage is, it can't stop the clear line of 1 skill. This is also a necessary skill for Yuji to ensure its own development in the early stage of line disadvantage.

Two skills: the wind is coming

Skill analysis: gale is the magic skill of Yu Ji in the middle and late period, and it is also the core skill of her becoming a hero and famous! At full level, strong wind is a passive effect, which can bring 30% attack speed to Yuji! Active effects have multiple functions, such as acceleration, physical 100% avoidance and speed release, and passive triggering!

Practical application: Many friends often regard the second skill as a simple physical immunity skill when they use it, but in fact, Yuji's second skill has the same "purification" effect as the summoning skill, and is temporarily out of control. Yes, Yu Ji was actually out of control at the moment when her 2 skills were turned on! For example, when you face the charm control of da ji 2 skill idol, you can get rid of da ji's control perfectly, and only need to eat a little insignificant damage! Of course, the uncontrolled time of 2 skills is very short, only a few tenths of a second, which is what we need to practice more.

Secondly, Yu Ji has two skills. He is not afraid of physical assassins. Even if you only have a drop of blood, don't be afraid to face the opposite assassin. The physical evasion of skills lasts for two seconds, which basically guarantees that you can complete a set of output. As long as it is not controlled by the first hand, even if the residual blood faces the physical assassin, it can also fight back. This is also the charm of hero Yu Ji!

Finally, it is particularly important to note that although Yu Ji's 2 skills can be free from physical damage, the skills themselves will not be free from control. That is to say, during the skill contest, although you won't be killed by the Monkey King, you will still be hit by his big move!

Three skills: pre-war dance

Skill analysis: Front dance is a medium-term powerful skill, which has good damage itself and can temporarily stun and slow down opponents. It is very useful to chase fleeing people and opponents in one second. It is worth noting that Yu Ji's dancing and jumping before the battle can also be exempted from control!

Actual combat analysis: in the fourth level, Yu Ji has a big move and a certain ability to be brittle in a second. In the case of one-on-one hit, basically as long as you can make a big move, the opposite is a concubine. However, it should be noted that in the early and middle stages, Yu Ji can make big moves and jump at will, but in the later stage, he must not make big moves without thinking and pile up big moves in front of others. It's easy to be caught by the other side when you control it. After all, the animation time of the big move is still relatively long!

With regard to the exemption of big moves, taking da ji as an example, as long as the big moves are made directly before da ji's second skill, the control effect can be avoided. Because the animation time of the big move is longer, it is easier to avoid control with the big move. Although Yu Ji himself has no control skills, as long as he makes good use of his strong wind and dance before the battle, he can completely avoid eating and controlling.

Second, what are the advantages and disadvantages of Yu Ji's hero and what lineup is suitable for her?

The advantages of concubine:

As a shooter, Yu Ji's greatest advantage is her two skills! Conventional shooters often face assassins like the Monkey King, Hui and Li Bai, and they don't have much resistance. Unlike Yu Ji, because the 2 skill has a physical evasion effect of up to two seconds, even without auxiliary protection, she can easily type her own output when facing an assassin. Moreover, it is rare to kill a bloody assassin with residual blood!

As long as you use 2 skills correctly, your output space will be wider than that of ordinary shooters. Therefore, when used in Kyrgyzstan, you can better find the output angle of the team battle. Even if there is some "rashness" in the choice of team battle position, there is nothing to be afraid of. Compared with the regular shooter who needs protection, Yusuke's play is more powerful and unrestrained. Take Jun Xin himself as an example. Most of the time, my concubine starts the group first.

Yu Ji's shortcomings:

Yu Ji's disadvantage is that she protects herself compared with a regular shooter, but if she is at a disadvantage economically, she will often be embarrassed by insufficient injuries. In the later period, Yu Ji's continuous output ability was not as good as that of other shooters. She doesn't have the long range like Galo, and she doesn't have the explosive output like Houyi. So if the team is caught in the battle of changing the front row first, then the opponent's shooter will kill our front row, but concubine will exert considerable strength on the enemy tanks.

Without clothes, Yuji's ability to face tanks is extremely limited, especially before dawn. Even if he is dressed as a god, it is really difficult for Yu Ji to keep up with the output ability of a pile shooter like Hou Yi. Therefore, Yu Ji's best choice in team battle is always the shooter mage or assassin on the other side! Yes, including assassins! Because assassin heroes are often fragile, concubine Yu's tricks may be killed if they break out. Don't get stuck in the deadlock of exchanging the former tanks with the opposite side.

Lineup analysis:

Zhuge Liang, Sima Yi, and luna are all opposite, so we need to be more careful in choosing concubines. Magic thorn is the natural enemy of the hero Yu Ji, because 2 skills can only avoid physical damage, and Yu Ji himself can't resist the spell damage of the mage. The continuous output of concubine herself is not high among shooters, so even if she wants to mend the witch cloak, she will have to wait until a very late stage to choose. Before the witch's cloak was made, Yu Ji encountered these thorns, which would be difficult to fight.

