Joke Collection Website - Talk about mood - In the glory of the king, which way should Arthur, the hero, go? What's the reason?

In the glory of the king, which way should Arthur, the hero, go? What's the reason?

Arthur can play in the open field and assist the shooter. I don't recommend playing in the open field.

Listing:

First of all, Arthur's clear line speed is very fast, which can effectively develop. Coupled with his own high explosion and skill silence, he can effectively suppress the opposite side. After clearing the crab, he can go to the appropriate field, support and cooperate with his teammates to play an advantage, and then develop steadily, support and push the tower.

Fight the wild:

Similarly, Arthur's speed of clearing the wild is not very fast, but with his teammates, he can fight against the wild, catch people and open dragons, disrupting the rhythm of the opposite side. Under the condition of ensuring his own development, he should also consider the development of his teammates, and he can give way to the wild appropriately and focus on the overall situation. Arthur has no displacement, and once he is surrounded, he can't escape. Therefore, when arresting people in the wild, you need to look at the opposite position first. Don't blindly go up, open if there is a dragon, brush if there is a wild one, and don't give the opposite side a chance to open a dragon. You should know that the developed old Arthur has a high damage, and one skill plus two skills can almost kill a crispy skin. Proper squatting on the grass can surprise the enemy with a stupid face, and down is to take rhythm and push the tower.

Shooter:

Arthur suggested taking punishment when shooting a shooter, and then learning the second skill to take the river crab first. The shooter must grab the line first to get promoted to the second, and it is impossible to take care of you. Even if he clears the line to grab the river crab, he can't get it, because we have punishment. If we are afraid of being consumed, we will hide under the tower and develop steadily, and then wait for the second river crab to come out before taking it off, so that it will develop faster than the shooter, and after the fourth level, we can go out and develop safely. If the shooter on the other side doesn't dare to fight you, clear the line, take the dragon, and then go to the middle road. Arthur has no displacement and control, and the early stage is quite fragile. You need to be careful to squat grass on the other side, so that our economy can develop, and then cooperate with the wild to catch the shooter, and the advantage will be completely established. Just keep this rhythm until the end of the game.

Auxiliary:

The main pair of two, the gem starts, then the cloth shoes are pre-purchased, so as to increase the moving speed, and then fight against the blue in cooperation with the wild, harassing the opposite side to fight wild, and helping teammates to catch people. Arthur's basic tricks are 123, so don't use them in a hurry after opening one skill. You can successfully take away a crispy skin by opening the two skills and hitting a set of silence in the past, and finally cooperating with the slaying. Open a group to protect the output, such as shooters and mages. Don't let the opposite side have the opportunity to cut off the back row. If you have the opportunity, you can also cheat the wave skills, and you can fight against the output.

Master:

After talking about Arthur's ability to fight, let's talk about why it's not recommended to fight the master. Arthur has short hands and has no advantage in clearing the line. In addition, there is no displacement. If he is accidentally controlled by the opposite side, he will not die, but he will be severely consumed. In addition, in the early stage of assistance, he will help the middle road, and when he fights for a minute, he will come to grab the crab in the middle road. If he is controlled at this juncture, it will be miserable. But it doesn't mean that Arthur can't play in the middle, just follow the shooter's thinking. Don't think about fighting in the early stage, just think about how to develop. You can discuss with the wild field to give the three pigs to us, or get his red when you catch the road in the opposite field, so that you can slowly develop and wait until the later stage.

To sum up, Arthur can play either way, but the advantage of playing other roads will be greater than that of the middle road. But I recommend playing alone or playing wild, so that Arthur's strength can be perfectly reflected.