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NBA Rules and Referee Points of American Professional Basketball

The National Basketball Association (NBA) was officially named on August 3, 1949. Its predecessor was the American Basketball Association (BAA) founded on June 6, 1946. The NBA has a history of more than 50 years, with remarkable achievements and world-renowned reputation.

NBA is the league of American professional basketball teams, and its rules are necessarily different from FIBA rules formulated by the International Amateur Basketball Federation. NBA rules not only contain all kinds of indispensable and effective rules in FIBA rules, but also have their own distinct regional, commercial and guarantee and promote wonderful performances.

The following is an important part of NBA rules (focusing on the parts different from FIBA rules) for readers' reference.

(1) General rules of the competition

1. Stadium specifications

The court in NBA is 94 feet (28.65 meters) long and 50 feet (15.24 meters) wide. The spacing is measured from the inner edge of the boundary line with a line width of 2 feet (5.08 cm).

Rectangular penalty areas are marked at both ends of the stadium, which are 19 feet (5.79 meters) long and 16 feet (4.88 meters) wide.

The two ends of the court are marked with 3-point shooting lines. The drawing method is as follows: draw two lines parallel to the sideline from the baseline, each of which is 3 feet (0.9 1 m) away from the sideline and intersects with an arc with a radius of 23 feet 9 inches (7.24 meters) centered on the center of the basket. The arc radius of WNBA is 19 feet 9 inches (6.02 meters).

The radius of a circle is 6 feet (1.83 meters). The radius of the middle circle is 2 feet (0.6 1 m), and there is a middle line running through it.

There are also four marking lines with a width of 2 inches (5.08 cm) perpendicular to the sideline. Each marking line is 28 feet (8.53 m) away from the baseline and extends 3 feet (0.9 1 m) into the field. (Position area and neutral area and some short marking lines are omitted. )

The specific specifications are shown in the figure.

2. Competition time

Each game is divided into two and a half hours ***4 sessions, each session 12 minutes. Work overtime for five minutes.

There is a break between the first and second quarters, and the third and fourth quarters 130 seconds. Half-time 15 minutes. Take a break between the fourth quarter and overtime and between any overtime 100 seconds.

At the last minute of the first, second and third quarters, the game timing should be stopped after the shooting is successful. In the fourth quarter and the last two minutes of overtime, you should stop the game timing after shooting successfully.

(Copyright of China Basketball Referee Network, please indicate the source:)

Step 3 group

During the competition, each team has 5 people, and the number of people on the field shall not be less than 5.

If a player commits a personal foul for the sixth time and the team does not have a qualified substitute, the player should stay on the court and register as a personal foul and a team foul; The team will also be fined for technical fouls. All subsequent personal fouls (including offensive fouls) should be handled in this way.

If there are only five qualified players, and one of them has to leave or be expelled due to injury, it should be replaced by the last player who has been disqualified for six games due to personal foul. Every time it is necessary to replace an injured or expelled player, it should be handled in this reverse order. Any disqualified player who participates in the competition again will be fined for technical foul.

start the game

The first quarter of the game and overtime should start from the middle jump ball.

The second and third quarters should start with the team that lost the ball after the kick-off in the first quarter throwing a foul ball at the finish line.

In the fourth quarter, the team that gets the ball immediately after the kick-off in the first quarter should start by throwing a foul ball at the finish line.

5. Dead ball, live ball, pressure ball

When the following happens, the solder ball becomes a dead ball:

Fight for the ball;

The ball stays on the basket or gets stuck between the basket and the backboard;

Any period of time is over; A free throw for a technical foul;

Personal foul (boxing foul, non-competition foul);

The first of many free throws;

Foul on the court (take the ball for 3 seconds, 10 seconds, 24 seconds, etc. );

Foul in a fight;

Supervision post;

After successful shooting or free throw;

Before the players go out of bounds.

The ball survives in the following situations: in any jump ball, when the referee throws the ball; When the player who throws the foul ball can handle the ball; When the penalty taker can handle the ball.

The ball becomes a dynamic ball under the following circumstances: when the ball is legally shot by the jumper; When the ball leaves the hand of the player who throws the foul ball; When the ball leaves the free throw player's hand.

replace

Substitute players should report their names and numbers to the recorder and stay in the replacement area in front of the recorder. If you don't report to the recorder, you will be fined $25. When the ball becomes a dead ball (except after the successful shooting), the recorder will whistle to announce the substitution, and the substitute players need to be signaled by the referee to enter the game. The time to replace a disqualified player is 30 seconds.

After the first free throw of many free throws, substitutes are allowed to enter the game regardless of whether the free throw is correct or not.

A substitute shall not replace a free throw player or a jumper unless the injured player asks for a replacement. In this case, the coach of the opposing team shall choose a substitute on the team seat of the free throw (jumper) side. The injured players can't play any more. Once the substitute enters the game, he must stay on the field until the next dead ball.

