Joke Collection Website - Talk about mood - Diablo games, a mobile game from Tencent, NetEase and Diablo 3, which one is better?

Diablo games, a mobile game from Tencent, NetEase and Diablo 3, which one is better?

First of all, I am not a TX black person, nor am I a NetEase Blizzard black person. Just an ordinary game player.

To be honest, I am really tired of playing the Diablo series. From D2 to D3, for more than ten years, D2 took up most of my youth. When POE came out, I went to play it. Yes, it's really boring. At that time, I played D3 for a while when it came out. I also enjoyed the story mode for a while, and playing bounties and rice every day was very boring.

These two PC games, and even the orthodox sequel to D2, all make me feel that the essence of D2 has been lost. At this time, I really hope that there will be a mobile game similar to Diablo to impact the current market. A stagnant ARPG game environment.

I am looking forward to Diablo Immortal. No matter what others say, no matter how Blizzard’s market value drops, as a player, I hope that this is a spiritual sequel to D2 that allows us players to truly experience D2 back then. That kind of gaming pleasure.

So what is the difference between D2 and other games? Why are there a large group of people still playing an ultra-low-quality game from more than ten years ago?

Why do they say they have lost the soul of the Diablo series after POE and D3 came out?

I would like to share my experience of playing D2 for so many years and what is the difference between it and other games.

First, the most important thing about the brush game is the equipment system.

The biggest advantage of D2 is the equipment system. When I first started playing D2, I thought that dark gold was the most powerful. However, I gradually discovered that many dark golds were not easily used in the early stage. In the mid-term, I found that Rune Language is better than most Dark gold is much more powerful. In the later stages of the game, bright gold and blue equipment are the new forces that can be used to match divine equipment. There are countless combinations for a character, such as blue equipment, bright gold, dark gold, suit, rune language, etc. There is a place for handmade equipment and even whiteboard-mounted equipment (6-hole transmogrification).

The most important factor that leads to so many combinations is the equipment attributes, which are complex but not complicated. This is the essence of D2. The various equipment may seem dazzling, but in fact they are very regular. Various attributes appear in random combinations, and all required attributes appear on one piece of equipment at the same time, which is the best. Looking at other games, taking the orthodox D3 as an example, all blue and yellow are reduced to decomposition materials, and the top combinations are all dark gold or Suit. Fixed attributes drop randomly, but what about D2? Random attributes drop randomly.

In terms of the practicality of the equipment, D3 is so popular that I feel completely unmoved when I see dark gold and green equipment all over the floor. Sometimes I am too lazy to pick them up. But for D2, I saw a blue-headed blue one. The shield wanted to pick it up and have a look, just in case it was an eel head or it was leaning towards the shield.

I believe everyone who has played D2 knows that relatively speaking, other Diablo game equipment on the market now has a wide variety of equipment, and the combinations are ever-changing, but the most important thing is that it is too complicated, and some games even directly rely on combat effectiveness. Numerical values ??tell you which equipment is better. What else is there to do? Which one has higher combat effectiveness and should be used. Do players still need to think about it themselves? The essence of D2's equipment system is that you, the player, choose what attributes are most important. Only then can you have all kinds of top-quality jewelry and blue-and-yellow equipment. Other games only focus on the thrill of blasting high-grade equipment, and do not allow players to choose their own equipment. of freedom. This means that even if you get dark gold, there will be no trouble. And the most surprising thing about D2 is not the various dark gold and green outfits, but the large runes.

Secondly, when it comes to runes, it is natural to talk about the mosaic system of D2.

Each of the 33 runes in D2 has its own attributes, and the ones embedded in weapons, helmets, armor, and shields are all different. The combination is even more complicated. The words of various runes occupy half of the divine equipment, and the same goes for jewelry. There are also top-quality blue and yellow jewelry, so that all kinds of dark gold or green clothing with holes, or blue and yellow clothing with holes can stand on the table. Jeweler affixes, fire rods, etc. all have the opportunity to become unique magical equipment.

Let’s take D3 as an example. All kinds of gems have become dark gold, with special properties, and can be upgraded with liver. But in the final analysis, there are only a few useful ones, and the biggest highlight of D2, the runes, are also D3 was abandoned and changed to skills. I don’t know what Blizzard’s designers were thinking.

