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How to play Go? What are the rules?
The four sides of the chessboard are called the first line; Pushing the first line in the midriff direction is called the second line; Then push the first line to the middle abdomen, called the third line; The rest and so on.
At the beginning of the game, Blackie went first. The chess pieces are placed at the intersection of the chessboard and cannot be moved after being put down. After that, the two sides took turns giving birth to a child until the end.
Finally, in order to decide the outcome, Black 185 wins and White 177 wins. As long as we actually play a few games of chess, the calculation of victory and defeat is easy to understand.
The survival of chess pieces: "chess" is the intersection point that can be connected on the chessboard, and it is also the way out for Go.
The biggest difference between Go and other chess is that the image of Go is more about thinking.
Also, the strength of each player in Weiqi is the same. Only in different positions and with different reactions and changes can it show its power, unlike chess and horses and chariots.
It is recommended not to buy introductory books. Generally, the introductory books of Go begin with life and death. Although life and death are exciting, they are not the whole of Go, or even the main part of Go. Besides, the life and death problems listed in the book may not be met once in 800 years.
Maybe Go is the oldest board game in the world. The rules are simple and can be learned in two or three minutes, but these rules have created countless charming styles and clever strategies. The following pages describe how to play Go and how to score points. Learning how to play is simple, but it takes a lot of study and practice to play well. The best way to learn Go is to play chess, especially at the beginning, and then you will be familiar with all kinds of chess.
In this world, Go is more than just a pastime. In ancient times, Go was regarded as the art of war and became a part of the training of soldiers in China, Japan and South Korea. In addition to calligraphy, music and painting, Go is also an integral part of traditional education. At present, there are millions of fans in Asia and fans all over the world. Top players take part in professional leagues, and Weiqi tournaments attract a large number of TV viewers. With the birth of the Internet, fans all over the world can sit at home and talk to people through the Internet, and they can also watch professional chess players. We hope you will enjoy this wonderful game. 1) Rules of Go Competition in China.
Rules of China Weiqi Competition
Approved by the Sports Commission of the People's Republic of China
Chapter I General Provisions
The first game of Go.
First, the chessboard
19 parallel lines with equal distance in vertical and horizontal directions, * * constitute 36 1 intersection points (hereinafter referred to as "points"). There are several dots marked on the disk surface, which are called star positions, and the central star position is also called "Tianyuan", as shown in figure 1.
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Second, chess pieces
There are two kinds of chess pieces, black and white, which are oblate.
The number of pieces of Sunspot should be 180, and that of Bai Zi should be 65438.
The second step of go
First, both sides of the game each hold a piece of the same color, black first and then white, alternating the next one, only one at a time.
Second, the chess pieces are placed on the points of the chessboard.
Third, after the pieces are finished, they are not allowed to move to other points.
Four, it is the right of both parties to take turns, but either party is allowed to give up this right.
The third true qi
There is a chess piece on the chessboard, and the empty point next to a straight line is the qi of this chess piece. If there are chess pieces with the same color at the points next to them, they are connected to each other into an inseparable whole. Their anger should be counted together.
If there are chess pieces of different colors at the points directly adjacent to the chess pieces, the sound will cease to exist. If all the qi is occupied by the other party, it will be in an airless state. There can be no chess pieces in an airless state on the chessboard.
Article 4 raisins
The way to take a lifeless son out of the plate is called "lifting the son". There are three kinds of raisins:
First, after playing chess, the opponent's chess pieces are lifeless, so they should be taken out immediately.
Second, after the next chess game, the chess pieces of both sides are lifeless, and the lifeless son of the other side should be pulled out immediately.
Article 5 the forbidden point
Any point on the chessboard, such as one side's next move, becomes lifeless at once, and at the same time, the other side's pieces cannot be drawn out. This point is called the forbidden point. It is forbidden that point A in the three cases of A, B and C in Figure 2 is a black forbidden point.
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Article 6. It is forbidden to copy the same shape on a global scale.
Article 7 finality
First of all, the chess game is final when both sides unanimously confirm the completion of the game.
Second, in the competition, one party gives up halfway, which is the final.
Article 8 Live chess and dead chess
At the end of the game, the chess that both sides can't avoid is dead.
At the end of the game, all the chess that cannot be drawn after confirmation by both parties are live chess.
Article 9 Calculation results
In the chess game where both sides have finished, the outcome is calculated by numerical method.
First, clear all the dead chess of both sides from the disk, and then count the live chess of one side (including the points surrounded by live chess) by the players.
The two sides live chess in half, and one is a son.
The winning and losing benchmarks are 180 and 1/2 points, which is half of the total number of chessboard points. If the sum of one side's active chess and its empty chess points is greater than this number, it is victory; If it is less than this number, it is negative; If it is equal to this number, it is sum.
The winning and losing standards of chess games with posts shall be stipulated separately.
Chapter II Competition Clauses
Article 10 Determination of continuous hand
The order of the competition is decided by the general assembly by drawing lots or guessing before the competition.
Article 11 post
In order to offset the efficiency of the first move of the black side, the black side needs to post 2 3/4 points in the final calculation of the current national official competition.
Article 12 time arrangement
Timing is one of the important means to ensure the smooth progress of the game. All qualified competitions should adopt the timing system.
