Joke Collection Website - Talk about mood - Let’s talk about the Christmas party
Let’s talk about the Christmas party
Evening game show
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1 Blindfolded painting All students cover their eyes with blindfolds, and then distribute paper and pens, one to each person. Participants were asked to draw their home or other designated object on paper while blindfolded. After finishing, let the students take off their blindfolds to admire their masterpiece.
Have everyone write their name on the other side of the paper before putting on the blindfold. After they have completed their drawings, hang all the pictures on the wall and have students choose the one they drew.
The teacher describes something in words and asks the students to draw what they heard while blindfolded. Then they compare the pictures they drew and think about why everyone heard the same description but drew the same thing. What comes out is different, what about at work? (Teaching aids: blindfold, paper, pen)
2 Guess the facial features
1. Two people face each other
2. Start with one person at random, pointing to yourself Any part of the facial features of the other party and ask the other party: "Where is this?"
3. The other party must answer the question of the questioner in a very short time. For example, if the other party points to his nose and asks where is this? If so, the companion must say: This is the nose. At the same time, the partner's hand must point to any other facial features other than his or her nose.
Party interactive game
Pretend to be a clock
Game rules:
1. Draw a large clock model on the whiteboard or wall. Mark the scales of the clock respectively;
2. Find three people to play the second hand, minute hand and hour hand of the clock respectively, holding sticks or other props of three different lengths (representing the hands of the clock) Stand in a column in front of the clock (note that your back is to the whiteboard or wall, the actor cannot see the clock model);
3. The host says a time at will, for example, it is 3 hours, 45 minutes and 15 minutes. Seconds, three people playing each role are required to quickly point the prop representing the pointer to the correct position. The person who indicates the wrong or slow indication will be punished
4. The play can be repeated multiple times, or one person can play at the same time. The minute and hour hands of the clock train the performer's judgment and reaction ability.
Comments:
1. This game is very suitable for playing during breaks at parties or training courses, and can liven up the atmosphere.
2. This game can also be used in the "Time Management" course, and it can also train people's reaction ability.
Guess the facial features
Game instructions:
1. Two people face each other
2. Randomly start with one person, pointing to themselves Any part of the facial features of the other party and ask the other party: "Where is this?"
3. The other party must answer the question of the questioner in a very short time. For example, if the other party points to his nose and asks where is this? If so, the companion must say: This is the nose. At the same time, the partner's hand must point to any other facial features other than his or her nose.
4. If any party makes a mistake during the process, he will be punished; after 3 questions, the two parties exchange;
How much do you know about the drinking game
Game 1 , cycle of mutual restraint
Tools: None
Number of people: two people
Method: The command words are "hunter, bear, gun", and two people say the command at the same time When you say the last word, you make an action while saying the last word - the hunter's action is to put your hands on your hips; the bear's action is to put your hands on your chest; the gun's action is to raise your hands like a pistol. Both sides use this action to determine victory or defeat. The hunter wins the gun, the gun wins the bear, and the bear wins the hunter. If the actions are the same, the game starts again.
Excitement: The fun of this game lies in the big movements of both parties, which are very funny
Disadvantages: It is only a game for two people
Game 2, Lucky Great White Shark< /p>
Tools: Lucky Great White Shark
Number of people: Two people
Method: Lucky Great White Shark is very simple in construction, but it is a lot of fun to play with. The method is to open the mouth of the great white shark, and then press its lower teeth. Only one of these teeth will affect the shark's mouth and make it close. If you press this one, the shark's mouth will suddenly close. Bite your finger. Of course, shark teeth are made of soft plastic and won’t hurt you.
You can use it as a drinking utensil for gambling on luck at the wine table. Several people take turns pressing it. If they are bitten by a shark, they will drink as a penalty.
Exciting points: Suitable for boys and girls to play together, more thrilling for timid girls.
Disadvantages: First of all, you have to buy a "Great White Shark", although it is not expensive
Game 3, officers and soldiers catch thieves
Tools: written separately Four small pieces of paper with the words "Officer, Soldier, Capture, Thief"
Number of people: 4 people
Method: Fold the four pieces of paper, and each of the four people participating in the game draws one Zhang, the person who drew the word "capture" has to guess who has the word "thief" based on the facial expressions or other details of the other three people. Those who guess wrong will be punished. The person who guessed the word "official" decides what to do. Punishment is carried out by the person who draws the word "soldier".
Exciting points: simple and easy, not limited by time, place and occasion
Disadvantages: not easy to have too many people.
Game 4, Shooting Seven Orders
Tools: None
Number of people: Unlimited
Method: Multiple participants, from 1- Count 99, but when someone counts a number containing "7" or a multiple of "7", you are not allowed to count. You have to take a picture of the back of the person's head, and the next person continues to count. If someone reports the wrong number or takes the wrong person, they will be fined.
