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Is Gobang the same as Go?
My specialty is backgammon. My concept of Go in more orthodox terms is: to achieve the purpose of occupying more territory through reasonable selection of chess piece positions. Go can be said to be a very sophisticated game, but its logic (or purpose) is very simple: occupying land. Such logic and form, including changes in Go, have attracted many enthusiasts. It is not difficult for us to find that in Go and Gobang, we need connections, materials, space, the first move, and ultimately victory. The so-called victory in Go refers to occupying more space. In Gobang (note here, I will not discuss the issue of forbidden hands for the time being. The rules of forbidden hands are developed on the basis of Unbanned Gobang. Some Experts may disdain my discussion like this, but I think that the unbanned backgammon is an important stage for beginners to understand the idea of ????gobang. I actually don’t agree with learning the forbidden backgammon as soon as possible (referring to five in a row). ? I think the respective characteristics of Go and Gobang are revealed here: in Go, connections are for occupying space, materials are for occupying space, space is in the form of occupying space, whether there is a first mover or it is used to occupy space, and the final victory is determined by It depends on how much space you occupy; in Gobang, connections are very important, materials are important, and first move is more important, but to win, you need to use a very formal thing called "Five in a row", which to people who are not good at Gobang looks different from the previous ones. The connections, materials, and first move don’t seem to matter much! The indirect and diversified thinking logic of backgammon is completely different from that of Go. In comparison, the "occupation" logic of Go is clearer and more profound, while the logic of Gobang is more complex and changeable. Next, I will talk about the differences between backgammon and Go from five aspects: connection, material, space, initiative and winning. ?
(1) Connection? The logic of connection in Go is very clear: you can only move horizontal and vertical lines, and you just need to connect them actually. Backgammon seems to be a little easier to connect. Figure 1. In Go, the black piece cuts the white piece into two parts. However, in Gobang, the two parts of the white piece can be combined to form a three. The two parts are related; Figure 2. In Go, this is a formed shape. "Jie", I am too inexperienced to comment on the "Jie" thing, but I roughly understand that it is generally difficult to "break" the "Jie". Usually, the result of two parties fighting for the "Jie" is that one party fills the "Jie" Death, "Jie" is a unique product of Go that can "remote control" any point of the battle situation on the scene. This actually breaks the concept of "connection". In Gobang, this shape is actually an intense shape with many connections between the black and white sides; Figure Third, sometimes the connection requirements of Go are lower than that of Gobang. In the picture, the black chess honestly connects the upper and lower chess pieces, but in Gobang, there is no connection between the upper and lower pieces of black chess locally. ?
(2) Materials? Materials are chess pieces, especially chess pieces that have a certain shape or have a certain function. Among the chess types we are familiar with, the chess pieces of Chinese chess and international chess have clear functions and can be moved, so they can complement each other if the materials are insufficient; all the chess pieces of Gobang and Go are exactly the same and cannot be moved, so they have similarities. , the lack of materials can only be supplemented by a move of chess. However, Gobang has one most important feature: you cannot capture the pieces! Therefore, every chess move and every material must be used to its maximum efficiency. If the chess is useless and even affects itself, then the whole game of chess will have to carry this baggage, and the benefits of making a good move are also huge. From the perspective of Go, after all, with the threat of capturing pieces, although there are more ways to attack, there is a limit to the possible role of each move - because no matter what, if this piece is a good move, , most of them go deep into the enemy's position, and there is always the danger of being eaten and eliminated. ?
(3) Space? In Go, space is the form of winning, and often - space makes the situation clear, because if this space is controlled by you and controlled well, then the opponent will be in the space. The possibility of a chess move is slim, and this space often becomes a part that neither player will consider again.
However, due to the characteristics of backgammon (the exchange is relatively fast, the effect of one chess move is relatively large, etc.), you cannot have many chess moves that contribute to a space, otherwise you will definitely lose. Therefore, you have two idle chess hands in a certain area. This is already very good - of course it is not strong enough, so the opponent is very likely to attack and destroy this space. Therefore, the role of space in backgammon is often to complicate and confuse the situation. In a relatively large space (no matter Whether it is a 19-way game or a 15-way game), no one can guarantee that the advantage will be converted into a victory. ?
(4) Making the first move? Some people say that the first move in Gobang is important. It is important. One move determines the outcome, but it does not mean that the first move in Go is not important. One move first can also be used in many games! For high-level Go games, taking the first step is also fatal! This understanding must be clarified. So what is the difference between the role of the first move in backgammon and Go? some! It is possible to win back the first move in Go. If you take the first move this time, I will lose 10 goals. If you take the first move next time, I will gain 15 goals. Regardless of the results of high-level Go games, the result is often a victory of 3 or 5 goals, but the number of goals in it is The process of gains and losses is no less intense than backgammon. We might as well imagine that, corresponding to backgammon, the winning rule of Go is changed to: make a move worth 20 goals to take the lead (just as an example, this rule is obviously unreasonable), then what will Go look like? But backgammon is different. Taking the first move is fatal, not only in degree, but also in fact. As many people agree, even a master will lose to a weaker player because of a move, a big bad move, and a bad move. This is a manifestation of the cruelty of backgammon, and it is also an attractive aspect of it. Even the best players will fail due to one move and there is no chance of recovery. ?