I. Time frame
According to the different nature of the game, the time limit of each game should be stipulated in advance. The time spent by a chess player shall not exceed the prescribed time limit. The time limit of a game of chess can be long or short, the basic level competition can be set as 1 to 2 hours, and the national competition is required to end within one day.
Second, the countdown
In the countdown game, it should be stipulated in advance that a few minutes should be reserved within the time limit to start the countdown. A five-minute countdown is reserved for national competitions, and a one-minute countdown can also be reserved for grassroots competitions.
When counting seconds, any movement less than one minute is not counted. Every minute, one minute will be deducted from the retention time, but the specified time shall not be used up.
The countdown is executed by the referee. Reports the seconds of 30 seconds, 40 seconds, 50 seconds, 55 seconds, 58 seconds and 1 minute. For every minute reserved, the referee shall promptly notify the players that "X minutes remain". The counting method of the last minute is 30 seconds, 40 seconds, 50 seconds, 60 seconds, and then, 1, 2, 3, 4, 5, 6, 7, 8, 9 ... are reported in an accurate voice every second. The final reporting method is "10, and overtime will be judged as negative".
The counting method of seconds in fast chess competition can be stipulated separately by the competition conference according to the specific situation.
Article 13 finality
1. Except as stipulated in Article 7 of the General Provisions, a game in which either party abstained or was judged as negative or tied by the referee for various reasons shall also be regarded as final.
Second, the final confirmation of both parties should be in the order of roulette first, and then the other party uses different colored pieces outside the line in the lower right corner of the checkerboard.
Article 14 game suspension and chess game closure
In a game with a pause (such as a one-day game, it must be paused at noon, etc.). ), the pause time is not included in the game time limit.
Major competitions can adopt the chess-sealing system. When the game has reached the specified closing time and the game is not over yet, the next player should leave immediately. After thinking about it, the player who will take the next move will write the prepared points on the record paper, and then seal it and give it to the referee. During the rematch, the referee unsealed the seal on the spot and pressed the marked position.
Put it down and the game will continue.
References:
General principles of book arrangement of Go.
Focus on the overall situation and have a long-term vision. The overall concept of Go is very important. It is necessary to grasp the main points at the beginning of the game and pay attention to the cooperation and contact between the players. It is the most taboo to only care about the gains and losses of a city from the beginning. Beginners often struggle with the gains and losses of one or two children from the beginning, and when this small battle is won, the site will be occupied.
Take the land and take the potential, know fairly well. Generally, the third line of a chessboard is the layout line, and the lines above the fourth line are the influence lines. Land expropriation or power seizure? When you decide according to the characteristics of these two lines, taking into account your own advantages and the characteristics of your opponents. Generally speaking, it is advisable to establish a solid base area from the third line and then expand its influence above the fourth line.
Take the side angle and aim at the middle abdomen. It's easy to live in a corner. The corner area seems small, but there are many things.
Let the flank give way to the corner kick, it is difficult to win in the middle. Gains and losses of one attack and one defense in Go. For example, when the layout begins to surround the middle abdomen, the opponent will inevitably shrink his angle and take real benefits first. When the midriff position is gradually formed, opponents will inevitably invade from all directions, so they should be contained everywhere. It is easy to break through the gap at this time, and it will be difficult to clean up at that time. Generally, it starts from the middle abdomen and the result is less than the number of angles.
Too solid, too strong, too picky. At first, if we blindly consolidate our positions, lest the other side invade, it will definitely delay the fighters, let the other side calmly allocate troops and grasp the main points. Although it occupied a corner, it lost the general trend and eventually lost the other side. Layout is like dividing boundaries. If you start a small business, you will lose a big one. Moreover, the scope of the layout is not necessarily its own area, but the outline of the battle. The key is to start to seize the main points, then seize the "commanding heights" and gain an advantage, so that you can naturally control a larger territory.
The high is wide and the low is narrow. The method of "demolition" is often used at the beginning, so we should pay attention to "demolition" according to the level of ourselves and each other's strongholds. Generally speaking, the place near the sideline should be demolished once or twice, and the place far from the sideline can also be demolished. This is the truth of "two thirds, three quarters, four quarters and five quarters".
Just aim at the center and give the hint. After occupying the base area, if the tactics of "sharp" or "off" are used in the hinterland of Belarus, it can threaten the other side and expand the territory. The so-called offensive and defensive tactics can kill two birds with one stone and are rarely inferior.
The fourth line is favorable, but the second line is difficult. If you fight on the fourth front by force, you will gain several fields in every game of chess, and the benefits are obvious. If you are trapped in the second line, you will get too little on the spot, which will cause a strong external force for the other party and make greater profits in the future. If you are trapped in the second line, if you are not an extremely important son, you would rather give up.
Don't push the enemy line, regardless of whether it is already online. If you enter the other side's impregnable land lightly, you will be easily besieged and fall into failure. If the other party takes the opportunity to consolidate and expand, it will inevitably be unfavorable to itself and passively controlled. The purpose of opening is to grasp the main points, and it is not good to attack too early. If you are too eager to increase your territory near your impregnable land, you will easily lose your fighter.
The road to the middle is smooth and smooth. From the beginning, we should consider the route of entering the middle abdomen and avoid the blockade of the other side, so as to expand our strength and weaken the other side. Generally, the corner will be divided equally, and the middle corner will decide the outcome of both sides. If we start from a small corner and lose the channel for future progress, it will definitely lead to final failure.
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