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On paper: talk about DK's legion war
First, pre-war preparation
Sun Tzu's Art of War said: Know yourself and know yourself, and you won't be in a hundred battles; Knowing the world, winning is complete. Let's talk about the preparations for the legion war first.
The so-called confidant is to have a clear understanding of the personnel allocation, equipment combat power and occupational distribution of this legion, where are the advantages and disadvantages of the legion, and whether there is any imbalance (such as dealing with occupational shortage and too little remote output). ), and carry out targeted promotion, strengthen combat effectiveness, and change career arrangements.
The operation methods and habits of core combatants should also be well known, and the online number of people on the day of the game should be accurately estimated. Members can also be encouraged to participate in outdoor PVP activities at ordinary times to improve PVP skills and local cooperation ability.
Knowing ourselves and knowing ourselves is to do a good job in intelligence gathering at ordinary times. There can be someone in the legion who is responsible for collecting information for pre-war analysis and use. It is necessary to have a general understanding of the overall situation of the main opponents: the number of powerful personnel of the other side, the overall level of combat power, the characteristics of commanders, whether foreign aid will be invited to increase variables, and so on.
Because only a few legions have large servers, it often happens in Lian Heng, whether it is a small undercover with intelligence or a big undercover who defected in battle. Perhaps the strategy before the war can determine the outcome of this legion battle.
Knowing everything, first of all, the most basic battlefield map, such as the crystal position above and below the red square and the blue square, should actually include the internal and external environment of the server.
If you are too strong and unwise, you will not win the battle. We should do a good job in communication and public opinion before the war. In addition, some time before the war, the team members were reminded to optimize the computer configuration to avoid crashing, and to check the voice peripherals such as headphones, keyboard and mouse to avoid problems. After all, there is an upper limit to the number of DK legions. In the case that the strength difference is not too great, the details can also increase the odds.
Finally, let's talk about the professional teams in the legion. Note that this professional team is not a formation in the legion war. Although DK can have three courses, it can be divided into near team, far team and treatment team according to professional characteristics.
Each team has a professional team leader, and the team leader is a well-equipped high-end member. The advantage of this is that ordinary members can quickly get familiar with their careers under the guidance of the team leader and take fewer detours; Second, it can increase technical exchanges between members and give new members a sense of belonging; Third, the legion can better grasp the overall situation and arrange the combination of personnel and tactics before the war.
Second, tactical arrangements.
1, pre-war grouping
Due to the difference in the number and online rate of legions and the different tactics adopted, there is no clear mode for grouping, but it can be roughly divided into the following categories:
Backbone: 3-6 groups, which are used to compete for the central crystal tower, are composed of members above the average level in the group, including melee, remote and therapeutic professions.
Guerrillas: 2-3 groups, wandering and fighting, can be divided and combined. They can sneak attack the upper and lower crystal towers to support the collection team, and can be merged into the backbone to reduce the pressure of middle storm or defense, which requires upper-middle combat power and reasonable configuration.
Collection: 2-3 groups collect crystals in the collection area, which are composed of members who are not skilled in PVP operation or have a low level, so as to maximize the number of points and inform the enemy in time.
Sniper: 1 2 team, shield battle, strong output, treatment. When defending, they fight or kill the key arrow characters of the other side to avoid threats disturbing their tactical deployment. When attacking, you can attack the healer of the other side, or you can rush into the enemy line to cause confusion, attack the healer of the other side and destroy the formation of the other side.
2. Local cooperation
Local cooperation is usually strengthened by the cooperation of several familiar members in PVP or activities in the field. Conditional legions can also consciously strengthen tactical drills in this area, such as treatment plus a shield battle, rushing to the front of the opposing camp to attract firepower. When the opposing team members are surrounded by French ice rings, they are followed by several powerful swords AOE;; Several control departments set the time difference and take turns to control the relay of enemy arrows; Or 3, the treatment station should be at a reasonable distance, and chain treatment should be carried out when there is danger to ensure that the auxiliary occupation will not be killed.
Because DK's various occupations are very bound, and the specific staffing is limited by the conditions of the legion, I have a low level of operation, so I won't teach fish to swim, which makes me laugh. I hope interested experts can make a summary.
3. Overall strategy
First of all, no matter what tactics are used in DK, they are based on equal or close strength. If the opponents of the Legion are all elites equipped with all plus 9, and I have only 105 for seven or eight guns, it is better to wash and sleep, so as not to waste each other's time.
Secondly, the overall tactics are nothing more than the combination of some small tactics. Whether it is to break the clever by force or to avoid the real, we must make corresponding changes according to the other party's situation, or sneak attack or attack and defense in the middle. Let me just say a few things I noticed.
In the attack and defense of the Crystal Tower in the middle of the road, the general formation short-distance treatment of forward pressure has a better effect, which can connect the preceding with the following, enrich the blood of both combatants and players who have come to resurrect and continue to participate in the war, so as to maximize the treatment amount. This treatment pressure should not be particularly great. After all, adding blood to combatants can increase endurance. He died quickly and should be made up after his resurrection.
When using guerrilla attack tactics, it is best to arrange observers in different areas by special personnel to avoid interference from many people in analyzing the situation and giving orders, and quickly form small-scale operational advantages in local areas through transmission or small roads, so as to fight more and fight less. What is important is that players need to implement tactical arrangements efficiently and accurately, make a quick decision and avoid war.
Soldiers are unpredictable, and water is unpredictable. In a 1 hour legion battle, various scenes often appear alternately, or it is difficult to distinguish the specific play of the other side.
This requires the corps commander to have a good sense of the overall situation, keen judgment, calm analysis, adjust the tactical layout according to the situation, adopt targeted strategies, and timely and accurately pass instructions to the team leader.
Accordingly, for each team member, it is necessary to perform their duties, order the line to be prohibited, and shorten the chaotic time of adjusting tactics or being attacked to the shortest possible time.
Win or lose, it's best to have someone record every battle. In the future, we can observe and analyze the experience from different angles and keep it as a memorial for the legion.
After the battle, the commander can make a brief summary, winning without arrogance and losing with grace. As for what is praise, what is criticism and what is reward, they are all based on the characteristics of each legion, so I won't go into details here.
Third, others.
As the title says, most of what is written above is "an armchair strategist". After all, I have only participated in the Legion War several times, but I know a little about it, which should be of some reference to friends who have just come into contact with DK and like the Legion War. I hope you can help me correct the omissions in the article.
In fact, for myself, I prefer the feeling of indiscriminate killing and hearty, regardless of gains and losses. Just have fun. Perhaps this is the original intention and real fun in the game.
Finally, we introduced the Friendship Brotherhood. Under the leadership of the head of Dongfang Feiyu, and with the efforts of dance steps, fairies, stubborn, passionate and young cadres, all the members conscientiously implemented the important idea of "representing the development requirements of the top-level combat power of the server, representing the direction of building the first inferno army, and representing the fundamental interests of the overwhelming majority of members of the Friendship Brotherhood" and launched a vigorous "Relics, Three Kings" activity for half a month. The team members paid attention to unity, help and cooperation and achieved remarkable results. Last week, they won the first place in the Netcom Phantom Forest Corps War, which laid a solid foundation for building a harmonious hell.
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