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Good enough. How to play? Tell me about the rules ~
Basic rules for qualified equipment and number of participants. The advanced equipment is four decks of poker, including ***2 16 cards, including big boy. The number of participants is 6, which has grown to 8 in some places and reduced to 2 or 3 in some places, but it is mainly played by 6 people. ● The draw order and the card order are counterclockwise, as shown in Figure 1, the order of 1, 2, 3, 4, 5, 6, 1. [color = blue] ④ [/color] [color = red] ⑤ [/color] [color = red] ③ [/color ]□ [color = blue] ④ [/color] [color = blue] ② [/color] [color = red] ① [/color] Figure/ Generally speaking, when drawing cards for the first time, if the sum of small 2, GREAT GHOST and imp in hand is 0, either party can propose to reshuffle the cards (to prevent cheating). ● Card point size. Regardless of color, the same number of points means the same size. The size of each card is big flower, small flower, money, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3. ● score. 4 points in the first subject, 2 points in the second subject, no distinction in the third and fourth subjects, -2 points in the second subject and 1 -4 points in the freshman year. The sum of the federal scores is the score obtained by this bureau. If three households are caught, the scores of the winners and losers will be doubled, that is, each will get 12 points. There are also scoring methods that only calculate positive points and not negative points. ● Card set. The (straight) cards dealt must have the same number of points, and cards with different points cannot be mixed (except hanging flowers and paying money), which is called a set of cards. If it is a straight card, the total number of cards in each deck must be as many as the number of cards dealt by this family. ● When Dahua deals or hangs any card alone, it is the highest card, and the opponent must unconditionally "deduct the card"; When small flowers are listed, they can only be destroyed by hanging a higher brand than small flowers, and the number of large flowers shall not be less than small flowers; After money is branded, it loses its original function and is regarded as an ordinary member of the brand. Later, in some places, it was also stipulated that two big flowers could be played, that is, one party could play two big flowers at the same time, and the other one could be knocked out. At the same time, the player who plays two big flowers must bring more cards than the other player, and the number of cards is the same. For example, if a player deals a big flower and two aces, his opponent can knock out the hand with two big flowers and two aces. ● Send (Shun) cards to take root. Once they are sent to the desktop, they shall not be changed, increased or decreased. If the direct card is really wrong, according to the principle of "good card", the player will take back the card that has been issued, and the direct card right will be automatically cancelled. He doesn't have the right of direct card this round, and his next family will exercise the right of direct card. ● Before the first card, the first player can decide whether to stew the cards and the number of sets of stewed cards. You can choose to stew three, four or three or four. ● Straight cards should be carried out according to the principle of big cards over small cards, that is, the number of cards followed by the next family must be higher than that of the previous family. The special meaning of low enough. When the cards dealt (in sequence) are "qualified cards", except "burned cards" or "headless cards", only opponents are qualified to play cards, which is "qualified cards". Is this the origin of the name "enough level"? Correctly grasping enough card issuing timing is the key to enough activities, and it is also the most interesting or shocking place. Don't believe it? You'll know when you really play cards. Don't take regret medicine. After playing enough, you should pay attention to "rooting", and you are not allowed to change cards and regret cards. This is also the reason why the "Qingdao Enough Game 2000" software I designed didn't add the regret card function. ● Special provisions for burning cards. Except for the first set of burned cards and the last set of burned cards, you don't need to hang ghosts (of course, if the burned party hangs imps, your first set of cards must hang GREAT GHOST. What? What if the other party hangs up on GREAT GHOST? Of course. Let you go, you can't burn it! ), each deck in the middle needs at least one ghost (regardless of size). If it is claimed that there are not enough ghosts after burning cards, or other people's cards can't be burned at all, it is regarded as a "great drop", that is, "burned". However, if you play any of your cards or are burned by others in the process of burning cards, you will be released from the "burning" state. Of course, if your next home is the Federation, as long as you have enough ghosts, you can also hang ghosts at the last hand, which will give the Federation a welcome. The above agreement is invalid for headless. Headless and any family can play casually unless they check. There are also provisions to implement the principle of giving priority to burning cards and giving priority to burning federal cards. When anyone plays enough cards, the card burner can announce "card burning" before reaching the opponent of this level. If it is stated that more than two people burn cards and belong to different parties, the Federation of those who have issued enough cards can burn cards before others, but others can burn cards later. If all card burners are one party, they will be dealt with in the order of licensing. ● Point. The game of "point" can be realized in the level. In any of the following circumstances, it is regarded as an "open point". (1) After the head coach appears, if all the top cards of the head coach have not been activated once, that is, they have never obtained the licensing right in the top way, then the opponent