Exciting point: No one can make mistakes, even if it is very simple arithmetic.
Disadvantages: None
Game 5, Heart Disease
Tools: None
Number of people: The more the better
< p>Method: Distribute a deck of playing cards equally to everyone at the wine table, but you cannot look at the cards in your own or other people's hands. Then arrange them according to the number of people at the wine table. For example, if there are 5 people at the wine table, they can be numbered from 1 to 5. If the card played by that person has the same serial number as his own, then everyone's hands will be slapped towards that card, and they can be slapped hand over hand. The person who hits the last card is the loser.Exciting point: It is very exciting, and everyone’s hands are often red.
Disadvantages, bad for the table
Game 6, driving a train
Tools: None
Number of people: two or more, the more the better
p>
Method: Before starting, everyone names a place to represent themselves. But the location cannot be repeated. After the game starts, assuming you are from Beijing and another person is from Shanghai, you have to say: "Let's drive the train. Let's drive the train. Beijing's train will open." Everyone asks together: "Where to go?" You say: "Open in Shanghai". The person representing Shanghai will immediately react and say: "The train in Shanghai is about to leave." Then everyone will ask: "Where to go?" Then this person will choose another game object and say: "Go to such and such place. "Open." If the opponent hesitates for a moment and doesn't react, he loses.
Exciting points: It can enhance the relationship between people, and you can use the opportunity of letting him or her "drive the train" to convey affection and wink.
Disadvantages: None
Passing water from a paper cup
Purpose: To enhance the sense of intimacy and test members’ cooperation and collaboration abilities.
Requirements: Choose a group of eight people, with men and women working together alternately. ***Select sixteen employees and divide them into two groups to compete at the same time. There are two other people who assist the first person in the team to pour water into the paper cup they hold, and then pass it one by one to the next person's paper cup. The water in the last person's paper cup is poured into a small tank, and finally the water is poured into the limited five-person cup. Whoever has the most water in the tank within minutes wins.
The blind man carries the lame man
Purpose: Communication and cooperation skills, active atmosphere
Game rules: Choose six employees on the spot, three men and three women, boys carry girls, boys When the "blind man" covers his eyes with a gauze scarf, the girl pretends to be the "lame man" and guides the "blind man" around the roadblocks to reach the finish line. The first one to arrive wins. Among them, the roadblocks can be equipped with chairs, which must be detoured; balloons must be stepped on; flowers must be picked up and handed to the girls.
Balloon stepping
Purpose: to activate the atmosphere and enhance coordination and collaboration.
Requirements: The number of people is ten, half men and women, one man and one woman form one group, and there are five groups.
Steps: Select ten employees on the spot, half male and half, one male and one female, tie three to four balloons to their left and right feet. After the activity starts, they step on each other's balloons and keep their own The balloon whose balloon remains unbroken, or has the least number of broken balloons, wins.
Pedal water carrying relay (***48 people)
1. Team members: Each team has 6 men and women, ***12 people in total. The relay is divided into three groups. The team must be equipped with 2 men and 2 women;
2. Competition process:
1) Preparation: The first member of each group places a pair of pedals on the right side of the first member of the group; each group The 4 cooperating players each carry a basin of water;
2) The referee announces "start", the first team member of each team quickly puts their feet into the pedal foot covers, and the cooperating member on the right hand hand over In the water basin, put your left hand on the left shoulder of the previous team member (except the first player) and move forward;
3) When you reach the end, pour the water in the water basin into your team’s bucket, and press the original Return the same way;
4) Return to the starting point, the team members take off the pedals, and hand over the water basin to the team members to draw water;
5) The next group starts;
< p>6) In the last ten seconds, the referee started counting: ten, nine, eight. . . . . . . . 1. Stop (sound the gong)!3. Rules:
1) The competition time is 10 minutes, and the ranking will be determined by the amount of water transported;
2) Fetching water can be carried out by cooperative players , but the cooperating team members must be team members, and non-team members cannot provide any assistance;
3) Except for the assistance of myself or other members of the team when pouring water at the end, other personnel cannot provide any assistance;
4) You can leave your feet off the pedal when pouring water;
5) When the end pedal turns around, you can use your hands to assist in the U-turn, but the position should be roughly the same as before the U-turn;
6) There are 2 men and 2 women in a group, and there are no restrictions on the position of the front and rear pedals for male and female team members;
7) If you fall to the ground midway, you can put the pedals back on and pick up the water to continue moving forward;
8) If a team After the third group is completed, there is still time and can be continued by any four of the 12 players (2 men and 2 women are still required) until the end of 10 minutes when the referee sounds the gong to call it a day;
4. Reward: The first place will be rewarded, and other teams will receive encouragement awards
5. Props: 4 pairs of pedals; 9 large plastic buckets (4 empty buckets for the end point, 4 full of water for the starting point, and 1 Filled with water and set aside at the starting point); 16 small plastic basins; one medium plastic bucket (add water and set aside); one stopwatch, one drum; one gong;
Water carrying relay (***16 people )
1. Team members: 2 men and women in each team, 4 people in total;
2. Competition process:
1) Preparation: one shoulder pole The root is placed next to the first player; the two cooperating players each lift a bucket of water (the pole cannot be hung at this time); one cooperating player holds a piece of red silk ready;
2) The referee announces" "Start", the cooperating members of each team holding the red silk quickly wrap the red silk around the waist of the first member and tie it tightly (requiring the water carrier team member to turn around several times, wrap the red silk to the end and tie it tightly), and then take Pick up the water on the pole and set off;
3) Cross the bridge;
4) Reach the end, pour the water into the team’s bucket, and return the same way ( You don’t need to go on the bridge when you return, but you need to pick up the bucket);
5) Return to the starting point, untie the red silk tied around your waist, hand over to the next team member and continue until the fourth team member;
6) In the last ten seconds, the referee started counting: ten, nine, eight. . . . . . . .
