Joke Collection Website - Talk about mood - Diablo 3: the sickle of the soul —— The experience of the holy religious army pushing horses with holy light.
Diablo 3: the sickle of the soul —— The experience of the holy religious army pushing horses with holy light.
Last night, I had a whim and made a set of build. It is very easy to use and there are not many tests. I have provided a set of ideas for your reference. Welcome everyone to improve a lot! Above all:
Low difficulty parkour
Core passivity: command order (artillery bombardment CD-20 seconds; Ma Benteng CD-5 seconds; The damage of the holy army array is increased by 20%, which can be said to be specially designed for this passive construction.
Passive: anger of justice (after playing for two days, I feel that SJJ's anger-returning skills are too few, only two * * *, only this one and fanaticism)
Passive: The power of Nefareem (Nefareem's glory lasts for 30 seconds, and it is a small yellow ball that falls when fighting monsters. I think this yellow ball works well, adding 30 seconds, about 1.30 minutes, and you can always use scattered monsters to stack three layers, as well as special effects such as wind sword to increase efficiency)
Rule: Unnecessary rules allow divine grace (hitting the enemy has a 20% chance to drop the glory ball, and passive CD45 seconds can guarantee three layers of glory in the whole process)
Hammer of Split: Increases the number of damage and attacks. The reason why the sword of justice is not used is that the acceleration duration is too short. It is not cost-effective to stack 5 layers to 10%. If it is difficult, you can change it to the first rune to strengthen control! Look at personal preferences.
Main skills: Holy Army steeds defeat the enemy (295% weapon damage, 25% chance to stun for 2 seconds, hidden attribute: repel! You're not mistaken, just repulsive. I don't know if it's a BUG, one skill and two controls, and a lot of output, dear. The attack area is very large and the distance is very far! Anger consumption of 30 is not much! Passivity and damage bonus! The cost performance is absolutely high! ) but like pushing a bear, it is affected by the terrain, but it is more convenient than pushing a bear!
The scourge of instant explosion: what is not said, efficiency
Running horse: non-stop (running for 3 seconds, efficiency, passive CD-5 seconds, a little -CD equipment 10 seconds). LZ thinks it is unwise to use war horses to explore the road, because you can't stop when you encounter any doors and boxes, so you can only waste a skill when you have finished practicing it. It is best to use it when you need to go back on the wrong road, which can save a lot of time. Also explain why the last rune of the war horse is difficult to use. The war horse has a special effect: piercing people and disarming! It's definitely impossible to go through the wall, but it's frozen, fixed and rushed out! And in the end, the rune can pull the Smurfs, the yellow elves can't pull away, the boss can't pull away, and the champion JY doesn't care much! Laura must use her skills to drag the monster away. Think about it, encountering plague, toxin, melting fire, secret method and blasphemy can all be life-saving skills. If it is blue JY, drag it directly to a clean place to continue playing!
Artillery bombing: power bombing (18 yards, 3320% weapon damage, passive -20 seconds CD, with -CD equipment for more than 30 seconds, low difficulty JY direct seconds)
Talking about difficult team play, giving priority to assistance, and being strong in gay friends is the best!
Hammer of justice: the hammer of division can be replaced by the hammer of bursting to strengthen the control of the field;
Trial: There is no excuse for sin. There's nothing to say about this. The basic team must bring it and will stay for 6 seconds. It is also a group control!
Riding and galloping: dragging with the enemy. As mentioned above, running, saving your life, walking and meeting blue JY is also a field control skill.
Unnecessary Commandment: Critical strike for 5 seconds increases critical damage 100%.
Passive: restore life with anger and enhance the ability to restore blood.
The peak attributes of LZ: core+rage limit, attack+crit, defense+second return (because there are gems now, what is missing is what to make up), auxiliary+consumption (everything is for pushing more horses! Moreover, shelling and horse pushing are physical attributes, and promotion can also be promoted in this respect!
When you meet JY, you will be sentenced to hold a monster at trial, crit +80%, crit+100%, and then hit it with that big stone, causing 33.20% weapon damage, and the rest will be taught to gay friends to control the field.
Generally speaking, the advantages of this skill set are more reaction, more control, higher explosion (for the team), and flying kites. Now my T 1 is not too coquettish, and it is basically immortal. I think this build is a very good choice, and it does little harm to children's shoes.
As for gay friends's weakness, LZ suggested using the first set of skills in ordinary arcane to mass-produce legends. It is best to gather together a pile of arcane fragments and brush them continuously! Although blizzard said it would increase the difficulty rate of pain, fortunately, it did not reduce the pain rate! Why don't we step by step, and then crush the painful farm professional suit when we are equipped!
The following is LZ's three-hour trip:
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