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King of fighters PK, tell me.

System description:

* * * There is a system.

Punch in: press CD and hit flies.

Defensive damage: When a character blocks a certain number of attacks (8 blow-off attacks or 9 heavy attacks) for a certain period of time, and then he is attacked again, then this move will destroy his defensive state.

Fall to the ground to avoid: If you press A+B at the moment when the character is knocked to the ground, then the character will roll back and not fall to the ground.

Provocative: Press the Start button, the character will make a provocative action, but it cannot reduce the opponent's POWERGAUGE.

Teammate assistance: Press ABC when the blood volume is less than the opponent's, and be caught by the team's "friends" and pass out (you can break free).

The two optional systems are from' 94 and' 96 respectively.

Advanced mode

DASH: In this mode, dash is to run forward or backward, which also plays a very important role in air tactics.

Jumping: Of course, it also inherits the types of jumping in "Real Fight '96", which are divided into ordinary jumping, small jumping, medium jumping and big jumping.

Emergency avoidance: When the player enters (→)A+B, the character will roll forward; If you enter ←A+B, the role will be rolled back. This action can not only avoid the opponent's attack, but also be used for sneak attack.

Dismantling throwing skill: at the moment of the opponent's throwing skill, just enter A+B to destroy it (it is recommended to use ↓ direction+any key).

Energy avoidance: when the character blocks the opponent's attack, the player can enter ←A+B or →A+B for emergency avoidance. This action is no different from emergency avoidance, but it will consume an energy tank.

Energy counterattack: when blocking the opponent's attack, entering C+D will also consume an energy slot.

MAXIUM state: When the character's energy slot is full for more than one time, the player can start the MAXIUM state by inputting A+B+CB+C. In this state, the character's attack power will be increased by 1.5 times, the playing style will be more open, and the super kill will become the maximum version. (In my place, people call "Nirvana/Super Nirvana /MAXIUM Super Nirvana and Potential Ability" "Meritorious/Great Achievement/Super Kill". It seems better)

Expert mode

Rush: In this mode, when you rush forward or backward, there is a very short invincible time. DASH at this time can avoid squatting and heavy feet of most characters, and the speed is higher than in the past.

Jump: There are only two kinds, ordinary jump and big jump.

Avoidance action: As long as the player presses A+B, the character will make avoidance action in the same place. In this action, the character is invincible and can avoid any attack from his opponent.

Disassembly technology: it does not exist in this mode.

Gas storage: As long as the player presses A+B+C, the character's energy slot will gradually fill up.

Near-death state: when the character's physical strength is less than one eighth, the display of physical strength will always flash. In this state, the character can use the super killing skill indefinitely.

Maximum state: When the character's energy tank is full, the character enters the maximum state. At this time, the attack power can be increased by 1.5 times, and the super kill skill can be used. If your physical strength is less than one eighth at the same time, you can use MAXIUM Super Kill skill.

Benimaru Nikaido

Rotating knee drop: (airdrop) ↑ +C or d.

Jack kicks with a knife: →+B

Skills of flying: (jumping) ↓+D

Ray: ↓↘→+A or C

Thunder in the air: (Jump) Yes or C

Vacuum film pony: A or C

Super lightning kick: →↓↘+B or D

Get together: ↓↘→+B or D

The reactionary trilogy: →↘↓↙←+B or D

Red lens: (melee) → ↘↓ →+A or C.

* ↓↘→↓↘→+a or Lei Guang boxing match

* Large generator: (off) → ↘↓ → ↘↓+A or C.