If a player is injured due to unethical behavior and cannot execute a free throw, his coach can designate any qualified player in the team to execute a free throw. Injured players can also play again.

7. Suspension

(l) Pause for 20 seconds

Every half hour, each team has the right to ask for a 20-second timeout. Every game (including overtime) * * * can require two 20-second timeouts.

A player asks for a 20-second timeout, which will only be suspended when the ball is dead or the team has control of the ball. Players should shout "20-second timeout".

During the 20-second timeout, the team can only change one player. If the suspended team is asked to replace a player, the opposing team can also replace a player.

If a second 20-second timeout is required at halftime (including overtime), it should be allowed, but the regular timeout should be registered.

If the game cannot continue at the end of 20 seconds, you should also register for a regular timeout.

(2) Regular pause (100 second)

Each team has the right to request a regular suspension of registration for 7 times. The fourth quarter limits each team to no more than 4 timeouts; In the last two minutes of the fourth quarter, there shall be no more than three pauses. In overtime, each team is allowed to pause three times.

The player requires a timeout of 100 second, and the timeout will only be given when the ball dies or the team has the ball. Players should shout: "Time out".

There must be two pauses in each game. If no team calls a timeout with 6 minutes and 59 seconds left in each game, the recorder should take a mandatory timeout at the first dead ball, and this timeout should be registered in the name of the home team. No team calls a second timeout when there are 2 minutes and 59 seconds left in each game, and the recorder has to force a timeout when the ball is dead for the first time. This timeout is registered in the name of the team that has not been registered in this section before.

Additional timeouts are allowed, but a technical foul will be awarded. When the game is suspended, the head coach can ask for a 20-second or 100-second timeout.

Rule number two

When a team gets a new ball in a game, or when the ball is thrown into the field and legally touched by the players on the field, the 24-second timer will start counting. The team that owns the ball must shoot within 24 seconds after getting the ball. The conditions for completing the shooting are:

(1) Before the end of 24 seconds, the ball must leave the player's hand;

(2) After the ball leaves the player's hand, it must touch the basket itself.

If the ball doesn't touch the basket within 24 seconds, it's a 24-second violation.

(2) Illegal acts and their penalties

1.3 second rule

Team one holds the ball, and the players shall not stay in the restricted area for more than 3 seconds.

One team controls the ball in the frontcourt and starts counting for 3 seconds.

Penalty: Lose the ball. Give the ball to the opponent and throw a foul ball on the extended free throw line.

2. Elbow swing

Players are not allowed to swing their elbows excessively or forcefully (no contact). When the defender is nearby and the attacker takes the ball, it is a foul.

Penalty: Lose the ball. Give the ball to the opponent and throw a foul ball on the sideline near the foul.

3. Illegal assistance score

Players are not allowed to use hoops or rebounds to promote, support or improve themselves, thus contributing to shooting scores.

When shooting, a competitor shall not assist his companion to increase his height.

Penalty: Lose the ball. Give the ball to the opponent and throw a foul ball on the extended free throw line.

isolation;quarantine

If the attacking side arranges three or more players outside the top of the circle or on the side without the ball, it should be fouled.

Penalty: Lose the ball. Award the ball to the opponent and throw a foul ball on the sideline of the extension line at the top of the circle.

5. Attack and cover out of bounds

Attackers are not allowed to leave the ground area of the front line to establish cover.

Penalty: Lose the ball. Give the ball to the opponent and throw a foul ball on the extended free throw line.

6. Sticky substances

Players are not allowed to use sticky substances or any similar substances.

Penalty: a fine of $25 for the first violation. If you violate it again, the fine will be doubled.

(3) Foul and its punishment

1. Technical foul

A player's immoral behavior or violation of rules on the court or bench is a technical foul. Illegal contact with opposing players before the ball survives can also be judged as a technical foul.

(1) Behavior without sportsmanship

Any athlete, coach or trainer who has no sportsmanship may be fined up to two technical fouls. Any violator who has no sportsmanship once can be dismissed; In both cases, immoral behavior must be expelled.

Sportsless behavior, such as: it is impolite to talk to the referee; Physical contact referee; Express public dissatisfaction with the verdict; Use obscene language; The coach entered the venue without the permission of the referee; Stretch your elbow intentionally or try to tamper with it, but it doesn't involve contact.

There are also some technical fouls that are not caused by immoral behavior, such as: delaying the game; Violation of the team seating area; When the ball becomes a dynamic ball, the number of people on the field is not enough or more than 5; The attacker deliberately hangs on the basket or backboard and so on.

Touching the ball illegally during the dead ball, if it is considered immoral, can be sentenced to technical foul; If the contact is unnecessary and excessive, it can be judged as a malicious foul.

(2) Foul in a fight

If there is a fight between a player, coach or trainer during the game or during the dead ball, you should remember the technical foul and not award a penalty. Those who take part in the fight should be fired immediately. In addition, according to the situation, the fighter will be fined not more than $20,000 and suspended.