D3 without Rune Language is like losing both arms, losing the possibility of mixing the skills of Fire and Electric Bear Sor, Vengeance Sor, Rapid Wolf Savage, and various professions. The equipment of Mystery can also be said to be the representative work of Rune Language. , every profession can fly, which makes it possible for each character's MF to become an efficient thing.

The third is the place to brush.

In D2, every level boss and every level 85 scene can be a place to kill. There are many types of monsters, and each system is immune. This means that in some places, you can’t kill them with one build, and you have to change them. The ability to brush, which means that if you want to brush the whole scene, you must use different characters and different combinations. And the things produced in each place are all different. Some places produce high-level dark gold, some places produce large runes, and some places produce jewelry. Different needs require different roles and training methods, that is, Let all characters and all practices have the opportunity to play, and there is no sewer profession.

Fourth, three difficulty settings.

Ordinary, nightmare, hell. The monsters in the three difficulty levels are roughly the same, but the difficulty gradually increases, and the quality of the equipment also gradually increases, corresponding to ordinary, expanded, and elite level equipment, each with its own purpose, such as the ordinary 4-hole crystal sword, the expanded 3-hole mage armor, and the essence 4-hole super invisible giant length. ax. Moreover, each level of bright gold and dark gold can be upgraded, so that ordinary and extended-level equipment can be picked up and looked at, instead of just selling them to stores or disassembling them.

The same increase in difficulty has also led to the diversity of monsters. The electric ghosts and dwarfs in the normal difficulty are not worth mentioning. The nightmare difficulty is still average, and the hell difficulty should be avoided. Even the stiff-haired rat in the first scene of the first act can teach you how to be a good person if you are not careful.

Fifth, Horadric's treasure chest.

This is also the most eye-catching element. It integrates all the elements, whether they are runes, gems, jewelry, white, blue, bright gold, or dark gold, they all interact with each other and are integrated into each formula. Each has its own use, and it is also because of this small treasure chest that only occupies four grids that almost all dropped items have their own value. Synthetic drilling, upgrading and repairing the door opening crafts are something you can't think of, but you can't do it.

It is precisely because these elements were integrated in one issue that there are still a group of people playing this game day and night. These people may be successful people in their thirties, young people in their early twenties, or children who come here because of its reputation. Some people are not as old as this game, but they play it with gusto.

In the final analysis, D2 is the youth of many people. Youth can be squandered, but it cannot last forever. I have to admit that this game is indeed old. Sometimes I hope there will be a replacement. No. How fun it is, but a spiritual inheritance. Over the years, only D3 has continued the plot, but even Blizzard must admit that D3 is not as good as D2.

I don’t know about Immortality, but I hope it can be put on the shelves as soon as possible. Even if it is a defective product like D3, it just continues the plot. Even if it is not fun, I can just play the plot mode.

Having said so much, it’s time to talk about today’s protagonist, Rachel, who started testing ahead of Immortal.

In fact, it’s almost the same. The problem is still the same. The various mechanisms are too complicated, such as soul lamps, taverns, world maps, magic mirrors, etc., which are even more complicated than D3. In my opinion, the name of the so-called Diablo mobile game is probably a bit biased. Diablo players are waiting for you to copy D2. I beg you to copy D2, not the defective product of D3.

Make the game simple, with three difficulties, five bosses, and hell scenes. Let’s play it slowly. Don’t do anything too fancy. In this impetuous era, we don’t have so much energy. Remove the liver one by one.

I just like the purest kind of killing monsters in one scene and bossing in another scene, and the little joy of seeing what you need fall out, instead of dropping a piece of equipment. I look at the battle. Has the strength increased again? Look at how many highest-grade gems are inlaid in the dark gold and green outfit that is full of enhancements.

I dropped a piece of yellow equipment. I carefully looked at the attributes one by one and found that they were all what I needed. I took them with me happily instead of picking up a backpack full and running away exhausted. Go to the blacksmith shop and break them all down.

When I was clearing up land, I saw a rune and a 4-hole long handle, so I picked it up and kept it in surprise, instead of mechanically replacing it with a new one that just dropped and added dozens of combat power points. equipment.

Having said that, I also hope that this game will get better and better, and the business will be booming. At the same time, I will also look forward to the arrival of immortality.

After all, this is the era of fast food games. Games like D2 are too slow to make money and are not suitable for commercialization.

But I also hope that Blizzard can learn more from Capcom, and I will buy it no matter how expensive it is. After all, it is youth, and youth is priceless.