(5) Winning? Winning in Go is a process of quantitative change, and if you don’t look at the results of victory and defeat, there is no qualitative difference. Can you say that winning 1 move and losing 1 move represent the player? How big is the level difference? Today, every time I memorize every game of chess, I am just one move away from losing 10 games in a row, which doesn’t seem too strange to me. But in a chess game like Gobang that is "easy to win or lose", losing 10 games in a row is definitely a gap in level. A winning rate of 1:5 is usually considered to be the gap between level 5 and early stage, because Gobang has winning, losing, and There are three results, which are quite extreme classifications. If I get 5 in a row and you get 4, the difference of this piece is not comparable to the difference of one goal in Go. There is also the saying that backgammon is "easy to win or lose". Is this really the case? Looking at the games played in high-level competitions, draws are not rare. How many games are really ended in a draw after a fierce battle! Backgammon has the characteristics of being easy to defend and difficult to attack. The only way to defend is to calculate, just eliminate them one by one. What about the only attack? At least until the next few steps, which are the only defensive changes, it is difficult to distinguish, so five consecutive steps is not as easy as imagined! So what is the essence? It lies in the diversified logical forms of backgammon! We use connections, materials, space, and first move to gain an advantage, but in the end we have to discard them one by one to achieve the goal of five in a row! This is actually very contradictory. For example, in Go, the purpose of winning is achieved by occupying land. The process is consistent with the goal! Backgammon is a bit like a huge risk investment. When you reach a certain level, you will either gain something or go bankrupt. Go seems to be more responsible. You will lose money and you will have the opportunity to start over. Once the idea of ??five in a row comes up in Gobang, if it fails, the advantages of connection, materials, space, first move, etc. will be lost. This is the reason why the outcome of Gobang is easy to reverse. Just look at the game chart and you will know that the offensive What an advantage failure leaves to your opponent. We also understand why some people are obviously defensive and like to play white. ? Finally, I would like to briefly talk about the modern rules of backgammon and go. Basically everyone knows the folk ways of playing both chess, but the professional rules of backgammon are more difficult to understand, accept and learn than Go. If there is a folk game between folk masters, Go can still win or lose, but in Gobang, black will win and white will most likely lose. Therefore, the modern rules of backgammon are very important - they not only balance the advantages of black and white, but also introduce a new form of backgammon logic - forbidden hands. Rules are even more important for backgammon.
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Editor's postscript? Now that I have finished writing it and looking at it, I can summarize my own two starting points:? One is that for some time I have always seen that Go is more complicated and changeable than Gobang, and Gobang is too simple. I refuted the comments like everyone else at first, but I really didn’t know what to say. It felt like Go was more complicated? But after analyzing it today, I found two different words to describe the logical forms of backgammon and go: "complex" and "profound". I believe that if readers can combine my above discussion, they will be able to understand the meaning I want to express in these two words. Then this argument is so meaningless - even though they are both Othello chess types, their essences are actually different and cannot be measured by a unified standard. ? Secondly, you can pay attention to the last paragraph of the text. This modern backgammon rule is really important, but there is a problem. Many people can really have fun playing with the folk rules. Just take a look at QQ You can know the ratio of banned and unbanned rooms and the ratio of the number of people in the room in Gobang. You can really play to the level of a "master", which may be looked down upon by professional masters who are currently committed to promoting modern Gobang. However, I have to say something bad, it’s not a good idea! Want them to join the professional backgammon camp? Okay, if you beg others, then just kill for free. How can people convince you if you can't kill 10 games in a row? Everyone really underestimates the gap between the rules without bans and the rules with bans. Why should a master who has no bans come to you as a beginner with rules that have bans? Knowing professional rules is not a reason to reject folk gameplay! There are professional experts who despise me again. Even if they despise me, I have to say: I support the promotion of modern rules backgammon, but we can’t be so blindly optimistic! It is said that Chinese backgammon has a good foundation and a large number of people, but how many people can play it without any restrictions? Getting started with backgammon is easy, but what is getting started? The form is indeed not important, but we need a form of encouragement! There is an "amateur rank" in Go, and there are two players in our class who are in the fourth grade and one in the fifth grade. This is an incentive to a large extent! Backgammon has shortcomings in this aspect. There are too few competitions to determine the level. Without encouragement, it will be difficult for everyone to continue. I can't imagine that I would still love backgammon so much without a forced "first stage" gimmick. If the current backgammon promotion activities cannot clearly recognize these problems, there will really be no significant progress. I have been shouting slogans here for a long time. Someone should scold me. Whatever, if it can really bring some inspiration to the promotion of backgammon, it will be worth the scolding, haha~
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