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Come on, Victoria Harbour. How to play on Monday?

There are many blockchain applications in the market, such as Gongxinbao, Netease Planet and Duuniverse. However, with the overall economic downturn, the blockchain industry has also entered a cold winter, with countless closures and layoffs. Even the blockchain application mentioned above reduces incentives. It is really commendable to introduce measures to increase cash rewards against the trend, such as Victoria Harbour Small Universe.

Let's analyze the law of "coming on Monday".

In fact, the core of this rule is two formulas:

Formula 1: individual bonus = individual activity index/total activity index × total reward amount.

Formula 2: activity index = loyalty ×X+ activity ×Y+ contribution ×Z

(1) Loyalty: the increment of civilization value obtained by the user through daily check-in in the past week;

(2) Activity: In the past week, users obtained the increment of civilization value except sign-in and invitation (such as participating in activities and playing games). );

(3) Contribution: the increment of civilization value obtained by users through successfully inviting friends in the past week;

(4)X, Y and Z are different proportions of weight values.

As can be seen from the formula, the two key points of how much money an individual can earn are personal activity index and total investment. The activity index is something we can strive for and control. The total investment, well, depends on the generosity of Victoria Harbour, which is not our concern.

In the personal activity index, there are three elements, loyalty, activity and contribution, plus a proportional value. The specific meaning is also clearly stated in the official rules. As users, let's see how we can maximize our civilization value, that is, maximize the activity index.

Loyalty, just an element, is signing in. It wasn't long before Victoria Harbour Small Universe launched the check-in function, and the gameplay used was also very common. The more consecutive sign-ins, the more rewards you get. Suppose you start to sign in on Monday, according to the sign-in rules, then the civilization value you get by signing in this week is 5+6+7+15+8+12+20 = 73. If you check in continuously last week and check in from 20 civilization values for 7 consecutive days this Monday, the theoretical maximum is 20X7= 140. In this way, it can be inferred that if a user has enough loyalty, he can get at least 73 civilization values and at most 140 civilization values. The civilization value of most users should be within this range. Of course, if there is no sign-in habit, this value may be lower than 73, so there is no way. We only discuss the situation that we are loyal enough to get civilized values.

Activities, this is more complicated Because this activity index measures all the operations and functions in the small universe, the civilized value rewards of these functions are fixed and not fixed, especially activities, and the rewards are different every time. Some competitive activities have different rankings and different rewards. It doesn't matter, let's start with those features with fixed rewards:

Reading novels and playing games, you can get at most 15 civilization values every day, that is, 30 civilization values, and one week is 210;

Answer the question, play at most 20 games a day, win one game to win 3 civilization values, win one game to win 60 civilization values, 420 a week;

The above is a relatively fixed civilization value reward in the small universe of Victoria Harbour. The rest is the activity of the small universe in Victoria Harbour. Recently, the activities in the small universe have been frequent and intense, and various awards have emerged one after another. They are all good opportunities to make a fortune. I wonder how many people are involved. For example:

Password red packets: There are 3-5 waves of red packets every day, and each red packet with civilization value has civilization value ranging from 15-50, and the maximum civilization value is 125. We must pay more attention to the password red envelope, which is simply a sharp weapon to harvest civilized values.

Lucky wheel: It is also generous if this activity is held irregularly. Prizes range from 10-500, which requires luck, but if more people are attracted, the chances of winning the grand prize are greater. The point is, if you want to attract people, you'd better combine it with activities, so the benefits are multiple. If there is no activity to attract people, you can invite people through the friend invitation function of the system.

Civilization Accelerator: This activity is the previous activity of "pulling people's civilization value x times". The more people pull, the longer it lasts, and the more civilized the reward is. In addition to the default reward of 25 civilization values, the maximum increase is 3 times, which means that pulling a person has a reward of 75 civilization values, which is amazing.

Contribution, as the Victoria Harbour small universe just launched a few months ago, it is understandable to invite users as an important contribution indicator. Therefore, the only indicator to measure the contribution is the civilized value reward that people get. For the reward in this dimension, you can clearly see the skill strategy of the big turntable and civilization accelerator activities above. Of course, if these two activities are not held within a week, people can only be invited through the system function, and each user can get 25 civilization values, the more the better. In order to improve the attention, we must pay attention to several activities on the "Promotion of Civilization Value" page. Those activities are usually rewards that are several times the value of civilization. If you miss them, others will also participate, which will seriously reduce your income on Monday. This loss is really wrong.

In addition to these specific dimensions of the activity index, there are several different proportional values, namely activity *X, loyalty *Y and contribution * Z. These values should not be made public by the government, perhaps to prevent cheating. But we can roughly analyze the proportion of several different parameters with a little brain.

The largest proportion must be contribution, that is, the proportion of civilization values obtained by the inviter must be the most important, which is related to the stage of the small universe in Victoria Harbour. At this stage, they just want users. So this ratio is definitely the largest.

Secondly, I think it is activity, because activity is the most important way to obtain the value of civilization, so its proportion should be second only to contribution. However, the number of civilization values generated by activities will also be large, so this ratio should be lower than expected to make the overall data tend to be balanced.

The smallest proportion is definitely contribution. On the one hand, because the contribution source is only sign-in, the user's operation is very difficult, and the overall value will not be great, so a small proportion will not affect the final result. But it can't be ignored. Because of the proportional value, you didn't do it, others did, and your proportion is likely to be much worse than others.

One of the official rules of "come on Monday" shows conscience, which is it:

Only the activity index of users in the past week is greater than 100, and they are eligible to participate in the bonus distribution; The total activity index in the above formula only calculates the sum of all users whose activity index is greater than 100.

Why show your conscience? If we think deeply, combined with the formula, we will find that those who really contribute will get more money, while those who have built but have not built will not want to share the money of those who really contribute and put an end to the pot. Because there must be a few people who have contributed, if there is no such rule, most people who have not contributed will divide up a lot of total bonuses. At first glance, this regulation sets the threshold for collecting money, which seems to be very difficult, but in fact, it only guarantees that "those who should receive money will get more." If you make serious use of the small universe in Victoria Harbour, publicize the small universe in Victoria Harbour and make contributions to the small universe, you will certainly get rid of others who have not made contributions. I think this rule is a game that truly reflects the spirit of blockchain and is fairer.