of the head coach is called "no score". If the head card is inactive once, the head card cannot be opened. (two) after the emergence of the second division, five people, including the second division, have not lived once, which is regarded as inseparable. When playing the unique skill, those who don't open the point should unconditionally input 1 tribute card to their opponents, which is called "point tribute". Tribute takes precedence, with the first card being the first one and the last one being the last one. Salute in this order. When two people don't open the door, they salute each other. After all the cards have been seized, before the tribute is completed and the cards are played, anyone has the right to declare that they are not open to each other, so as to "understand". If it is announced that the opponent will not open the card before opening the card, it is "pre-point". If someone announces a highlight or pre-order, and the announced person really won't open it after actual combat, then the person who announces the highlight will eat 2 tributes to the opponent, and the person who announces the pre-order will eat 4 tributes to the opponent; If the person who has been announced to open the shop, the person who has announced the opening must pay two points of tribute to the person who has been ordered, and the person who has announced the advance must pay four points of tribute to his opponent. This is called "bragging and paying taxes" and also called "overturning". You can also agree to double the tribute of the flop, that is, 4 tributes for the flop at Ming point and 8 tributes for the flop before. When the management rules are implemented, if the licensee makes a circle, it will be automatically managed, regardless of whether the opponent has made it clear or pre-ordered, but his opponent must die to calculate the opening point before the dichotomy is generated. A tribute is just a tribute, and without it, there is no tribute. ● Tribute rules. Generally, no tribute will be paid when the scoring system is adopted, but scoring and tribute can also be carried out at the same time. Tributes are made according to the following rules: (1) Big flowers, small flowers and money are legal tribute cards, and the one with the largest number of cards is the tribute. (two) do not touch the statutory tribute certificate, you can stipulate that no tribute. When playing "Diangong", it is generally stipulated that tribute should be paid even if there is no legal tribute card. (3) Two tribute cards were presented to Tuk in Rhoda, and a 1 tribute card was presented to Hongxing Erke. Three subjects and four subjects don't eat or pay tribute. (4) It can be stipulated that the first family and the second family must return the same number of cards to Rhoda and Rolle after eating the tribute, which is called "returning the tribute". If the Tribute Party doesn't have the same number of cards as the Tribute Card, you can reject this Tribute Card. Please exchange cards with the Tribute Party. (five) when the tribute is in the Federation, you can decide whether to pay tribute. (6) When Rhoda and Rolle belong to the same party, it can be decided who is Rhoda before card opening, and it is not allowed to be changed after card opening. (7) The tribute method of stringing three households is to give each opponent 1 a tribute card in one direction of three households. Generally, a bunch of three households don't pay tribute, so they have to re-open the card. (8) When the "Suppression 3" drama is implemented, the "Suppression 3" party should pay tribute to the implementers of "Suppression 3". (9) You can also designate a direction of "burning to death" to pay tribute to employees. (10) When paying tribute, the paid party must pay tribute to the paying party, including 2 "dark spots" 1 piece, 2 "bright spots" and 4 "front spots". In the specified time or ahead of schedule, the tribute shall be doubled according to the above provisions. (1 1) The order of tribute is: first, suppress 3 tribute, then burn the card, then point the tribute, and finally drop the tribute. (12) The payer must return the same number of small cards to the payer, usually a single card, or open a card to pay according to the situation. There is also a rule that the party who eats tribute cannot pay tribute, and the rule of not paying tribute is beneficial to the party who pays tribute. ● When the "Hold-3" style of play is implemented, the above rules such as card opening, going to work, card reporting, card picking and card stewing are no longer applicable. The specific changes are as follows: (1) After the first card issuer is determined, the cards will be opened counterclockwise in turn, and the first card picker determined by the card issuer is the first card issuer in the bureau, so the method of going to work at 3 o'clock is no longer adopted. (2) buy 3. If you don't have three cards, you should buy 1 3 cards from your opponent unconditionally with money (big flowers or small flowers when you have no money). If your opponent has no 3 cards or only 1 3 cards, you should buy 1 3 cards from the opponent's alliance. If you don't have three cards, big flowers, small flowers and money, you can make them revolutionize and open them into four subjects. Besides, revolution is not allowed. (3) The "3" card cannot be disassembled, nor can it be attached with money or flowers. (four) do not report to the household, do not leave the card, do not stew the card. ● Anyone who declares false service after licensing, service omission, re-licensing before the next licensing, or falsely reporting customers will be disqualified once respectively. Anyone who hides the tribute card will have the right to cancel the license once, except for re-paying the tribute. Those who draw too many cards and don't report them, those who steal cards from the cards that have been dealt, or those who mix the cards in their hands with the cards that have been dealt, will be fined a big drop once they are found.
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