Joke Collection Website - Talk about mood - Hunting Showdown Shotgun Weapon Data and Characteristics Detailed Shotgun Usage Guide
Hunting Showdown Shotgun Weapon Data and Characteristics Detailed Shotgun Usage Guide
Romero 77 Shotgun
Collapse Romero 77 Shotgun Romero 77 Talon Shotgun Romero 77 Hand Cannon Shotgun Romero 77 Special Ammunition Coldwell Model 78 Shotgun Coldwell 78 Hand Cannon Shotgun Specter 1882 Shotgun Specter 1882 Compact Shotgun Specter 1882 Bayonet Shotgun Mark Rabbit Shotgun Pattern Winchester 1887 Lever Shotgun 1887 Hand Cannon Lever Shotgun 1887 Governor Sprays Special Bullet Crown
Hunting Duel Shotgun is one of the mainstream weapons commonly used in games. What are some useful shotguns? Below I will bring you a detailed explanation of the weapon data and characteristics of the Hunting Duel shotgun
A detailed explanation of the weapon data and characteristics of the Hunting Duel shotgun
Before the start of the shotgun, the poster here said in advance Talk about some personal stuff.
The original poster divided the shotguns in the game into running and attacking groups and point-and-shooting groups according to personal play styles. (This point was discussed at the beginning of the article)
But it is necessary to explain it in advance here.
The running and setting up of shotguns does not refer to the positioning of guerrilla or setting up points, but rather whether I use machine aim or hip fire to engage the enemy.
A shotgun that is more comfortable for waist-firing and engaging enemies is more suitable for rushing into rooms and pulling people in, while a shotgun that is more comfortable for machine-aiming and engaging enemies is more suitable for setting up guns at close range and crouching down.
This is purely based on the poster’s touch. If you guys have your own playstyle, you can follow it.
Run-and-gun:
Romero 77 coin bullets
Romero truncated
Ghost 1882 shotgun
Ghost 1882 Shotgun Dragon Breath
Ghost 1882 Sawed Off Shotgun
Mark Rabbit Shotgun Mode
Mark Rabbit Shotgun Mode Dragon Breath Bomb
Governor's Spray
Truncated Governor's Spray
Governor's Spray Flare
Governor's Spray Coin Bomb
Crown
Crown Coin Bullet
Arrangement:
Romero 77
Romero 77 Single Head Bullet
78 jet
78 flechette and single-ended bullets
Mark Rabbit single-ended bullets
Phantom 1882 single-ended bullets
< p>CrownThe specific method of playing depends on the battle situation. Here is just the author’s general classification of these guns. Later, the author will talk about the specific methods of each shotgun in detail in the specific firearms guide. Law and positioning in the current version.
Romero 77 shotgun
77 spray
Cheap and strong damage.
I know that many brothers like the 77, and I like it too, but I have to admit that the biggest advantage of the 77 is that it is cheap. Of course, you can say that its range is longer than other shotguns. Or the damage is higher than other shotguns, but to be honest, if you use 77 to kill someone, you can basically kill someone with other shotguns, or even kill more. To be honest, if 77 kills someone with one shot from the ultimate distance In fact, there are not many (here we only talk about buckshot bullets and do not include single-point bullets). When you use a 77 to shoot the bullet and get killed, sometimes you can completely avoid it by changing to a 78 or 82. This is also the bottleneck of the 77. It only has One bullet.
But having only one bullet is not an advantage. This involves another point, which is why we choose a shotgun.
In the current game environment of Hunting Duel, one thing is crucial, and that is killing efficiency.
In other words, how to kill a person as quickly as possible.
So you can see that the most powerful weapons in the current version are basically weapons with extremely high killing efficiency, such as Dulce, Hunting Elephant, 999, and of course shotguns.
Using a shotgun is nothing more than pursuing a kill efficiency, being able to quickly knock down a person on the opposite side, creating a three-on-two or two-on-one situation, but one thing to note is that when you use a shotgun When you are pulling someone else, you will usually leave your bunker. In this case, if you are exposed outside for one more second, your mortality rate will increase by one point. Even if the opponent's spear does not attack you, you cannot guarantee that there will be no other team. Aim at you, right?
So the 77 seems to be more straightforward in this regard. After one shot, you can get the result directly. If you don’t need to replenish it with one shot, the pistol will basically lie flat. Of course, you can also take one shot and get back to the room immediately. area or bunker to engage in mobile warfare. All in all, hunters who play 77 are usually more flexible in fighting. They can get away as soon as they fire. If they chase me, they can change their bullets and turn back to attack you. Then they can come back with a kill. This is also a small advantage 77 has over other trolls.
When I shoot 77, I prefer to set up the point, that is, turn on the sight and wait for the opponent to pull me out, or set up the point in advance that the opponent is about to pull out. For this gun, my suggestion is to rush people. Shoot from the waist, stand up and take aim. It’s not that you can’t kill someone with a waist shot. The main thing is that the damage of 77 is really confusing sometimes. Often you can’t kill someone with just one shot. When you charge at someone, shoot from the waist and cut them with your pistol. It will be more comfortable.
In terms of equipment, if there is a single-action, there is a single-action. If there is no single-action, I recommend bringing a Nagant military revolver to improve the fault tolerance rate of the 77. Of course, if you are very confident in your 77, you can also do it. With heavy left or pax.
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