Joke Collection Website - Talk about mood - Peace Elite: Why are some players afraid to shoot casually?
Peace Elite: Why are some players afraid to shoot casually?
In the game, many players' equipment is still low-end, so there will be some embarrassing things. For players who use low-end machines, in order to make the game smooth, they have to choose smooth image quality.
What if the enemy dare not escape from our shooting track ahead of time? So we can directly occupy the new position of the card point, constantly narrow the enemy's living area and push the other side into the corner? And then, you know.
Shooting ahead of time is to make the opponent feel suffocated, let the enemy have no chance to breathe, and compress the living space of the enemy. It's a majestic gun!
Auxiliary aiming is easier to drive. I have seen many online bosses suggest turning off auxiliary aiming in the settings, but I don't agree with this view. Auxiliary aiming is at least a kind of micro-aiming, which is used to drag the sight to people after you shoot. This function can be said to be a plug-in in any shooting game. Now the official offers one that has no reason to shut down. The main controversy is that opening the auxiliary aiming bolt is not good for head shooting, and many people will have auxiliary aiming to drag the sight to the ground.
In the first case, because the opponent is not as cute as before after the stage is slightly higher, most of the time he has to hit the moving target, so there are more shooter rifles and the single shot is not so useful; The probability of the second case is not great. I met once, and the range of finger friction was wider, so it was not uncontrollable to aim the sight at the enemy. Note that this effect is completely negligible. In fact, shooting at high magnification, shooting with a gun, and close-up waist shooting when the mirror is not opened are all more dominant, and the probability of these two situations is obviously higher than that of those two situations, and the advantages outweigh the disadvantages as a whole.
When the two are deadlocked, if you don't want to sit still, then immediately pull out the bunker, aim at the position where the enemy will appear, and shoot ahead of time.
In this way, we can predict the enemy's position, suppress the enemy, and hit the enemy with bullets at the first time. If the enemy reacts a little slower, it may be directly taken away by our guns in advance.
In this case, you will miss a lot of delicate details and picture quality in the game. Even if it is smooth, sometimes it will get stuck. After all, this is a shooting game, and the game of eating chicken can't be resurrected, so we can only wait for the next game.
Too many cards, no game experience, and these are the pains that only low-end players can experience, so some players don't like guns, not technical dishes or fear of death, but equipment is not supported. what do you think?
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