In addition, when you decide to choose, there is a shooter, so we'd better choose to let our teammates drop. She is the current version of the T0 Galo. Galo is the only shooter among all shooters, Yuji. Because Galois itself usually has a long attack distance, Yu Ji is often beaten several times by Galois A if she wants to get close. However, the Galois started by 1 skill has extra spell damage, and the ultra-long-range consumption of 2 skills is quite annoying.

However, Yu Ji's 2 skills can only resist physical injuries, and she will have a headache when facing Galo. When Yu Ji met Galo, she was easily consumed in the early stage and would be very uncomfortable on the Internet. Even in the middle and late period, Yu Ji will face the embarrassment of not being able to contact Gallo at all. Often when you try to approach Galo with 2 skills, you will be killed by Galo.

Having said the opposite, let's talk about our own hero. Yu Ji is an offensive shooter, so the hero of his teammates, it is best not to be too conservative, it is best to have a strong means of opening the group. Auxiliary, try not to choose soft auxiliary such as Cai Wenji. Heroes such as Niu Mo, Zhang Fei, Lu Ban and Lian Po will be more suitable for Yu Ji. After all, Yu Ji's self-protection ability is not bad, and she doesn't need more protection. With the help of offensive ability, she is more suitable for Kyrgyzstan.

Third, the choice of penetrating flow and crit flow?

At present, the mainstream clothing in Yuji is actually divided into two categories. One is based on breakthrough skills, and the other is crit and general attack. Here, Jun Xin will explain it to you alone! Where are the key points of the two sets of equipment and how to choose them?

Penetration skills burst-the first and second stages of the main attack

Penetration skills broke out: Fast Boots, Shadow Tomahawk, infinity edge, Master Power, Pojun, Dawn.

This set of concubine can hit her highest damage with the fastest speed in the early stage. Shadow Tomahawk maximizes its own skill damage, and the master's strength combined with concubine's skill can easily kill people in the early stage. What this set of equipment needs is for Yuji to play enough advantages in the first and middle period and end the game in the middle period. The disadvantages are also obvious, that is, the explosion is more than enough and the continuous output is seriously insufficient.

Once a set of output is completed, the continuous output will be very low. In other words, if you choose an explosive concubine, you must ensure that the opposite is solved in the medium term, and the shooter and tank on the opposite side cannot be fully formed. Otherwise it will be very difficult to fight. And the routine combination of this outfit is generally: A-2-A-3-A- 1!

Critically attacking the mainstream-focusing on the middle and late stages

Equipment for critical attack and general attack: fast combat boots, shadow tomahawk (only a small meteorite appeared in the early stage), lightning dagger, infinity edge, Dawn, and daily bow. (Later shoes can consider the shelter of the sage and the changeling)

Here, let's explain why Yu Ji, an ordinary attacker, chose the Shadow Tomahawk in the early days. The reason is actually mentioned in the previous skill analysis, that is, Yu Ji 1 skill income was very high in the early stage. The small meteorite of Shadow Tomahawk is a necessary artifact for Yusuke to maximize his 1 skills. With meteorites in hand, you can ensure that even if the alignment is not right, you can rely on 1 skills to maintain your good development! Moreover, 1 skill can provide far more damage than your general attack in the early and middle stages. Choosing this equipment will make your growth line more reasonable.

It takes a little more time to train a fake concubine than a skill stream. But the advantage is that such a concubine will not have no output at the back. Personally, Junxin is more likely to choose crit equipment. This suit has the ability to carry around, and it is possible to turn over when teammates are not strong. If you switch to skill flow, it will be stronger in the medium term because of the serious shortage of continuous output, but it will be difficult for Yu Ji to turn over in the later period. In addition, the extra range of daily bow can also make up for the lack of range in Kyrgyzstan to some extent.

The equipment is determined according to the lineup:

In the choice of equipment, it is mainly judged from the lineup. If teammates have more output points and don't need to make up too much damage, they can choose the explosive route of penetrating flow, so that the strong period of their lineup will come ahead of time and the opponent will be directly terminated in the medium term.

And if there are not many teammate output points, or the teammate hero output is unstable. Then, consider the loading of crit stream. Because she has two life-saving skills, although Yu Ji's output in the later period is not as good as Hou Yi's, her viability is incomparable to Hou Yi's. As the saying goes, there is output when you are alive!

Ok, that's enough for today's concubine teaching. The full text is over 4,000 words. I don't know if you have learned it. E-sports gentleman be careful, I am your heart, more king information, canyon raiders, you can pay attention to my namesake! There are many benefits.