Joke Collection Website - Talk about mood - How to get the just achievement given by God?

How to get the just achievement given by God?

The just results obtained from heaven are as follows:

First of all, if we want to achieve this achievement, we need to come to the mountainous areas in Li Yue. Gu Ming acted recklessly, and justice from heaven must be achieved by jumping down from a relatively high mountain and executing justice.

We randomly found a relatively high mountain in Li Yue. Then click on the task to track the ball player. This achievement requires us to descend from the sky and then destroy the nearby caddies, so we need to track the caddies first, then find a higher hillside on the ball head, and then descend to directly destroy the monsters in order to achieve this achievement.

Analysis on the design of the original god achievement system

Achieving players is the most intuitive embodiment of the game design effect, and it is also the main tendency of players in the game. "Map 100%."

Achievement-oriented players have more obvious feelings about the changes in the experience of the big world and richer requirements. Compared with the combat system, the opinion on the physical system is also greater. The combination of great world exploration and combat system strength is very popular among players, such as Wendy, Li Zhong, Gan Yu and Ye Lan. Because the game content is the main output of the designer, it forms the entity of the game concept by guiding the player's satisfaction, so I describe it as "passive self-driving behavior"

For successful players who pay more attention to exploring efficiency, Ye Lan and her advanced character Zao You even have acceleration skills that don't consume physical strength. Maybe someone will fly directly in the future.

Exploratory players pay attention to the relevance of information inside and outside the game, and have the highest demand for content outside the game. "Abyss language 10 level."

Rejecting the correct answer is the pursuit and interest of the niche exploratory players, such as developing the inexplicable and reasonable lineup of sugar weapons. Exploratory players themselves have certain soul characteristics and are the last enemies of killer players in previous confrontational games. They seek victory through long-term attempts and research, and they are also pioneers in exploring game updates.

The purpose of their "active self-driving behavior" is to interact with game designers, break through and disassemble the information of gameplay itself, and tend to spontaneously form tactics and do the opposite. I prefer characters with great development potential, such as Bennett and Xinhai, which are more complicated.

Generally speaking, the first two types of players are discussants on social media; The latter two types of players are producers on social media.