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How to add passive points to the counselor formation vehicle in the Tiandao game

Currently, many people, including people from Baode, say that Cheche has high attack power and can kill people in seconds. Let’s not discuss Cheche’s active skills first. Now let’s talk about why Cheche has high attack speed. high! Among the four professions, Che Che has indeed the highest attack in terms of attack (when other equipment is similar), but why does Che Che have such a high attack? It has a lot to do with Cheche's passive skills. In order to make a living, the current Cheche profession almost exclusively adopts the passive skill PK route - dodge, martial arts, instant kills, and conspiracy (that is, heavy attacks). But why is it said that Cheche is the most rubbish now? Many people have reported many problems, including low dodge, slow movement, low defense, slow attack speed, all slow weapons, and numerous weapons (compared to other professions, equipment updates are always lagging behind, because only one cannon is still available). No, you must have a complete set before you can fight). I don’t know if Baode has noticed or listened to these questions. Anyway, there is no news yet! If the attack is high, you have to have the life and time to hit the person. It makes other professions unable to fight back. No matter how high the attack is, what's the point? Said far. . . . . . . . . Hehe

Continuing to talk about the issue of passive skills, the current passive skill settings of counselors in Tiandao are extremely unreasonable. As mentioned above, almost all vehicles have adopted the PK route of passive skills, while physical, comprehension, thinking, and disorder Few people care about this route. Why? Because the so-called high attack speed of riding this route is nonsense. The total number of passive skills is only 150 skill points. If you practice this, you will definitely not be able to practice that. You will lose sight of one, so you can only choose to dodge that line in order to survive. There is a problem here. The first few skills in the physical line are mainly used for leveling up (basically the same as those of the Warring States Period), but the last disorder is a PK skill. Baode's planners put a commonly used PK skill at the end. This arrangement makes people really believe that they have cerebral palsy. PK skills require a combination of active skills and passive skills. Nowadays, Cheche’s active skill set is very rubbish, and the same is true for passive skills. At present, the usual PK method of Cheche is to start with Qianqi and then Disha, Tiangang or Trap. Let’s not talk about the problem of the weapon itself first. Let’s discuss this matter in terms of skills. Currently, it only takes 5 seconds to fully master Qianqi, while Chechegun There are many types. From playing Qianqi (just hit it), to changing to other guns, it takes at least 1 second (this also requires the Internet speed to pass), and then to play the corresponding skills, only about 2-3 Seconds, and during these 3 seconds, the opponent will continue to run. How long is 3 seconds? It’s just enough for Che Che to have one skill! How many attacks can one skill perform? Then in 3 seconds, you will face the opponent's cruel ravage. At this time, Cheche can only fly or go to see the King of Hell! Unless you encounter a few idiots who don't run away, they will be killed. The so-called high attack of Cheche has become a joke. Without Qianqi, Cheche cannot resist other professions for 5 seconds (based on the current level and equipment are similar), and in these 5 seconds, how many times can Cheche counterattack? How many critical hits can there be? If you encounter another opponent with an elemental attack, you may not even have a chance to fight back in these 5 seconds. Some people may say that Cheche also uses elemental attacks. This makes sense, but don’t Baode’s planners suffer from cerebral palsy? , for example, Cheche uses cold attack, so I would like to ask, among all the Cheche in the current servers in Tiandao, which one has a full set of cannons with cold attack? Maybe only one of the guns has a cold attack, and the others don't have a cold attack at all, and then rely on the cold attack of other equipment, then the effect of the elemental attack will be much less than that of other professions.

In the Warring States Period, Cheche PK was able to achieve a basic balance with other professions for several main reasons. First, Cheche’s active skill Tiangang ignored obstacles and could relatively restrain the warrior’s attacks. Aerial and knight's charge, unlike in Heaven's Way where a small stone can jam the wheel of a chariot and prevent the stone from being thrown; secondly, the trap in the chariot's active skill ignores defense, which is different from the warrior's high defense and thick blood, and the knight's The golden bell cover and regeneration can also achieve a balance; third, the counselor's passive skills include movement speed and disorder (not like the chariot in Tiandao becomes an ox-cart, some people may also say that the passive skills of the chariot include strong wind Increase the movement speed, it’s still the same problem, if you add the blast, where will the high attack of the car come from?) Speaking of chaos, as mentioned above, Tiandao's planning is really a bit idiotic. The main function of chaos is PK. It is useless to fight monsters. However, Tiandao places it at the end of the leveling route. It is obvious that it does not allow cars. The car is for professional use.

In the Warring States Period, Cheche competed with other professions not by relying on Qianqi, but mainly because of the great role of chaos among the main skills and passive skills. If the opponent is confused, he will run in the opposite direction within the specified time and cannot take medicine. This is the capital of Cheche's ability to compete with other professions. Even if Qianqi hits the target now, as soon as he runs, 5 seconds will pass immediately, and he will beat you up when he turns around.

Furthermore, the original intention of setting up the counselor profession is not to compete head-on with other professions. Counselors are all about strategy. However, the passive skills that reflect strategy—comprehension, thinking, and art of war—have become rubbish in Tiandao. Still the same problem, in order to survive, no Cheche would choose the physical leveling route, unless he never wanted to leave the city. The counselors have become the most rubbish warriors. There is no way. The planners just want the gentlemen of Zhihu Ye to experience the cruelty of the battlefield and let Zhuge Liang throw away his feather fan and take Guan Yu's Qinglong Sword to charge and kill people!

Whether Baode really should consider setting up the counselor profession, I have a few suggestions. One is to simply remove the counselor profession and completely let the teachers throw away their pens; the other is to reset the passive Skills, if it is difficult to modify passive skills, you can combine the disorder function with Qianqi, change the effect time to 10-15 seconds, cancel or reduce the potential requirement; thirdly, again, change the Tiangang and trap skills Return to the skill characteristics of the Warring States Period, otherwise Tiandao will only set up two professions: warriors and knights in the future; the fourth is to increase the passive defense and protection skills of counselors and archers; the fifth is to truly reflect the characteristics of the counselor profession, and the passive skills include comprehension, thinking, and The re-adjustment of the art of war, instant kill, and cunning strategy will not only prevent the Che Che's attack from being reduced a lot, but also reflect the Che Che's power and advantages. Of course, if you feel that the Che Che has become too strong, you can change the passives of other professions. Skills are also adjusted accordingly to achieve balance.