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Summary of various schools of play of Shen Yan Yinhe U36 drilling rig.

Deep rock galaxy drilling rig is one of the main occupations in the game. What are the common schools of U36 rig in the second quarter? Let's share with you a summary of the play ideas of various schools of Shenyan Yinhe U36 drilling rig.

The three main weapons of the drilling rig are flame thrower (referred to as "musket"), quick-frozen jet gun (referred to as "ice gun") and mud erosion jet pump (referred to as "mud gun"). The drilling rig is directly divided into three schools: fire flow, ice flow and erosion flow (or mud gun flow), and the characteristics among the three schools are also very distinct.

Let's start with the ice rig. Generally speaking, this game has two hard control methods, one is freezing, the other is dizziness, and fear and deceleration are generally considered as soft control. Ice drilling rig has hard control means, which can stabilize and freeze the enemies of non-mechanical units, and has excellent advantages in the control field. Flying insects have the mechanism of freezing and death, so ice guns have natural advantages in the air. Moreover, when playing fearless missions, the role of ice rigs is obvious. On the one hand, they usually have to. Need to attack special positions, ice rigs can freeze fearlessly, and attacking fearless positions after freezing can cause damage. On the other hand, frozen units and kinetic energy weapons can do more harm to them, which makes ice rigs the first choice for fearless combat. In terms of gameplay, the drill bit is more like an auxiliary weapon of an ice drill than an auxiliary weapon. For units with low and medium blood volume, such as warrior alien worms, they can be frozen and replaced with drill bits for melee. With the specialty "Vampire" (melee can destroy medium and large enemies and restore 5 points of blood volume. There are two explanations here. First, the right-hand pick attack, drill attack and axe attack in grenades are all close-range attacks. Second, bees, small jellyfish and shredders are all small enemies, while others are basically medium and large enemies. They bleed when drilling, so ice rigs have unique advantages in endurance. When dealing with tyrants and guards, you can kill them with a sub-weapon or an axe after freezing. It is precisely because of the damage bonus mechanism of axe to frozen units that ice drills are more handy in dealing with high-blood units such as guards and tyrants than fire drills and mud gun drills. However, the disadvantage of ice drill is also obvious, that is, it is very weak to mechanical units. In the first and second seasons of two consecutive versions of 1, the ice drilling platform is equivalent to being weakened continuously.

Besides, the fire drill is an absolute master of clearing mechanical units. The ability of clearing insects and tide is stronger than that of ice drill. Just drawing a few fire walls on the ground can make soldiers die, but they are slightly powerless against tyrants and guards, and it is even harder to deal with fearlessness. This season, BUFF, the strong enemy, obviously strengthened the position of Firedrill because of the mechanism setting of burning mechanical units. At the same time, due to the supplement of new sub-weapons, fire drills have more choices in sub-weapons. In fact, the new weapon is obviously designed for fire drill and mud gun drill, and the temperature difference of the new weapon is relatively small for ice drill. At the beginning of the season, because the new auxiliary microwave cannon was too imba, the fire drills really swarmed out, and it was difficult for the wild team to grab a drill position. This scene is familiar. Last season, the gunner and fireman missiles just went online. With the chop of the microwave gun of hot patch 2, it's just like last season's gunman and fireman missiles. Because it is too hot, it is really easy to die. Now, the rigs have regained some sense, but there is nothing they can do.

Finally, talk about the mud gun flow. Clay gun is a kind of gun with mixed reputation. People who like it feel strong, and people who are not used to it feel weak. Generally speaking, it is very controversial. This kind of gun is very different from the ice gun musket in use. Ice gun and musket are both mechanisms that can be fired repeatedly by holding down the left button, while mud gun is a single-shot gun. Attacks are divided into ordinary attacks (left-click) and Xu Li attacks (left-click Xu Li), so the mud gun can't hold down the left button mindlessly like an ice gun musket. Air-to-air, there is no judgment whether the ice gun is frozen or dead. Although flying insects can be removed by corrosion point skills, there is a delay in killing flying insects, which is not as direct as ice guns. On the ground, objectively speaking, whether it is the AOE produced by the debris of the mortar, or the ability of the mud pit to slow down and corrode insects, the ability of the mud gun to touch the ground is not weak, but compared with the ice gun that can control one piece and the musket that can draw several fire walls at will, the mud gun needs more ability, such as the switch between the left flat A and the mortar attack, such as the choice of directly attacking the enemy and releasing the mud pit to the ground. It is not a continuous firing, so there is an attack interval, and the output cannot be as coherent as an ice gun and a musket. Therefore, every gun of clay gun needs more consideration, more demand for terrain selection, and more emphasis on understanding the terrain. Mud gun is a good gun, but it is more difficult to use than ice gun and musket.