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3 how to deal with the white night injury?

How to choose the general attack and branch in White Night

Aaa and bbb

Let me briefly talk about the general attack first. Aaa has high damage and energy recovery, and can be pursued from a long distance. Bbb is a little faster, either one will do. You can choose according to the situation and convenience at that time (for example, it is more convenient to press A after using bba).

According to the data, it can be seen that the general attack does not have much output and energy compared with the branch, which can supplement the fierce wave. If you continue to use branches after the strong waves are exhausted in the case of continuous output at night, the damage will be much smaller without 300% additional amplification and 40% physical damage bonus of strong waves (if the purpose is not to output but to simply save energy, there is no need for general attack), and the third type of general attack can also provide injury reduction and dominance (to prevent immunity from being interrupted at the same time).

Regarding the choice of branches, we should not only consider the injury and energy, but also consider the recruitment time.

In actual combat, sticking meat is a big factor. The more hits, the more serious the branches are affected by sticking meat.

(Meng Xinkep: Chinese hamburger means that the setting of the game enhances the sense of attack. When attacking a monster, the action will be slightly slower than the air action, and the specific degree of meat sticking will be affected by factors such as whether there is a shield, the state of the monster, and the moves used by the monster. For example, a monster with a shield is slower than a broken shield, a Titan with red temperature is slower than an ordinary Titan, and an attack in some attacks is slower than nothing. )

Abb and baa made the last two moves, and their own moves were also slow, which was also greatly influenced by the card meat. At this time, if the second move flashes, it will also lose damage and energy, which has no advantage over other moves and is not recommended by individuals.

The branch of aab has only one last blow, and its own movement is also the fastest in the branch. It is recommended to use it when the meat card is serious, or when it needs to move quickly (for example, the underground cave is opened by moonlight, and the underground cave cuts through the body. After the moonlight dodged, qte inserted into the cross and cut off a branch at night, then dodged. If you don't need second insertion, you'd better use aab here at night, and you have to dodge if other actions can't be completed.

Bba has the highest number of hits, and can quickly start the bonuses that need to be started by combo, such as Attila, Tsar, and Captain Shanchui. Moreover, the damage and energy acquisition are good, and it can be completed quickly in a short time if the meat is not seriously stuck or there is an attack speed bonus (Cat Music itself also has an attack speed bonus). High-frequency attack can quickly stack the layers of cat music to make it into an excited state, and can also better trigger the energy recovery of cat music (for example, facing 0.2s).

In the case of carrying two wolves, you can maintain 30% of passive physical damage (this passive need to stack ten attacks in three seconds to get a full bonus, and you will not be satisfied if you don't use bba), so using bba continuously in the case of using two wolves is no worse than alternating aab and bba. (There is another reason, which will be said in the misunderstanding at the back of the article. )

However, if you don't run all your legs in the case of serious meat blockage, you will lose your injuries and energy. You can use aab and bba flexibly according to your own situation (in fact, I am used to using bba often, and it is okay to cancel it occasionally, but in theory, aab is better in the case of serious meat blockage).

In addition, bba III also has the effect of locking the enemy's movement, similar to Euler of the moon wheel, which can make the enemy get stuck in the same place (but the moon wheel is different from this one, besides limiting the movement, it also has the effect of slightly gathering the monsters hit in front). It is most obvious when Pippi Ma charges, which can make Pippi Ma unable to run and just turn around, so Pippi Ma will turn her head to you and can easily dodge. Bbb has the effect of knocking down the enemy who breaks the shield, and aab has the effect of releasing the enemy (this release is more powerful and effective for many enemies with shields), and it can also be used in necessary occasions.

White Night has two special additional injuries. One is to consume fierce waves and increase the attack damage of branches by 300%. This damage is directly attached to the first attack of the last type of branch, and only one number is displayed, which is equivalent to directly increasing the magnification of this attack. Therefore, arrogance and inferiority can be added to melee wounds, and it can also be added if it is not big. (So there is a cat's punch to tear wet waves, and jathyapple's one-handed tear to be lovely. )

The other is that the alternate use of branches starting with A and B can cause 200% multiple damage. In fact, this damage belongs to indirect damage (indirect damage naturally does not belong to any kind of damage type, and can only be limited by non-attack types), so it is impossible to crit. The crit rate of White Night itself is not low, and with the help of luna, the crit rate is also high, so the benefit of this skill is far lower than expected. This is another reason why bba mentioned above can be used continuously. Bba is 90% higher than aab in the case of full damage, but the marked damage cannot be crited, so it is not bad to use bba continuously without triggering this marked damage.

In addition, this skill is not something silly and Li Er can add. This actually belongs to the "setting" of these two sacred seals, and it can't increase indirect damage. However, because this skill is generally profitable and other bonuses are not low, it is still possible to bring these two sacred marks. Li Er is the strongest player in the battlefield without cat music (Handbrake Party:).

The order of judging branch damage is to give damage first, and then calculate the consumption of strong waves. If you use a branch that doesn't consume fierce wave +40% damage bonus (for example, after finishing the first branch), the first blow of the last branch (that is, the blow of fierce wave with 300% multiplier damage) can't eat this 40% damage bonus (but the subsequent attack of bba, the second attack of abb and baa can, but the first attack with 300% multiplier damage of fierce wave can't eat), like this principle.