1. Stop (sound the gong)!
3. Rules:
1) The time is 10 minutes, and the ranking will be determined by the amount of water transported;
2) The order of the players is: the first player Male, the second team member is female, the third team member is male, and the fourth team member is female. If there is still time after the first round, the relay must continue in the order of men and women in the first round until the end of 10 minutes. The referee sounds the gong to stop the team. ;
3) Fetching water and tying silk can be carried out by cooperating members, but the cooperating members must be members of the own team, and non-members cannot provide any assistance;
4) When members cross the bridge You are not allowed to fall, otherwise you need to re-enter the bridge from the bridge head;
5) If you fall to the ground halfway, you can get up and continue; if the water has been drained after falling, you can return to the starting point to fill the water and start over again; < /p>
4. Reward: The first place will be rewarded, and other teams will receive encouragement awards
5. Props: a small bridge (pre-installed); 4 shoulder poles; 8 small plastic buckets for carrying water ; 9 large plastic buckets (of which 4 empty buckets are placed at the end point, 4 filled with water are placed at the starting point, and 1 filled with water is reserved at the starting point); 1 medium plastic bucket (reserve with water added); 1 stopwatch and 1 drum ; One side of gong; 4 pieces of red silk (each piece is 5 meters long).
In order to let everyone have a cheerful night, Little Elephant has carefully planned to arrange game programs at the bonfire party as follows:
1. A huge reversal of lyrics and music
Use the melody of one song to sing the lyrics of another song, and the one who sings better wins.
2. Idiom Solitaire
Speak an idiom based on the specified words. The last word of the first idiom is the first word of the second idiom. Keep going. Which group uses the least The first letter of the word that comes back to the first idiom is the winner.
3. Picking out mistakes in singing
Singers will deliberately change part of the lyrics of a song before singing it to see who can find out the mistakes in time and sing correctly. The one with the most corrections to the lyrics wins.
4. Bamboo pole dance
The four groups take turns to dance together. The one who gets his foot caught will be eliminated. The one who persists until the end and has the most people left wins.
5. Double Balloon Relay
A group of two people can only run from one end to the other with their faces close to the balloons. If the balloon falls midway and starts again, the one who completes first will group wins.
6. Use the designated expression, melody and emotion to perform a designated song. The one who sings best wins.
7. Big watermelon, small watermelon, drink beer
People in the same group line up, starting from the first person, shout "big watermelon" and gesture with the small watermelon with their hands. The second person shouts "little watermelon" and gestures to the big watermelon at the same time, and so on. The more points the wrong person has, the more points will be deducted. In the end, the person with the most points wins.
8. Bamboo pole drilling
Each group will line up to drill through the bamboo pole without touching the ground. The body will lean back to drill through the bamboo pole. Those who knock off the bamboo pole will be eliminated. The bamboo pole will be adjusted from high to low. In the end, the group with the lowest bamboo pole wins.
Everyone is welcome to provide valuable opinions. If you have exciting programs, you can also recommend them to the organizers. Our goal is to let everyone have fun and enjoy themselves.
Everyone prepares a small New Year gift and puts it in a big cardboard box (with theme promotional paper on the outside); everyone comes up to draw a gift, get to know each other’s owner, hug each other and offer New Year’s blessings. The more, the better - the leader wraps an envelope worth 1\200 yuan and mixes it in; it creates unexpected surprises.
I do it every year. I personally feel that the atmosphere is warm, and there is a close friend among new and old colleagues. Opportunity, when we coordinate with each other in the coming year, we will be obviously closer than ordinary people.
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Imitate the TV show, holding a sign behind, one person The explanation is to guess by one person. Although it is simple, the effect is good. The key is to see what you write on the sign at the back. Often a good question will achieve unexpected results.
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