In NBA games, the penalty for foul is more severe. An athlete, coach or trainer can be dismissed under the following circumstances: the elbow foul is at or below the contact shoulder level; Technical foul without sports moral behavior; A malicious foul caused by unnecessary or excessive contact.

Athletes, coaches or trainers must be dismissed if they commit the following acts: boxing foul; Foul in a fight; Elbow foul is higher than the level of contact shoulder; Trying to punch without contact; Not the continuation of the game, but deliberately entering the stands.

In order to punish and stop fouls, there are also provisions on fines in NBA rules. For example, if the referee thinks that the player is hanging from the basket on purpose, he should be sentenced to a technical foul and fined 100 USD; The first technical foul was fined 100 USD for immoral behavior, the second technical foul was fined 150 USD, and so on.

2. personal foul

After the ball survives, it is a personal foul to have illegal physical contact with the opposing team.

Players are not allowed to pull, push or bump other players; Nor are you allowed to stretch your arms, legs, knees or bend your body into an abnormal posture to hinder the progress of the opposing team members. Violation of the regulations will be judged as a personal foul and will be punished according to relevant penalties.

(1) foul by both sides

Foul on both sides refers to the situation that two players who are not on the same team commit personal or technical fouls on each other almost at the same time.

Fines:

No matter personal or technical fouls, no penalty will be awarded, only the fouls of the players will be registered, not the fouls of the whole team. If a team owns the ball when both sides are convicted of a foul or a fight foul, it should keep the ball and throw a foul ball on the sideline near the place where the game was interrupted to continue the game. If neither side owns the ball when the foul is declared, or the ball is in the air when the shot is missed, any two players from different teams should jump the ball in the middle circle to continue the game. If the shot is successful and the score is valid, throw the foul ball at the baseline to continue the game. If the foul of both sides is the result of different opinions of the referees, no points will be scored, and any two players from different teams will jump the ball in the middle circle to continue the game.

(2) Offensive foul

After the ball survives, the attacking player makes illegal contact with the opponent, which is an offensive foul.

Personal foul of the attacker, if not elbow foul, boxing foul, or malicious foul, should be dealt with as follows: the attacker does not score; Register a foul player and commit a personal foul; Do not register the team's in-team foul (except for the sixth personal foul of the team and the team has no qualified substitute).

(3) foul without ball right

After the ball becomes a dynamic ball, it is a no-ball foul to make illegal contact with the opposing team without the ball rights of both sides.

If a player commits a personal foul, if it is not a boxing foul, a malicious foul or an elbow foul, and neither side owns the ball at the time of the foul, it will be punished as follows: (1) register the fouled player as a personal foul; Register a foul team for team foul; If the team's foul penalty does not appear, the opposing team is sentenced to throw a foul ball on the sideline near the foul place; If there is a team foul penalty, the infringed player will be awarded a penalty plus points.

If the defender is convicted of a foul without possession of the ball, and then the shot (free throw) is successful, the fouled side should be fined, making it possible for him to score 3 or 4 points. This rule applies to: no matter which offensive player fouls; Regardless of whether the team fouls or not.

If the attacker is convicted of a foul without possession of the ball, and then the attacker succeeds in shooting, no points will be scored.

(4) Boxing foul

It is a boxing foul for an athlete to slam his opponent.

It is a personal foul and a team foul for a player to be convicted of illegal contact because of boxing. Should be awarded a penalty, regardless of whether the penalty is successful or not, should be awarded to the infringed team to throw a foul ball in midfield.

Any player who punches his opponent, whether he hits or not, is immoral. He should be fired immediately and stop at least one game.

This rule applies to the game in progress and the dead ball state.

If boxing fouls occur one after another, all the contents of this rule will be applied, and the team that was finally fouled will throw a foul ball in the midfield.

In addition, according to the situation, the player was fined not more than $20,000 and was suspended.

(5) Non-competition foul

In the last two minutes of the fourth quarter or overtime, the defender made illegal contact with the attacker with the ball, and this contact occurred in the area far away from the ball or when the foul ball did not leave, which was a non-match foul penalty: registered individual foul and team foul; A free throw (elbow foul or malicious foul twice) can be executed by any player on the field; And the infringing team threw a foul ball near the place where the game was interrupted to continue the game.

(6) Team foul

Each team fouls more than 4 times in each game, and each team fouls more than 3 times in overtime, and the penalty points are added.

If the team fouls less than 4 times within 10 minute before each festival, or less than 3 times within 3 minutes before overtime, the team is allowed to make a team foul in the last two minutes without additional punishment.

If the player who is shooting has a personal foul, he will be sentenced to two free throws, and if there is a team foul penalty, he will not be sentenced to additional free throws; If the shooting is successful, a penalty will be awarded, and if there is a team foul penalty, no additional penalty will be awarded. In other words, a successful two-point shooting can get up to 3 points, and a successful three-point shooting can get up to 4 points.